Edge colors are now supported as standard property.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@260 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
@@ -94,17 +94,18 @@ public:
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/// Definitions of %Options for reading and writing. The options can be
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/// or'ed.
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enum Flag {
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Default = 0x0000, ///< No options
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Binary = 0x0001, ///< Set binary mode for r/w
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MSB = 0x0002, ///< Assume big endian byte ordering
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LSB = 0x0004, ///< Assume little endian byte ordering
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Swap = 0x0006, ///< Swap byte order in binary mode
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VertexNormal = 0x0010, ///< Has (r) / store (w) vertex normals
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VertexColor = 0x0020, ///< Has (r) / store (w) vertex colors
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VertexTexCoord = 0x0040, ///< Has (r) / store (w) texture coordinates
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FaceNormal = 0x0100, ///< Has (r) / store (w) face normals
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FaceColor = 0x0200, ///< Has (r) / store (w) face colors
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ColorAlpha = 0x0400 ///< Has (r) / store (w) alpha values for colors
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Default = 0x00000, ///< No options
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Binary = 0x00001, ///< Set binary mode for r/w
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MSB = 0x00002, ///< Assume big endian byte ordering
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LSB = 0x00004, ///< Assume little endian byte ordering
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Swap = 0x00006, ///< Swap byte order in binary mode
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VertexNormal = 0x00010, ///< Has (r) / store (w) vertex normals
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VertexColor = 0x00020, ///< Has (r) / store (w) vertex colors
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VertexTexCoord = 0x00040, ///< Has (r) / store (w) texture coordinates
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EdgeColor = 0x00100, ///< Has (r) / store (w) texture coordinates
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FaceNormal = 0x01000, ///< Has (r) / store (w) face normals
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FaceColor = 0x02000, ///< Has (r) / store (w) face colors
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ColorAlpha = 0x04000 ///< Has (r) / store (w) alpha values for colors
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};
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public:
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@@ -195,6 +196,7 @@ public:
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bool vertex_has_normal() const { return check(VertexNormal); }
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bool vertex_has_color() const { return check(VertexColor); }
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bool vertex_has_texcoord() const { return check(VertexTexCoord); }
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bool edge_has_color() const { return check(EdgeColor); }
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bool face_has_normal() const { return check(FaceNormal); }
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bool face_has_color() const { return check(FaceColor); }
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bool color_has_alpha() const { return check(ColorAlpha); }
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@@ -102,6 +102,10 @@ public:
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virtual Vec3uc color (FaceHandle _fh) const = 0;
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virtual Vec4uc colorA(FaceHandle _fh) const = 0;
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// get edge data
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virtual Vec3uc color(EdgeHandle _eh) const = 0;
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virtual Vec4uc colorA(EdgeHandle _eh) const = 0;
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// get reference to base kernel
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virtual const BaseKernel* kernel() { return 0; }
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@@ -117,6 +121,7 @@ public:
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virtual bool has_vertex_normals() const { return false; }
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virtual bool has_vertex_colors() const { return false; }
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virtual bool has_vertex_texcoords() const { return false; }
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virtual bool has_edge_colors() const { return false; }
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virtual bool has_face_normals() const { return false; }
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virtual bool has_face_colors() const { return false; }
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};
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@@ -129,6 +129,22 @@ public:
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#endif
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}
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// get edge data
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Vec3uc color(EdgeHandle _eh) const
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{
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return (mesh_.has_edge_colors()
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? color_cast<Vec3uc>(mesh_.color(_eh))
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: Vec3uc(0, 0, 0));
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}
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Vec4uc colorA(EdgeHandle _eh) const
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{
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return (mesh_.has_edge_colors()
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? color_cast<Vec4uc>(mesh_.color(_eh))
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: Vec4uc(0, 0, 0, 0));
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}
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// get face data
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@@ -182,6 +198,7 @@ public:
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bool has_vertex_normals() const { return mesh_.has_vertex_normals(); }
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bool has_vertex_colors() const { return mesh_.has_vertex_colors(); }
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bool has_vertex_texcoords() const { return mesh_.has_vertex_texcoords2D(); }
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bool has_edge_colors() const { return mesh_.has_edge_colors(); }
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bool has_face_normals() const { return mesh_.has_face_normals(); }
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bool has_face_colors() const { return mesh_.has_face_colors(); }
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@@ -114,6 +114,12 @@ public:
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// set vertex texture coordinate
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virtual void set_texcoord(HalfedgeHandle _heh, const Vec2f& _texcoord) = 0;
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// set edge color
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virtual void set_color(EdgeHandle _eh, const Vec3uc& _color) = 0;
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// set edge color
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virtual void set_color(EdgeHandle _eh, const Vec4uc& _color) = 0;
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// set face normal
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virtual void set_normal(FaceHandle _fh, const Vec3f& _normal) = 0;
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@@ -169,6 +169,19 @@ public:
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mesh_.set_texcoord2D(_heh, vector_cast<TexCoord2D>(_texcoord));
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}
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// edge attributes
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virtual void set_color(EdgeHandle _eh, const Vec4uc& _color)
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{
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if (mesh_.has_edge_colors())
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mesh_.set_color(_eh, color_cast<Color>(_color));
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}
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virtual void set_color(EdgeHandle _eh, const Vec3uc& _color)
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{
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if (mesh_.has_edge_colors())
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mesh_.set_color(_eh, color_cast<Color>(_color));
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}
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// face attributes
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@@ -119,6 +119,7 @@ public:
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refcount_htexcoords1D_(0),
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refcount_htexcoords2D_(0),
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refcount_htexcoords3D_(0),
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refcount_ecolors_(0),
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refcount_fnormals_(0),
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refcount_fcolors_(0),
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refcount_ftextureIndex_(0)
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@@ -158,6 +159,9 @@ public:
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if (EAttribs & Attributes::Status)
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Connectivity::request_edge_status();
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if (EAttribs & Attributes::Color)
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request_edge_colors();
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if (FAttribs & Attributes::Normal)
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request_face_normals();
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@@ -379,6 +383,17 @@ public:
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property(halfedge_texcoords3D_, _heh) = _t;
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}
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//------------------------------------------------------------- edge colors
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const Color* edge_colors() const
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{ return property(edge_colors_).data(); }
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const Color& color(EdgeHandle _eh) const
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{ return property(edge_colors_, _eh); }
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void set_color(EdgeHandle _eh, const Color& _c)
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{ property(edge_colors_, _eh) = _c; }
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//-------------------------------------------------------------- face normals
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const Normal& normal(FaceHandle _fh) const
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@@ -453,6 +468,12 @@ public:
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add_property( halfedge_texcoords3D_, "h:texcoords3D" );
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}
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void request_edge_colors()
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{
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if (!refcount_ecolors_++)
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add_property( edge_colors_, "e:colors" );
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}
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void request_face_normals()
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{
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if (!refcount_fnormals_++)
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@@ -515,6 +536,12 @@ public:
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remove_property(halfedge_texcoords3D_);
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}
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void release_edge_colors()
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{
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if ((refcount_ecolors_ > 0) && (! --refcount_ecolors_))
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remove_property(edge_colors_);
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}
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void release_face_normals()
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{
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if ((refcount_fnormals_ > 0) && (! --refcount_fnormals_))
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@@ -543,6 +570,7 @@ public:
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bool has_halfedge_texcoords1D() const { return halfedge_texcoords1D_.is_valid();}
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bool has_halfedge_texcoords2D() const { return halfedge_texcoords2D_.is_valid();}
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bool has_halfedge_texcoords3D() const { return halfedge_texcoords3D_.is_valid();}
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bool has_edge_colors() const { return edge_colors_.is_valid(); }
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bool has_face_normals() const { return face_normals_.is_valid(); }
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bool has_face_colors() const { return face_colors_.is_valid(); }
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bool has_face_texture_index() const { return face_texture_index_.is_valid(); }
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@@ -558,6 +586,7 @@ public:
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typedef HPropHandleT<TexCoord1D> HalfedgeTexCoords1DPropertyHandle;
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typedef HPropHandleT<TexCoord2D> HalfedgeTexCoords2DPropertyHandle;
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typedef HPropHandleT<TexCoord3D> HalfedgeTexCoords3DPropertyHandle;
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typedef EPropHandleT<Color> EdgeColorsPropertyHandle;
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typedef FPropHandleT<Normal> FaceNormalsPropertyHandle;
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typedef FPropHandleT<Color> FaceColorsPropertyHandle;
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typedef FPropHandleT<TextureIndex> FaceTextureIndexPropertyHandle;
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@@ -592,6 +621,10 @@ public:
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HalfedgeTexCoords3DPropertyHandle halfedge_texcoords3D_pph() const
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{ return halfedge_texcoords3D_; }
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// standard edge properties
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EdgeColorsPropertyHandle edge_colors_pph() const
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{ return edge_colors_; }
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//standard face properties
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FaceNormalsPropertyHandle face_normals_pph() const
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{ return face_normals_; }
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@@ -638,6 +671,8 @@ private:
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HalfedgeTexCoords1DPropertyHandle halfedge_texcoords1D_;
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HalfedgeTexCoords2DPropertyHandle halfedge_texcoords2D_;
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HalfedgeTexCoords3DPropertyHandle halfedge_texcoords3D_;
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// standard edge properties
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EdgeColorsPropertyHandle edge_colors_;
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//standard face properties
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FaceNormalsPropertyHandle face_normals_;
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FaceColorsPropertyHandle face_colors_;
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@@ -656,6 +691,7 @@ private:
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unsigned int refcount_htexcoords1D_;
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unsigned int refcount_htexcoords2D_;
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unsigned int refcount_htexcoords3D_;
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unsigned int refcount_ecolors_;
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unsigned int refcount_fnormals_;
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unsigned int refcount_fcolors_;
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unsigned int refcount_ftextureIndex_;
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@@ -78,7 +78,7 @@ enum AttributeBits
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{
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None = 0, ///< Clear all attribute bits
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Normal = 1, ///< Add normals to mesh item (vertices/faces)
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Color = 2, ///< Add colors to mesh item (vertices/faces)
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Color = 2, ///< Add colors to mesh item (vertices/faces/edges)
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PrevHalfedge = 4, ///< Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits.
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Status = 8, ///< Add status to mesh item (all items)
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TexCoord1D = 16, ///< Add 1D texture coordinates (vertices, halfedges)
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@@ -126,6 +126,7 @@ public:
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refcount_vtexcoords_(0),
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refcount_vstatus_(0),
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refcount_estatus_(0),
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refcount_ecolors_(0),
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refcount_hstatus_(0),
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refcount_fnormals_(0),
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refcount_fcolors_(0),
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@@ -153,6 +154,9 @@ public:
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if (EAttribs & Attributes::Status)
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request_edge_status();
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if (EAttribs & Attributes::Color)
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request_edge_colors();
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if (FAttribs & Attributes::Normal)
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request_face_normals();
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@@ -188,6 +192,7 @@ public:
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remove_property(vertex_status_);
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remove_property(halfedge_status_);
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remove_property(edge_status_);
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remove_property(edge_colors_);
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remove_property(face_normals_);
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remove_property(face_colors_);
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remove_property(face_status_);
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@@ -203,6 +208,7 @@ public:
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vertex_status_ = _rhs.vertex_status_;
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halfedge_status_ = _rhs.halfedge_status_;
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edge_status_ = _rhs.edge_status_;
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edge_colors_ = _rhs.edge_colors_;
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face_normals_ = _rhs.face_normals_;
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face_colors_ = _rhs.face_colors_;
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face_status_ = _rhs.face_status_;
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@@ -214,6 +220,7 @@ public:
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refcount_vstatus_ = _rhs.refcount_vstatus_;
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refcount_hstatus_ = _rhs.refcount_hstatus_;
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refcount_estatus_ = _rhs.refcount_estatus_;
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refcount_ecolors_ = _rhs.refcount_ecolors_;
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refcount_fnormals_ = _rhs.refcount_fnormals_;
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refcount_fcolors_ = _rhs.refcount_fcolors_;
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refcount_fstatus_ = _rhs.refcount_fstatus_;
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@@ -237,6 +244,11 @@ public:
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typename GeoTexCoords::property_ptr_t osg_vtexcoords()
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{ return vtexcoords(vertex_texcoords_).osg_ptr(); }
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//------------------------------ edge property
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typename GeoColors::property_ptr_t osg_ecolors()
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{ return ecolors(edge_colors_).osg_ptr(); }
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//------------------------------ face property
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GeoPTypes::property_ptr_t osg_ptypes()
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@@ -333,7 +345,7 @@ public:
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}
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//---------------------------------------- edge status
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//---------------------------------------- halfedge status
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const StatusInfo& status(HalfedgeHandle _eh) const {
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return property(halfedge_status_, _eh);
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@@ -354,6 +366,20 @@ public:
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return property(edge_status_, _eh);
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}
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//---------------------------------------- edge colors
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const Color* edge_colors() const {
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return ecolors(edge_colors_).data();
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}
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const Color& color(EdgeHandle _eh) const {
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return ecolors(edge_colors_, _eh);
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}
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void set_color(EdgeHandle _eh, const Color& _c) {
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ecolors(edge_colors_, _eh) = _c;
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}
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//---------------------------------------- face status
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@@ -421,6 +447,11 @@ public:
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add_property( edge_status_, "e:status" );
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}
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void request_edge_colors() {
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if (!refcount_ecolors_++)
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edge_colors_ = add_ecolors( Color(), "e:colors" );
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}
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void request_face_normals() {
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if (!refcount_fnormals_++)
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add_property( face_normals_, "f:normals" );
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@@ -470,6 +501,11 @@ public:
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remove_property(edge_status_);
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}
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void release_edge_colors() {
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if ((refcount_ecolors_ > 0) && (! --refcount_ecolors_))
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remove_property(edge_colors_);
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}
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void release_face_normals() {
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if ((refcount_fnormals_ > 0) && (! --refcount_fnormals_))
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remove_property(face_normals_);
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@@ -518,6 +554,10 @@ public:
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GenProg::Bool2Type<(bool)(EAttribs & Attributes::Status)>
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HasEdgeStatus;
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typedef
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GenProg::Bool2Type<(bool)(EAttribs & Attributes::Color)>
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HasEdgeColors;
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typedef
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GenProg::Bool2Type<(bool)(FAttribs & Attributes::Normal)>
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@@ -540,6 +580,7 @@ public:
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bool has_vertex_status() const { return vertex_status_.is_valid(); }
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bool has_edge_status() const { return edge_status_.is_valid(); }
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bool has_halfedge_status() const { return halfedge_status_.is_valid(); }
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bool has_edge_colors() const { return edge_colors_.is_valid(); }
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bool has_face_normals() const { return face_normals_.is_valid(); }
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bool has_face_colors() const { return face_colors_.is_valid(); }
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bool has_face_status() const { return face_status_.is_valid(); }
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@@ -626,6 +667,7 @@ private:
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FIndicesHandle face_indices_;
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EPropHandleT<StatusInfo> edge_status_;
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EPropHandleT<StatusInfo> edge_colors_;
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HPropHandleT<StatusInfo> halfedge_status_;
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FPropHandleT<Normal> face_normals_;
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@@ -637,6 +679,7 @@ private:
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unsigned int refcount_vtexcoords_;
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unsigned int refcount_vstatus_;
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unsigned int refcount_estatus_;
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unsigned int refcount_ecolors_;
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unsigned int refcount_hstatus_;
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unsigned int refcount_fnormals_;
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unsigned int refcount_fcolors_;
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