rename PropertyManager factory functions
makePropertyManagerFromNew -> makeTemporaryProperty makePropertyManagerFromExisting -> getProperty makePropertyManagerFromExistingOrNew-> getOrMakeProperty deprecate old function names
This commit is contained in:
@@ -49,6 +49,8 @@
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#ifndef PROPERTYMANAGER_HH_
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#define PROPERTYMANAGER_HH_
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#include <OpenMesh/Core/System/config.h>
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#include <OpenMesh/Core/Utils/HandleToPropHandle.hh>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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@@ -60,35 +62,23 @@ namespace OpenMesh {
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* It also defines convenience operators to access the encapsulated
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* property's value.
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*
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* For C++11, it is recommended to use the factory functions
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* makePropertyManagerFromNew, makePropertyManagerFromExisting,
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* makePropertyManagerFromExistingOrNew to construct a PropertyManager, e.g.
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* It is recommended to use the factory functions
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* makeTemporaryProperty(), getProperty(), and getOrMakeProperty()
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* to construct a PropertyManager, e.g.
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*
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* \code
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* {
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* TriMesh mesh;
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* auto visited = makePropertyManagerFromNew<VPropHandleT<bool>>(mesh, "visited.plugin-example.i8.informatik.rwth-aachen.de");
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* auto visited = makeTemporaryProperty<VertexHandle, bool>(mesh);
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*
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* for (auto vh : mesh.vertices()) {
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* if (!visited[vh]) {
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* visitComponent(mesh, vh, visited);
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* }
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* }
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* \endcode
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*
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* For C++98, it is usually more convenient to use the constructor explicitly,
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* i.e.
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*
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* \code
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* TriMesh mesh;
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* PropertyManager<VPropHandleT<bool>, TriMesh> visited(mesh, "visited.plugin-example.i8.informatik.rwth-aachen.de");
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*
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* for (TriMesh::VertexIter vh_it = mesh.begin(); ... ; ...) {
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* if (!visited[*vh_it]) {
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* visitComponent(mesh, *vh_it, visited);
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* }
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* // The property is automatically removed at the end of the scope
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* }
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* \endcode
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*
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*/
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template<typename PROPTYPE, typename MeshT>
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class PropertyManager {
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@@ -493,19 +483,127 @@ class PropertyManager {
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std::string name_;
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};
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/** \relates PropertyManager
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/** @relates PropertyManager
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*
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* Creates a new property whose lifetime is limited to the current scope.
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*
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* Used for temporary properties. Shadows any existing properties of
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* matching name and type.
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*
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* Example:
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* @code
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* PolyMesh m;
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* {
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* auto is_quad = makeTemporaryProperty<FaceHandle, bool>(m);
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* for (auto& fh : m.faces()) {
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* is_quad[fh] = (m.valence(fh) == 4);
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* }
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* // The property is automatically removed from the mesh at the end of the scope.
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* }
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* @endcode
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*
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* @param mesh The mesh on which the property is created
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* @param propname (optional) The name of the created property
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* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
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* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
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* @tparam MeshT Type of the mesh. Can often be inferred from \p mesh
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* @returns A PropertyManager handling the lifecycle of the property
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*/
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template<typename ElementT, typename T, typename MeshT>
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PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>
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makeTemporaryProperty(MeshT &mesh, const char *propname = "") {
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return PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>(mesh, propname, false);
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}
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/** @relates PropertyManager
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*
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* Obtains a handle to a named property.
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*
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* Example:
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* @code
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* PolyMesh m;
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* {
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* try {
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* auto is_quad = getProperty<FaceHandle, bool>(m, "is_quad");
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* // Use is_quad here.
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* }
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* catch (const std::runtime_error& e) {
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* // There is no is_quad face property on the mesh.
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* }
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* }
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* @endcode
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*
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* @pre Property with the name \p propname of matching type exists.
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* @throws std::runtime_error if no property with the name \p propname of
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* matching type exists.
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* @param mesh The mesh on which the property is created
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* @param propname The name of the created property
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* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
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* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
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* @tparam MeshT Type of the mesh. Can often be inferred from \p mesh
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* @returns A PropertyManager wrapping the property
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*/
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template<typename ElementT, typename T, typename MeshT>
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PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>
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getProperty(MeshT &mesh, const char *propname) {
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return PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>(mesh, propname, true);
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}
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/** @relates PropertyManager
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*
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* Obtains a handle to a named property if it exists or creates a new one otherwise.
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*
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* Used for creating or accessing permanent properties.
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*
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* Example:
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* @code
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* PolyMesh m;
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* {
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* auto is_quad = getOrMakeProperty<FaceHandle, bool>(m, "is_quad");
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* for (auto& fh : m.faces()) {
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* is_quad[fh] = (m.valence(fh) == 4);
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* }
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* // The property remains on the mesh after the end of the scope.
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* }
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* {
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* // Retrieve the property from the previous scope.
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* auto is_quad = getOrMakeProperty<FaceHandle, bool>(m, "is_quad");
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* // Use is_quad here.
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* }
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* @endcode
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*
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* @param mesh The mesh on which the property is created
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* @param propname The name of the created property
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* @tparam ElementT Element type of the created property, e.g. VertexHandle, HalfedgeHandle, etc.
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* @tparam T Value type of the created property, e.g., \p double, \p int, etc.
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* @tparam MeshT Type of the mesh. Can often be inferred from \p mesh
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* @returns A PropertyManager wrapping the property
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*/
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template<typename ElementT, typename T, typename MeshT>
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PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>
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getOrMakeProperty(MeshT &mesh, const char *propname) {
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return PropertyManager<typename HandleToPropHandle<ElementT, T>::type, MeshT>::createIfNotExists(mesh, propname);
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}
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/** @relates PropertyManager
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* @deprecated Use makeTemporaryProperty() instead.
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*
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* Creates a new property whose lifecycle is managed by the returned
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* PropertyManager.
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*
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* Intended for temporary properties. Shadows any existsing properties of
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* Intended for temporary properties. Shadows any existing properties of
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* matching name and type.
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*/
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template<typename PROPTYPE, typename MeshT>
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromNew(MeshT &mesh, const char *propname) {
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OM_DEPRECATED("Use makeTemporaryProperty instead.")
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromNew(MeshT &mesh, const char *propname)
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{
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return PropertyManager<PROPTYPE, MeshT>(mesh, propname, false);
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}
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/** \relates PropertyManager
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* @deprecated Use getProperty() instead.
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*
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* Creates a non-owning wrapper for an existing mesh property (no lifecycle
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* management).
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*
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@@ -516,22 +614,28 @@ PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromNew(MeshT &mesh, const c
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* matching type exists.
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*/
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template<typename PROPTYPE, typename MeshT>
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExisting(MeshT &mesh, const char *propname) {
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OM_DEPRECATED("Use getProperty instead.")
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExisting(MeshT &mesh, const char *propname)
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{
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return PropertyManager<PROPTYPE, MeshT>(mesh, propname, true);
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}
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/** \relates PropertyManager
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/** @relates PropertyManager
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* @deprecated Use getOrMakeProperty() instead.
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*
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* Creates a non-owning wrapper for a mesh property (no lifecycle management).
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* If the given property does not exist, it is created.
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*
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* Intended for creating or accessing persistent properties.
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*/
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template<typename PROPTYPE, typename MeshT>
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExistingOrNew(MeshT &mesh, const char *propname) {
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OM_DEPRECATED("Use getOrMakeProperty instead.")
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PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExistingOrNew(MeshT &mesh, const char *propname)
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{
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return PropertyManager<PROPTYPE, MeshT>::createIfNotExists(mesh, propname);
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}
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/** \relates PropertyManager
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/** @relates PropertyManager
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* Like the two parameter version of makePropertyManagerFromExistingOrNew()
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* except it initializes the property with the specified value over the
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* specified range if it needs to be created. If the property already exists,
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@@ -552,7 +656,7 @@ PropertyManager<PROPTYPE, MeshT> makePropertyManagerFromExistingOrNew(
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mesh, propname, begin, end, init_value);
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}
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/** \relates PropertyManager
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/** @relates PropertyManager
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* Like the two parameter version of makePropertyManagerFromExistingOrNew()
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* except it initializes the property with the specified value over the
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* specified range if it needs to be created. If the property already exists,
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