Updated license header

This commit is contained in:
Jan Möbius
2022-01-18 09:50:04 +01:00
parent 253042c9fa
commit 7c5363916d
218 changed files with 1142 additions and 1154 deletions

View File

@@ -1,7 +1,7 @@
/* ========================================================================= *
* *
* OpenMesh *
* Copyright (c) 2001-2015, RWTH-Aachen University *
* Copyright (c) 2001-2022, RWTH-Aachen University *
* Department of Computer Graphics and Multimedia *
* All rights reserved. *
* www.openmesh.org *
@@ -37,152 +37,152 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
* *
* ========================================================================= */
//=============================================================================
//
// CLASS newClass
//
//=============================================================================
#ifndef OPENMESH_VDPROGMESH_VHIERARCHY_HH
#define OPENMESH_VDPROGMESH_VHIERARCHY_HH
//== INCLUDES =================================================================
#include <vector>
#include <OpenMesh/Tools/VDPM/VHierarchyNode.hh>
//== FORWARDDECLARATIONS ======================================================
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace VDPM {
//== CLASS DEFINITION =========================================================
/** Keeps the vertex hierarchy build during analyzing a progressive mesh.
*/
class OPENMESHDLLEXPORT VHierarchy
{
public:
typedef unsigned int id_t; ///< Type for tree and node ids
private:
VHierarchyNodeContainer nodes_;
unsigned int n_roots_;
unsigned char tree_id_bits_; // node_id_bits_ = 32-tree_id_bits_;
public:
VHierarchy();
void clear() { nodes_.clear(); n_roots_ = 0; }
unsigned char tree_id_bits() const { return tree_id_bits_; }
unsigned int num_roots() const { return n_roots_; }
size_t num_nodes() const { return nodes_.size(); }
VHierarchyNodeIndex generate_node_index(id_t _tree_id, id_t _node_id)
{
return VHierarchyNodeIndex(_tree_id, _node_id, tree_id_bits_);
}
void set_num_roots(unsigned int _n_roots);
VHierarchyNodeHandle root_handle(unsigned int i) const
{
return VHierarchyNodeHandle( (int)i );
}
const VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle) const
{
return nodes_[_vhierarchynode_handle.idx()];
}
VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle)
{
return nodes_[_vhierarchynode_handle.idx()];
}
VHierarchyNodeHandle add_node();
VHierarchyNodeHandle add_node(const VHierarchyNode &_node);
void make_children(VHierarchyNodeHandle &_parent_handle);
bool is_ancestor(VHierarchyNodeIndex _ancestor_index,
VHierarchyNodeIndex _descendent_index);
bool is_leaf_node(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].is_leaf(); }
bool is_root_node(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].is_root(); }
const OpenMesh::Vec3f& normal(VHierarchyNodeHandle _node_handle) const
{
return nodes_[_node_handle.idx()].normal();
}
const VHierarchyNodeIndex&
node_index(VHierarchyNodeHandle _node_handle) const
{ return nodes_[_node_handle.idx()].node_index(); }
VHierarchyNodeIndex& node_index(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].node_index(); }
const VHierarchyNodeIndex&
fund_lcut_index(VHierarchyNodeHandle _node_handle) const
{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
VHierarchyNodeIndex& fund_lcut_index(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
const VHierarchyNodeIndex&
fund_rcut_index(VHierarchyNodeHandle _node_handle) const
{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
VHierarchyNodeIndex& fund_rcut_index(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
VertexHandle vertex_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].vertex_handle(); }
VHierarchyNodeHandle parent_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].parent_handle(); }
VHierarchyNodeHandle lchild_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].lchild_handle(); }
VHierarchyNodeHandle rchild_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].rchild_handle(); }
VHierarchyNodeHandle node_handle(VHierarchyNodeIndex _node_index);
private:
VHierarchyNodeHandle compute_dependency(VHierarchyNodeIndex index0,
VHierarchyNodeIndex index1);
};
//=============================================================================
} // namespace VDPM
} // namespace OpenMesh
//=============================================================================
#endif // OPENMESH_VDPROGMESH_VHIERARCHY_HH defined
//=============================================================================
* ========================================================================= */
//=============================================================================
//
// CLASS newClass
//
//=============================================================================
#ifndef OPENMESH_VDPROGMESH_VHIERARCHY_HH
#define OPENMESH_VDPROGMESH_VHIERARCHY_HH
//== INCLUDES =================================================================
#include <vector>
#include <OpenMesh/Tools/VDPM/VHierarchyNode.hh>
//== FORWARDDECLARATIONS ======================================================
//== NAMESPACES ===============================================================
namespace OpenMesh {
namespace VDPM {
//== CLASS DEFINITION =========================================================
/** Keeps the vertex hierarchy build during analyzing a progressive mesh.
*/
class OPENMESHDLLEXPORT VHierarchy
{
public:
typedef unsigned int id_t; ///< Type for tree and node ids
private:
VHierarchyNodeContainer nodes_;
unsigned int n_roots_;
unsigned char tree_id_bits_; // node_id_bits_ = 32-tree_id_bits_;
public:
VHierarchy();
void clear() { nodes_.clear(); n_roots_ = 0; }
unsigned char tree_id_bits() const { return tree_id_bits_; }
unsigned int num_roots() const { return n_roots_; }
size_t num_nodes() const { return nodes_.size(); }
VHierarchyNodeIndex generate_node_index(id_t _tree_id, id_t _node_id)
{
return VHierarchyNodeIndex(_tree_id, _node_id, tree_id_bits_);
}
void set_num_roots(unsigned int _n_roots);
VHierarchyNodeHandle root_handle(unsigned int i) const
{
return VHierarchyNodeHandle( (int)i );
}
const VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle) const
{
return nodes_[_vhierarchynode_handle.idx()];
}
VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle)
{
return nodes_[_vhierarchynode_handle.idx()];
}
VHierarchyNodeHandle add_node();
VHierarchyNodeHandle add_node(const VHierarchyNode &_node);
void make_children(VHierarchyNodeHandle &_parent_handle);
bool is_ancestor(VHierarchyNodeIndex _ancestor_index,
VHierarchyNodeIndex _descendent_index);
bool is_leaf_node(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].is_leaf(); }
bool is_root_node(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].is_root(); }
const OpenMesh::Vec3f& normal(VHierarchyNodeHandle _node_handle) const
{
return nodes_[_node_handle.idx()].normal();
}
const VHierarchyNodeIndex&
node_index(VHierarchyNodeHandle _node_handle) const
{ return nodes_[_node_handle.idx()].node_index(); }
VHierarchyNodeIndex& node_index(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].node_index(); }
const VHierarchyNodeIndex&
fund_lcut_index(VHierarchyNodeHandle _node_handle) const
{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
VHierarchyNodeIndex& fund_lcut_index(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
const VHierarchyNodeIndex&
fund_rcut_index(VHierarchyNodeHandle _node_handle) const
{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
VHierarchyNodeIndex& fund_rcut_index(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
VertexHandle vertex_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].vertex_handle(); }
VHierarchyNodeHandle parent_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].parent_handle(); }
VHierarchyNodeHandle lchild_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].lchild_handle(); }
VHierarchyNodeHandle rchild_handle(VHierarchyNodeHandle _node_handle)
{ return nodes_[_node_handle.idx()].rchild_handle(); }
VHierarchyNodeHandle node_handle(VHierarchyNodeIndex _node_index);
private:
VHierarchyNodeHandle compute_dependency(VHierarchyNodeIndex index0,
VHierarchyNodeIndex index1);
};
//=============================================================================
} // namespace VDPM
} // namespace OpenMesh
//=============================================================================
#endif // OPENMESH_VDPROGMESH_VHIERARCHY_HH defined
//=============================================================================