Updated license header
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@@ -1,7 +1,7 @@
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/* ========================================================================= *
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* *
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* OpenMesh *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Copyright (c) 2001-2022, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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* All rights reserved. *
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* www.openmesh.org *
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@@ -37,152 +37,152 @@
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
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* *
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* ========================================================================= */
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//=============================================================================
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//
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// CLASS newClass
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//
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//=============================================================================
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#ifndef OPENMESH_VDPROGMESH_VHIERARCHY_HH
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#define OPENMESH_VDPROGMESH_VHIERARCHY_HH
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//== INCLUDES =================================================================
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#include <vector>
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#include <OpenMesh/Tools/VDPM/VHierarchyNode.hh>
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//== FORWARDDECLARATIONS ======================================================
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace VDPM {
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//== CLASS DEFINITION =========================================================
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/** Keeps the vertex hierarchy build during analyzing a progressive mesh.
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*/
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class OPENMESHDLLEXPORT VHierarchy
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{
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public:
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typedef unsigned int id_t; ///< Type for tree and node ids
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private:
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VHierarchyNodeContainer nodes_;
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unsigned int n_roots_;
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unsigned char tree_id_bits_; // node_id_bits_ = 32-tree_id_bits_;
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public:
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VHierarchy();
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void clear() { nodes_.clear(); n_roots_ = 0; }
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unsigned char tree_id_bits() const { return tree_id_bits_; }
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unsigned int num_roots() const { return n_roots_; }
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size_t num_nodes() const { return nodes_.size(); }
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VHierarchyNodeIndex generate_node_index(id_t _tree_id, id_t _node_id)
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{
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return VHierarchyNodeIndex(_tree_id, _node_id, tree_id_bits_);
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}
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void set_num_roots(unsigned int _n_roots);
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VHierarchyNodeHandle root_handle(unsigned int i) const
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{
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return VHierarchyNodeHandle( (int)i );
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}
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const VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle) const
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{
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return nodes_[_vhierarchynode_handle.idx()];
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}
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VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle)
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{
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return nodes_[_vhierarchynode_handle.idx()];
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}
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VHierarchyNodeHandle add_node();
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VHierarchyNodeHandle add_node(const VHierarchyNode &_node);
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void make_children(VHierarchyNodeHandle &_parent_handle);
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bool is_ancestor(VHierarchyNodeIndex _ancestor_index,
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VHierarchyNodeIndex _descendent_index);
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bool is_leaf_node(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].is_leaf(); }
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bool is_root_node(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].is_root(); }
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const OpenMesh::Vec3f& normal(VHierarchyNodeHandle _node_handle) const
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{
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return nodes_[_node_handle.idx()].normal();
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}
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const VHierarchyNodeIndex&
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node_index(VHierarchyNodeHandle _node_handle) const
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{ return nodes_[_node_handle.idx()].node_index(); }
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VHierarchyNodeIndex& node_index(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].node_index(); }
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const VHierarchyNodeIndex&
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fund_lcut_index(VHierarchyNodeHandle _node_handle) const
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{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
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VHierarchyNodeIndex& fund_lcut_index(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
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const VHierarchyNodeIndex&
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fund_rcut_index(VHierarchyNodeHandle _node_handle) const
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{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
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VHierarchyNodeIndex& fund_rcut_index(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
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VertexHandle vertex_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].vertex_handle(); }
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VHierarchyNodeHandle parent_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].parent_handle(); }
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VHierarchyNodeHandle lchild_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].lchild_handle(); }
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VHierarchyNodeHandle rchild_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].rchild_handle(); }
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VHierarchyNodeHandle node_handle(VHierarchyNodeIndex _node_index);
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private:
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VHierarchyNodeHandle compute_dependency(VHierarchyNodeIndex index0,
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VHierarchyNodeIndex index1);
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};
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//=============================================================================
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} // namespace VDPM
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} // namespace OpenMesh
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//=============================================================================
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#endif // OPENMESH_VDPROGMESH_VHIERARCHY_HH defined
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//=============================================================================
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* ========================================================================= */
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//=============================================================================
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//
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// CLASS newClass
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//
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//=============================================================================
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#ifndef OPENMESH_VDPROGMESH_VHIERARCHY_HH
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#define OPENMESH_VDPROGMESH_VHIERARCHY_HH
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//== INCLUDES =================================================================
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#include <vector>
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#include <OpenMesh/Tools/VDPM/VHierarchyNode.hh>
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//== FORWARDDECLARATIONS ======================================================
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace VDPM {
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//== CLASS DEFINITION =========================================================
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/** Keeps the vertex hierarchy build during analyzing a progressive mesh.
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*/
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class OPENMESHDLLEXPORT VHierarchy
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{
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public:
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typedef unsigned int id_t; ///< Type for tree and node ids
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private:
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VHierarchyNodeContainer nodes_;
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unsigned int n_roots_;
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unsigned char tree_id_bits_; // node_id_bits_ = 32-tree_id_bits_;
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public:
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VHierarchy();
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void clear() { nodes_.clear(); n_roots_ = 0; }
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unsigned char tree_id_bits() const { return tree_id_bits_; }
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unsigned int num_roots() const { return n_roots_; }
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size_t num_nodes() const { return nodes_.size(); }
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VHierarchyNodeIndex generate_node_index(id_t _tree_id, id_t _node_id)
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{
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return VHierarchyNodeIndex(_tree_id, _node_id, tree_id_bits_);
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}
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void set_num_roots(unsigned int _n_roots);
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VHierarchyNodeHandle root_handle(unsigned int i) const
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{
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return VHierarchyNodeHandle( (int)i );
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}
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const VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle) const
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{
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return nodes_[_vhierarchynode_handle.idx()];
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}
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VHierarchyNode& node(VHierarchyNodeHandle _vhierarchynode_handle)
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{
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return nodes_[_vhierarchynode_handle.idx()];
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}
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VHierarchyNodeHandle add_node();
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VHierarchyNodeHandle add_node(const VHierarchyNode &_node);
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void make_children(VHierarchyNodeHandle &_parent_handle);
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bool is_ancestor(VHierarchyNodeIndex _ancestor_index,
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VHierarchyNodeIndex _descendent_index);
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bool is_leaf_node(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].is_leaf(); }
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bool is_root_node(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].is_root(); }
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const OpenMesh::Vec3f& normal(VHierarchyNodeHandle _node_handle) const
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{
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return nodes_[_node_handle.idx()].normal();
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}
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const VHierarchyNodeIndex&
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node_index(VHierarchyNodeHandle _node_handle) const
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{ return nodes_[_node_handle.idx()].node_index(); }
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VHierarchyNodeIndex& node_index(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].node_index(); }
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const VHierarchyNodeIndex&
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fund_lcut_index(VHierarchyNodeHandle _node_handle) const
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{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
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VHierarchyNodeIndex& fund_lcut_index(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].fund_lcut_index(); }
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const VHierarchyNodeIndex&
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fund_rcut_index(VHierarchyNodeHandle _node_handle) const
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{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
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VHierarchyNodeIndex& fund_rcut_index(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].fund_rcut_index(); }
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VertexHandle vertex_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].vertex_handle(); }
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VHierarchyNodeHandle parent_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].parent_handle(); }
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VHierarchyNodeHandle lchild_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].lchild_handle(); }
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VHierarchyNodeHandle rchild_handle(VHierarchyNodeHandle _node_handle)
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{ return nodes_[_node_handle.idx()].rchild_handle(); }
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VHierarchyNodeHandle node_handle(VHierarchyNodeIndex _node_index);
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private:
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VHierarchyNodeHandle compute_dependency(VHierarchyNodeIndex index0,
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VHierarchyNodeIndex index1);
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};
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//=============================================================================
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} // namespace VDPM
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} // namespace OpenMesh
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//=============================================================================
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#endif // OPENMESH_VDPROGMESH_VHIERARCHY_HH defined
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//=============================================================================
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