- added param 'texture_file' to the Options class, it specifies the path to the texture file

- added param 'material_file_extension' to the Options class, it specifies the material file suffix, default is ".mat" as it was before, we needed it becuase Blender expects ".mtl"
- removed default and copy constructor and destructor as well as assignment operator, because these are not necessary here, see https://en.cppreference.com/w/cpp/language/rule_of_three

(Thanks to Philipp Auersperg-Castell for the patch )
This commit is contained in:
Jan Möbius
2022-03-07 10:30:52 +01:00
parent dbcb0bf50c
commit 7e670896a6
3 changed files with 27 additions and 31 deletions

View File

@@ -195,6 +195,9 @@ writeMaterial(std::ostream& _out, BaseExporter& _be, Options _opt) const
_out << "illum 1" << '\n';
}
if (_opt.texture_file != "") {
_out << "map_Kd " << _opt.texture_file << std::endl;
}
return true;
}
@@ -219,8 +222,10 @@ write(std::ostream& _out, BaseExporter& _be, Options _opt, std::streamsize _prec
_out.precision(_precision);
// check exporter features
if (!check( _be, _opt))
return false;
if (!check( _be, _opt)) {
return false;
}
// No binary mode for OBJ
if ( _opt.check(Options::Binary) ) {
@@ -240,9 +245,9 @@ write(std::ostream& _out, BaseExporter& _be, Options _opt, std::streamsize _prec
}
//create material file if needed
if ( _opt.check(Options::FaceColor) ){
if ( _opt.check(Options::FaceColor) || _opt.texture_file != ""){
std::string matFile = path_ + objName_ + ".mat";
std::string matFile = path_ + objName_ + _opt.material_file_extension;
std::fstream matStream(matFile.c_str(), std::ios_base::out );
@@ -262,8 +267,8 @@ write(std::ostream& _out, BaseExporter& _be, Options _opt, std::streamsize _prec
_out << _be.n_faces() << " faces" << '\n';
// material file
if (useMatrial && _opt.check(Options::FaceColor) )
_out << "mtllib " << objName_ << ".mat" << '\n';
if ( (useMatrial && _opt.check(Options::FaceColor)) || _opt.texture_file != "")
_out << "mtllib " << objName_ << _opt.material_file_extension << '\n';
std::map<Vec2f,int> texMap;
//collect Texturevertices from halfedges