More documentation for the is_boundary functions
Unittest for is_boundary (Vertices, faces) git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@770 fdac6126-5c0c-442c-9429-916003d36597
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@@ -582,32 +582,71 @@ public:
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/** \name Boundary and manifold tests
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*/
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//@{
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/** \brief Check if the halfedge is at the boundary
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*
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* The halfedge is at the boundary, if no face is incident to it.
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*
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* @param _heh HalfedgeHandle to test
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* @return boundary?
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*/
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bool is_boundary(HalfedgeHandle _heh) const
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{ return ArrayKernel::is_boundary(_heh); }
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/** Is the edge _eh a boundary edge, i.e. is one of its halfedges
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a boundary halfege ? */
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/** \brief Is the edge a boundary edge?
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*
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* Checks it the edge _eh is a boundary edge, i.e. is one of its halfedges
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* is a boundary halfedge.
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*
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* @param _eh Edge handle to test
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* @return boundary?
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*/
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bool is_boundary(EdgeHandle _eh) const
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{
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return (is_boundary(halfedge_handle(_eh, 0)) ||
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is_boundary(halfedge_handle(_eh, 1)));
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}
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/// Is vertex _vh a boundary vertex ?
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/** \brief Is vertex _vh a boundary vertex ?
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*
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* Checks if the associated halfedge (which would on a boundary be the outside
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* halfedge), is connected to a face. Which is equivalent, if the vertex is
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* at the boundary of the mesh, as OpenMesh will make sure, that if there is a
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* boundary halfedge at the vertex, the halfedge will be the one which is associated
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* to the vertex.
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*
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* @param _vh VertexHandle to test
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* @return boundary?
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*/
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bool is_boundary(VertexHandle _vh) const
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{
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HalfedgeHandle heh(halfedge_handle(_vh));
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return (!(heh.is_valid() && face_handle(heh).is_valid()));
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}
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/** Is face _fh at boundary, i.e. is one of its edges (or vertices)
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* a boundary edge?
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* \param _fh Check this face
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* \param _check_vertex If \c true, check the corner vertices of
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* the face, too.
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/** \brief Check if face is at the boundary
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*
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* Is face _fh at boundary, i.e. is one of its edges (or vertices)
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* a boundary edge?
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*
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* @param _fh Check this face
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* @param _check_vertex If \c true, check the corner vertices of the face, too.
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* @return boundary?
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*/
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bool is_boundary(FaceHandle _fh, bool _check_vertex=false) const;
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/// Is (the mesh at) vertex _vh two-manifold ?
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/** \brief Is (the mesh at) vertex _vh two-manifold ?
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*
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* The vertex is non-manifold if more than one gap exists, i.e.
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* more than one outgoing boundary halfedge. If (at least) one
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* boundary halfedge exists, the vertex' halfedge must be a
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* boundary halfedge.
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*
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* @param _vh VertexHandle to test
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* @return manifold?
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*/
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bool is_manifold(VertexHandle _vh) const;
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//@}
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// --- shortcuts ---
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@@ -622,6 +661,7 @@ public:
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boundary halfedge whenever possible.
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*/
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void adjust_outgoing_halfedge(VertexHandle _vh);
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/// Find halfedge from _vh0 to _vh1. Returns invalid handle if not found.
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HalfedgeHandle find_halfedge(VertexHandle _start_vh, VertexHandle _end_vh) const;
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/// Vertex valence
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@@ -19,6 +19,7 @@
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#include "unittests_randomNumberGenerator.hh"
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#include "unittests_split_copy.hh"
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#include "unittests_vector_type.hh"
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#include "unittests_boundary.hh"
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int main(int _argc, char** _argv) {
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193
src/Unittests/unittests_boundary.hh
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193
src/Unittests/unittests_boundary.hh
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@@ -0,0 +1,193 @@
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#ifndef INCLUDE_UNITTESTS_BOUNDARY_HH
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#define INCLUDE_UNITTESTS_BOUNDARY_HH
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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#include <iostream>
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class OpenMeshBoundaryTriangleMesh : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/* Checks vertices, if they are boundary vertices
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*/
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TEST_F(OpenMeshBoundaryTriangleMesh, TestBoundaryVertex) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[7];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0));
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vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0));
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vhandle[5] = mesh_.add_vertex(Mesh::Point(3, 0, 0));
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// Single point
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vhandle[6] = mesh_.add_vertex(Mesh::Point(0,-2, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[1]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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/* Test setup:
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0 ==== 2
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|\ 0 /|\
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| \ / | \
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|2 1 3|4 5
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| / \ | /
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|/ 1 \|/
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3 ==== 4
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Vertex 6 single
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*/
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// Check for boundary vertices
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EXPECT_TRUE ( mesh_.is_boundary( vhandle[0] ) ) << "Vertex 0 is not boundary!";
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EXPECT_FALSE( mesh_.is_boundary( vhandle[1] ) ) << "Vertex 1 is boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( vhandle[2] ) ) << "Vertex 2 is not boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( vhandle[3] ) ) << "Vertex 3 is not boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( vhandle[4] ) ) << "Vertex 4 is not boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( vhandle[5] ) ) << "Vertex 5 is not boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( vhandle[6] ) ) << "Singular Vertex 6 is not boundary!";
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}
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/* Checks faces, if they are boundary faces
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*/
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TEST_F(OpenMeshBoundaryTriangleMesh, TestBoundaryFace) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[7];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0));
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vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0));
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vhandle[5] = mesh_.add_vertex(Mesh::Point(3, 0, 0));
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// Single point
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vhandle[6] = mesh_.add_vertex(Mesh::Point(0,-2, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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std::vector<Mesh::FaceHandle> face_handles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_handles.push_back(mesh_.add_face(face_vhandles));
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[4]);
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face_handles.push_back(mesh_.add_face(face_vhandles));
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[1]);
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face_handles.push_back(mesh_.add_face(face_vhandles));
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[4]);
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face_handles.push_back(mesh_.add_face(face_vhandles));
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[4]);
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face_handles.push_back(mesh_.add_face(face_vhandles));
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/* Test setup:
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0 ==== 2
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|\ 0 /|\
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| \ / | \
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|2 1 3|4 5
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| / \ | /
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|/ 1 \|/
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3 ==== 4
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Vertex 6 single
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*/
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// Check the boundary faces
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EXPECT_TRUE ( mesh_.is_boundary( face_handles[0] ) ) << "Face 0 is not boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( face_handles[1] ) ) << "Face 1 is not boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( face_handles[2] ) ) << "Face 2 is not boundary!";
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EXPECT_FALSE( mesh_.is_boundary( face_handles[3] ) ) << "Face 3 is boundary!";
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EXPECT_TRUE ( mesh_.is_boundary( face_handles[4] ) ) << "Face 4 is not boundary!";
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}
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#endif // INCLUDE GUARD
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