More documentation for the is_boundary functions

Unittest for is_boundary (Vertices, faces)

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@770 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2012-11-27 11:19:22 +00:00
parent 0ef541d266
commit 824ee5db29
3 changed files with 243 additions and 9 deletions

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@@ -19,6 +19,7 @@
#include "unittests_randomNumberGenerator.hh"
#include "unittests_split_copy.hh"
#include "unittests_vector_type.hh"
#include "unittests_boundary.hh"
int main(int _argc, char** _argv) {

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@@ -0,0 +1,193 @@
#ifndef INCLUDE_UNITTESTS_BOUNDARY_HH
#define INCLUDE_UNITTESTS_BOUNDARY_HH
#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
#include <iostream>
class OpenMeshBoundaryTriangleMesh : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/* Checks vertices, if they are boundary vertices
*/
TEST_F(OpenMeshBoundaryTriangleMesh, TestBoundaryVertex) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[7];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(3, 0, 0));
// Single point
vhandle[6] = mesh_.add_vertex(Mesh::Point(0,-2, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
/* Test setup:
0 ==== 2
|\ 0 /|\
| \ / | \
|2 1 3|4 5
| / \ | /
|/ 1 \|/
3 ==== 4
Vertex 6 single
*/
// Check for boundary vertices
EXPECT_TRUE ( mesh_.is_boundary( vhandle[0] ) ) << "Vertex 0 is not boundary!";
EXPECT_FALSE( mesh_.is_boundary( vhandle[1] ) ) << "Vertex 1 is boundary!";
EXPECT_TRUE ( mesh_.is_boundary( vhandle[2] ) ) << "Vertex 2 is not boundary!";
EXPECT_TRUE ( mesh_.is_boundary( vhandle[3] ) ) << "Vertex 3 is not boundary!";
EXPECT_TRUE ( mesh_.is_boundary( vhandle[4] ) ) << "Vertex 4 is not boundary!";
EXPECT_TRUE ( mesh_.is_boundary( vhandle[5] ) ) << "Vertex 5 is not boundary!";
EXPECT_TRUE ( mesh_.is_boundary( vhandle[6] ) ) << "Singular Vertex 6 is not boundary!";
}
/* Checks faces, if they are boundary faces
*/
TEST_F(OpenMeshBoundaryTriangleMesh, TestBoundaryFace) {
mesh_.clear();
// Add some vertices
Mesh::VertexHandle vhandle[7];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(2,-1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(3, 0, 0));
// Single point
vhandle[6] = mesh_.add_vertex(Mesh::Point(0,-2, 0));
// Add two faces
std::vector<Mesh::VertexHandle> face_vhandles;
std::vector<Mesh::FaceHandle> face_handles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_handles.push_back(mesh_.add_face(face_vhandles));
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[4]);
face_handles.push_back(mesh_.add_face(face_vhandles));
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
face_handles.push_back(mesh_.add_face(face_vhandles));
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
face_handles.push_back(mesh_.add_face(face_vhandles));
face_vhandles.clear();
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[4]);
face_handles.push_back(mesh_.add_face(face_vhandles));
/* Test setup:
0 ==== 2
|\ 0 /|\
| \ / | \
|2 1 3|4 5
| / \ | /
|/ 1 \|/
3 ==== 4
Vertex 6 single
*/
// Check the boundary faces
EXPECT_TRUE ( mesh_.is_boundary( face_handles[0] ) ) << "Face 0 is not boundary!";
EXPECT_TRUE ( mesh_.is_boundary( face_handles[1] ) ) << "Face 1 is not boundary!";
EXPECT_TRUE ( mesh_.is_boundary( face_handles[2] ) ) << "Face 2 is not boundary!";
EXPECT_FALSE( mesh_.is_boundary( face_handles[3] ) ) << "Face 3 is boundary!";
EXPECT_TRUE ( mesh_.is_boundary( face_handles[4] ) ) << "Face 4 is not boundary!";
}
#endif // INCLUDE GUARD