update custom properties tutorial to use PropertyManager and the new factory functions
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@@ -1,74 +1,58 @@
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#include <iostream>
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#include <vector>
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// --------------------
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#include <OpenMesh/Core/IO/MeshIO.hh>
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#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
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#include <OpenMesh/Core/Utils/PropertyManager.hh>
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typedef OpenMesh::TriMesh_ArrayKernelT<> MyMesh;
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#include <iostream>
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#include <vector>
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using MyMesh = OpenMesh::TriMesh_ArrayKernelT<>;
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int main(int argc, char **argv)
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int main(int argc, char** argv)
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{
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MyMesh mesh;
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// check command line options
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if (argc != 4)
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{
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std::cerr << "Usage: " << argv[0] << " #iterations infile outfile\n";
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return 1;
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}
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// read mesh from stdin
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if ( ! OpenMesh::IO::read_mesh(mesh, argv[2]) )
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{
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std::cerr << "Error: Cannot read mesh from " << argv[2] << std::endl;
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return 1;
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}
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// this vertex property stores the computed centers of gravity
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OpenMesh::VPropHandleT<MyMesh::Point> cogs;
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mesh.add_property(cogs);
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// smoothing mesh argv[1] times
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MyMesh::VertexIter v_it, v_end(mesh.vertices_end());
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MyMesh::VertexVertexIter vv_it;
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MyMesh::Point cog;
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MyMesh::Scalar valence;
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unsigned int i, N(atoi(argv[1]));
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for (i=0; i < N; ++i)
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{
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for (v_it=mesh.vertices_begin(); v_it!=v_end; ++v_it)
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{
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mesh.property(cogs,*v_it).vectorize(0.0f);
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valence = 0.0;
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for (vv_it=mesh.vv_iter( *v_it ); vv_it; ++vv_it)
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{
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mesh.property(cogs,*v_it) += mesh.point( *vv_it );
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++valence;
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}
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mesh.property(cogs,*v_it) /= valence;
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// Read command line options
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MyMesh mesh;
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if (argc != 4) {
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std::cerr << "Usage: " << argv[0] << " #iterations infile outfile" << std::endl;
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return 1;
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}
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const int iterations = argv[1];
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const std::string infile = argv[2];
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const std::string outfile = argv[3];
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// Read mesh file
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if (!OpenMesh::IO::read_mesh(mesh, infile)) {
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std::cerr << "Error: Cannot read mesh from " << infile << std::endl;
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return 1;
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}
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for (v_it=mesh.vertices_begin(); v_it!=v_end; ++v_it)
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if ( !mesh.is_boundary( *v_it ) )
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mesh.set_point( *v_it, mesh.property(cogs,*v_it) );
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}
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// write mesh to stdout
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if ( ! OpenMesh::IO::write_mesh(mesh, argv[3]) )
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{
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std::cerr << "Error: cannot write mesh to " << argv[3] << std::endl;
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return 1;
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}
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return 0;
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{
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// Add a vertex property storing the computed centers of gravity
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auto cog = OpenMesh::makeTemporaryProperty<OpenMesh::VertexHandle, MyMesh::Point>(mesh);
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// Smooth the mesh several times
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for (int i = 0; i < iterations; ++i) {
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// Iterate over all vertices to compute centers of gravity
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for (const auto& vh : mesh.vertices()) {
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cog[vv] = {0,0,0};
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int valence = 0;
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// Iterate over all 1-ring vertices around vh
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for (const auto& vvh : mesh.vv_range(vh)) {
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cog[vv] += mesh.point(vvh);
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++valence;
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}
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cog[vv] /= valence;
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}
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// Move all vertices to the previously computed positions
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for (const auto& vh : mesh.vertices()) {
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mesh.point(vv) = cog[vv];
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}
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}
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// The cog vertex property is removed from the mesh at the end of this scope
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}
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// Write mesh file
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if (!OpenMesh::IO::read_mesh(mesh, outfile)) {
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std::cerr << "Error: Cannot write mesh to " << outfile << std::endl;
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return 1;
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}
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}
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