Merge branch 'fixOBJWriterMissingTexCoords' into 'master'
applied fix for bad or missing vertex tex coords See merge request OpenMesh/OpenMesh!145
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@@ -53,6 +53,7 @@
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<li>ImporterT: Return a valid FaceHandle when adding non-manifold faces.</li>
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<li>BaseExporter: Added accessor functions for HalfEdgeHandles and faceTexCoords to base exporter and exporter template.</li>
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<li>OBJ Writer: Added functionality to store FaceTexCoords to objwriter</li>
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<li>OBJ Writer: Applied fix for bad or missing vertex tex coords (Thanks to Gero Müller for the patch)</li>>
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<li>OBJ Loader: range check for vertex colors and normals in OBJ loader</li>
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<li>OBJ Loader: fixed handling of negative indices in OBJ loader</li>
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<li>OM Writer: Fixed OMWriter when no faces are available (Thanks to Jamie Kydd for the patch)</li>
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@@ -363,7 +363,7 @@ write(std::ostream& _out, BaseExporter& _be, Options _opt, std::streamsize _prec
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{
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// write vertex texture coordinate index
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if (_opt.check(Options::VertexTexCoord))
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_out << texMap[_be.texcoord(vh)];
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_out << texMap[_be.texcoord(vhandles[j])];
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}
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// write vertex normal index
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