Updated Mac compilation info
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@@ -113,14 +113,31 @@ Building OpenMesh on Windows requires cmake to generate the project files for Vi
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\section sec_compiling_macosx MacOS X
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To compile OpenMesh, you need cmake on your system which is the minimal requirement to build OpenMesh.
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We recommend using homebrew (https://brew.sh/index_de) for installing additional packages required for
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compiling OpenMesh or other projects.
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After installing homebrew, you can use the following command to install cmake:<br>
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<tt>
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brew install cmake ## cmake generates the makefiles<br>
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</tt><br>
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Optional libraries which can be used to build OpenMesh:<br>
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<tt>
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brew install googletest # Required to compile the included tests<br>
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brew install qt # Required to compile the included UI example apps<br>
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</tt><br>
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Download and install required libraries as stated above.
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You can download %OpenMesh's sources from <tt>www.openmesh.org</tt> or check out the latest repository via GIT:<br/>
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You can download %OpenMesh's sources from <tt>www.openmesh.org</tt> or check out the latest repository via GIT (Recommended to get the latest version of OpenMesh):<br/>
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<tt>https://www.graphics.rwth-aachen.de:9000/OpenMesh/OpenMesh</tt>.<br/><br/>
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\subsection mac_using_cmake Compiling OpenMesh using CMake
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We recommend you to use CMake >= 3.7 as build system. This can also easily be installed
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via MacPorts as well as the Qt >= 5.6 library which is used for some example applications
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via Homebrew as well as the Qt >= 6.2 library which is used for some example applications
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in %OpenMesh.<br/>
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Once installed, change to %OpenMesh's root directory and create a directory
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named e.g. "buildDebug" (assuming you want to build with debug symbols).<br/>
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