added some more unittests for the PLY loader with different user options
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@742 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
35
src/Unittests/TestFiles/cube-minimal-texCoords.ply
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35
src/Unittests/TestFiles/cube-minimal-texCoords.ply
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ply
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format ascii 1.0
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comment =================================
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comment Exported via OpenFlipper 1.4
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comment www.openflipper.org
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comment =================================
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element vertex 8
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property float x
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property float y
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property float z
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property int32 u
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property int32 v
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element face 12
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property list uchar int32 vertex_index
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end_header
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0 0 0 10 10
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0 0 1 12 12
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0 1 0 6 6
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0 1 1 12 12
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1 0 0 9 9
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1 0 1 11 11
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1 1 0 7 7
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1 1 1 12 12
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3 0 6 4
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3 0 2 6
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3 0 3 2
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3 0 1 3
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3 2 7 6
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3 2 3 7
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3 4 6 7
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3 4 7 5
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3 0 4 5
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3 0 5 1
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3 1 5 7
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3 1 7 3
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36
src/Unittests/TestFiles/cube-minimal-vertexColors.ply
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src/Unittests/TestFiles/cube-minimal-vertexColors.ply
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ply
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format ascii 1.0
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comment =================================
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comment Exported via OpenFlipper 1.4
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comment www.openflipper.org
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comment =================================
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element vertex 8
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property float x
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property float y
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property float z
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property uchar red
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property uchar green
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property uchar blue
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element face 12
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property list uchar int32 vertex_index
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end_header
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0 0 0 255 0 0
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0 0 1 255 0 0
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0 1 0 255 0 0
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0 1 1 255 0 0
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1 0 0 0 0 255
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1 0 1 0 0 255
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1 1 0 0 0 255
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1 1 1 0 0 255
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3 0 6 4
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3 0 2 6
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3 0 3 2
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3 0 1 3
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3 2 7 6
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3 2 3 7
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3 4 6 7
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3 4 7 5
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3 0 4 5
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3 0 5 1
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3 1 5 7
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3 1 7 3
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@@ -374,6 +374,116 @@ TEST_F(OpenMeshLoader, LoadSimplePLY) {
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}
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}
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/*
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* Just load a ply file and set vertex color option before loading
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*/
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TEST_F(OpenMeshLoader, LoadSimplePLYForceVertexColorsAlthoughNotAvailable) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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std::string file_name = "cube-minimal.ply";
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
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}
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/*
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* Just load a ply file of a cube with vertex colors
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*/
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TEST_F(OpenMeshLoader, LoadSimplePLYWithVertexColors) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertexColors.ply",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertexColors.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a ply file of a cube with vertex texCoords
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*/
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TEST_F(OpenMeshLoader, LoadSimplePLYWithTexCoords) {
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mesh_.clear();
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mesh_.request_vertex_texcoords2D();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexTexCoord;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-texCoords.ply",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-texCoords.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[0] ) << "Wrong vertex color at vertex 2 component 0";
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EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[1] ) << "Wrong vertex color at vertex 2 component 1";
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EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
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mesh_.release_vertex_texcoords2D();
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}
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/*
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/*
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* Just load a ply with normals, ascii mode
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* Just load a ply with normals, ascii mode
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