From 8c61767cc09769f6737535e1ab56a0a95beaa22f Mon Sep 17 00:00:00 2001 From: Mike Kremer Date: Tue, 16 Jun 2009 11:34:04 +0000 Subject: [PATCH] Some spelling mistakes. git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@162 fdac6126-5c0c-442c-9429-916003d36597 --- Doc/tutorial_01.docu | 4 ++-- Doc/tutorial_03.docu | 2 +- Doc/tutorial_04.docu | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Doc/tutorial_01.docu b/Doc/tutorial_01.docu index 4507b294..99f6ab00 100644 --- a/Doc/tutorial_01.docu +++ b/Doc/tutorial_01.docu @@ -1,4 +1,4 @@ -/** \page tutorial_01 First Steps - Building a cude +/** \page tutorial_01 First Steps - Building a cube This small example shows: \li How to declare your type \c MyMesh, @@ -16,7 +16,7 @@ vertices, edges, and faces are stored internally (see also \ref mesh_kernels_group). However, the storage must provide an array like interface. For the tutorial we use the supplied ArrayKernel. The predefined combinations of TriMesh/PolyMesh and the kernel are -contained in \c %OpenMesh/Core/Mesh/Types/, we use the +contained in \c %OpenMesh/src/OpenMesh/Core/Mesh, we use the PolyMesh_ArrayKernelT. \dontinclude build_cube.cc diff --git a/Doc/tutorial_03.docu b/Doc/tutorial_03.docu index 9a136237..7d8fb228 100644 --- a/Doc/tutorial_03.docu +++ b/Doc/tutorial_03.docu @@ -15,7 +15,7 @@ dynamically to the mesh. mesh entity (vertex, face, edge, halfedge, and the mesh itself). We distinguish between custom and standard properties. A custom property is any user-defined property and is accessed via the member function -\c property(..), a handle and an entity handle +\c property(..) via a handle and an entity handle (e.g. VertexHandle). Whereas the standard properties are accessed via special member functions, e.g. the vertex position is accessed with \c point(..) and a vertex handle. diff --git a/Doc/tutorial_04.docu b/Doc/tutorial_04.docu index 9965bb86..d62df7f2 100644 --- a/Doc/tutorial_04.docu +++ b/Doc/tutorial_04.docu @@ -16,7 +16,7 @@ The class SmootherT has two functors, one that computes the barycenter for a given vertex, and a second that sets the vertex position to the corresponding barycenter. A functor is simply a class with a function operator()(...). The first functor \c ComputeCOG -computes the barycenter and store it in a custom vertex property \c +computes the barycenter and stores it in a custom vertex property \c cog_: \skipline operator