- added color_cast from Vec4f to Vec4i and Vec4ui
- added colori and colorAi functions to BaseExporter which return Vec3i and Vec4i respectively - adjusted the PLYWriter to use colori and colorAi for writing ascii files refs #1405 git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@815 fdac6126-5c0c-442c-9429-916003d36597
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@@ -140,6 +140,20 @@ struct color_caster<Vec3i,Vec4f>
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}
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};
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template <>
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struct color_caster<Vec4i,Vec4f>
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{
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typedef Vec4i return_type;
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inline static return_type cast(const Vec4f& _src)
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{
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return Vec4i( (int)(_src[0]* 255.0f + 0.5f),
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(int)(_src[1]* 255.0f + 0.5f),
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(int)(_src[2]* 255.0f + 0.5f),
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(int)(_src[3]* 255.0f + 0.5f) );
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}
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};
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template <>
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struct color_caster<Vec3ui,Vec3f>
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{
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@@ -166,6 +180,20 @@ struct color_caster<Vec3ui,Vec4f>
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}
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};
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template <>
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struct color_caster<Vec4ui,Vec4f>
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{
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typedef Vec4ui return_type;
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inline static return_type cast(const Vec4f& _src)
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{
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return Vec4ui( (unsigned int)(_src[0]* 255.0f + 0.5f),
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(unsigned int)(_src[1]* 255.0f + 0.5f),
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(unsigned int)(_src[2]* 255.0f + 0.5f),
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(unsigned int)(_src[3]* 255.0f + 0.5f) );
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}
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};
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template <>
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struct color_caster<Vec4uc,Vec3f>
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{
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