- added color_cast from Vec4f to Vec4i and Vec4ui
- added colori and colorAi functions to BaseExporter which return Vec3i and Vec4i respectively - adjusted the PLYWriter to use colori and colorAi for writing ascii files refs #1405 git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@815 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
@@ -4,10 +4,10 @@
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|||||||
* Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen *
|
* Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen *
|
||||||
* www.openmesh.org *
|
* www.openmesh.org *
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||||||
* *
|
* *
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||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
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||||||
* This file is part of OpenMesh. *
|
* This file is part of OpenMesh. *
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||||||
* *
|
* *
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||||||
* OpenMesh is free software: you can redistribute it and/or modify *
|
* OpenMesh is free software: you can redistribute it and/or modify *
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||||||
* it under the terms of the GNU Lesser General Public License as *
|
* it under the terms of the GNU Lesser General Public License as *
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||||||
* published by the Free Software Foundation, either version 3 of *
|
* published by the Free Software Foundation, either version 3 of *
|
||||||
* the License, or (at your option) any later version with the *
|
* the License, or (at your option) any later version with the *
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||||||
@@ -30,10 +30,10 @@
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|||||||
* License along with OpenMesh. If not, *
|
* License along with OpenMesh. If not, *
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||||||
* see <http://www.gnu.org/licenses/>. *
|
* see <http://www.gnu.org/licenses/>. *
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||||||
* *
|
* *
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||||||
\*===========================================================================*/
|
\*===========================================================================*/
|
||||||
|
|
||||||
/*===========================================================================*\
|
/*===========================================================================*\
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||||||
* *
|
* *
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||||||
* $Revision$ *
|
* $Revision$ *
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||||||
* $Date$ *
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* $Date$ *
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* *
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* *
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@@ -76,7 +76,7 @@ namespace IO {
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/**
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/**
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Base class for exporter modules.
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Base class for exporter modules.
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The exporter modules provide an interface between the writer modules and
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The exporter modules provide an interface between the writer modules and
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the target data structure.
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the target data structure.
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*/
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*/
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|
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class OPENMESHDLLEXPORT BaseExporter
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class OPENMESHDLLEXPORT BaseExporter
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@@ -84,27 +84,31 @@ class OPENMESHDLLEXPORT BaseExporter
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public:
|
public:
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|
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virtual ~BaseExporter() { }
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virtual ~BaseExporter() { }
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|
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|
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// get vertex data
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// get vertex data
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virtual Vec3f point(VertexHandle _vh) const = 0;
|
virtual Vec3f point(VertexHandle _vh) const = 0;
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virtual Vec3f normal(VertexHandle _vh) const = 0;
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virtual Vec3f normal(VertexHandle _vh) const = 0;
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virtual Vec3uc color(VertexHandle _vh) const = 0;
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virtual Vec3uc color(VertexHandle _vh) const = 0;
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virtual Vec4uc colorA(VertexHandle _vh) const = 0;
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virtual Vec4uc colorA(VertexHandle _vh) const = 0;
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virtual Vec3ui colori(VertexHandle _vh) const = 0;
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virtual Vec4ui colorAi(VertexHandle _vh) const = 0;
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virtual Vec2f texcoord(VertexHandle _vh) const = 0;
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virtual Vec2f texcoord(VertexHandle _vh) const = 0;
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|
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|
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// get face data
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// get face data
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virtual unsigned int
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virtual unsigned int
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get_vhandles(FaceHandle _fh,
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get_vhandles(FaceHandle _fh,
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std::vector<VertexHandle>& _vhandles) const=0;
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std::vector<VertexHandle>& _vhandles) const=0;
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virtual Vec3f normal(FaceHandle _fh) const = 0;
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virtual Vec3f normal(FaceHandle _fh) const = 0;
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virtual Vec3uc color (FaceHandle _fh) const = 0;
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virtual Vec3uc color (FaceHandle _fh) const = 0;
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virtual Vec4uc colorA(FaceHandle _fh) const = 0;
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virtual Vec4uc colorA(FaceHandle _fh) const = 0;
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|
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// get edge data
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// get edge data
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virtual Vec3uc color(EdgeHandle _eh) const = 0;
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virtual Vec3uc color(EdgeHandle _eh) const = 0;
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virtual Vec4uc colorA(EdgeHandle _eh) const = 0;
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virtual Vec4uc colorA(EdgeHandle _eh) const = 0;
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virtual Vec3ui colori(EdgeHandle _vh) const = 0;
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virtual Vec4ui colorAi(EdgeHandle _vh) const = 0;
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|
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// get reference to base kernel
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// get reference to base kernel
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virtual const BaseKernel* kernel() { return 0; }
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virtual const BaseKernel* kernel() { return 0; }
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@@ -121,7 +125,7 @@ public:
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virtual bool has_vertex_normals() const { return false; }
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virtual bool has_vertex_normals() const { return false; }
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virtual bool has_vertex_colors() const { return false; }
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virtual bool has_vertex_colors() const { return false; }
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virtual bool has_vertex_texcoords() const { return false; }
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virtual bool has_vertex_texcoords() const { return false; }
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virtual bool has_edge_colors() const { return false; }
|
virtual bool has_edge_colors() const { return false; }
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virtual bool has_face_normals() const { return false; }
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virtual bool has_face_normals() const { return false; }
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virtual bool has_face_colors() const { return false; }
|
virtual bool has_face_colors() const { return false; }
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};
|
};
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@@ -4,10 +4,10 @@
|
|||||||
* Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen *
|
* Copyright (C) 2001-2012 by Computer Graphics Group, RWTH Aachen *
|
||||||
* www.openmesh.org *
|
* www.openmesh.org *
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||||||
* *
|
* *
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||||||
*---------------------------------------------------------------------------*
|
*---------------------------------------------------------------------------*
|
||||||
* This file is part of OpenMesh. *
|
* This file is part of OpenMesh. *
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||||||
* *
|
* *
|
||||||
* OpenMesh is free software: you can redistribute it and/or modify *
|
* OpenMesh is free software: you can redistribute it and/or modify *
|
||||||
* it under the terms of the GNU Lesser General Public License as *
|
* it under the terms of the GNU Lesser General Public License as *
|
||||||
* published by the Free Software Foundation, either version 3 of *
|
* published by the Free Software Foundation, either version 3 of *
|
||||||
* the License, or (at your option) any later version with the *
|
* the License, or (at your option) any later version with the *
|
||||||
@@ -30,10 +30,10 @@
|
|||||||
* License along with OpenMesh. If not, *
|
* License along with OpenMesh. If not, *
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||||||
* see <http://www.gnu.org/licenses/>. *
|
* see <http://www.gnu.org/licenses/>. *
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||||||
* *
|
* *
|
||||||
\*===========================================================================*/
|
\*===========================================================================*/
|
||||||
|
|
||||||
/*===========================================================================*\
|
/*===========================================================================*\
|
||||||
* *
|
* *
|
||||||
* $Revision$ *
|
* $Revision$ *
|
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* $Date$ *
|
* $Date$ *
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* *
|
* *
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@@ -83,72 +83,99 @@ public:
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|
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// Constructor
|
// Constructor
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ExporterT(const Mesh& _mesh) : mesh_(_mesh) {}
|
ExporterT(const Mesh& _mesh) : mesh_(_mesh) {}
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|
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|
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// get vertex data
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// get vertex data
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|
|
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Vec3f point(VertexHandle _vh) const
|
Vec3f point(VertexHandle _vh) const
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{
|
{
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return vector_cast<Vec3f>(mesh_.point(_vh));
|
return vector_cast<Vec3f>(mesh_.point(_vh));
|
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}
|
}
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|
|
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Vec3f normal(VertexHandle _vh) const
|
Vec3f normal(VertexHandle _vh) const
|
||||||
{
|
{
|
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return (mesh_.has_vertex_normals()
|
return (mesh_.has_vertex_normals()
|
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? vector_cast<Vec3f>(mesh_.normal(_vh))
|
? vector_cast<Vec3f>(mesh_.normal(_vh))
|
||||||
: Vec3f(0.0f, 0.0f, 0.0f));
|
: Vec3f(0.0f, 0.0f, 0.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
Vec3uc color(VertexHandle _vh) const
|
Vec3uc color(VertexHandle _vh) const
|
||||||
{
|
{
|
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return (mesh_.has_vertex_colors()
|
return (mesh_.has_vertex_colors()
|
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? color_cast<Vec3uc>(mesh_.color(_vh))
|
? color_cast<Vec3uc>(mesh_.color(_vh))
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: Vec3uc(0, 0, 0));
|
: Vec3uc(0, 0, 0));
|
||||||
}
|
}
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||||||
|
|
||||||
Vec4uc colorA(VertexHandle _vh) const
|
Vec4uc colorA(VertexHandle _vh) const
|
||||||
{
|
{
|
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return (mesh_.has_vertex_colors()
|
return (mesh_.has_vertex_colors()
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? color_cast<Vec4uc>(mesh_.color(_vh))
|
? color_cast<Vec4uc>(mesh_.color(_vh))
|
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: Vec4uc(0, 0, 0, 0));
|
: Vec4uc(0, 0, 0, 0));
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}
|
}
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|
Vec3ui colori(VertexHandle _vh) const
|
||||||
|
{
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|
return (mesh_.has_vertex_colors()
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|
? color_cast<Vec3ui>(mesh_.color(_vh))
|
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|
: Vec3ui(0, 0, 0));
|
||||||
|
}
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|
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||||||
|
Vec4ui colorAi(VertexHandle _vh) const
|
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|
{
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|
return (mesh_.has_vertex_colors()
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|
? color_cast<Vec4ui>(mesh_.color(_vh))
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|
: Vec4ui(0, 0, 0, 0));
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|
}
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||||||
|
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||||||
Vec2f texcoord(VertexHandle _vh) const
|
Vec2f texcoord(VertexHandle _vh) const
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{
|
{
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#if defined(OM_CC_GCC) && (OM_CC_VERSION<30000)
|
#if defined(OM_CC_GCC) && (OM_CC_VERSION<30000)
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// Workaround!
|
// Workaround!
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// gcc 2.95.3 exits with internal compiler error at the
|
// gcc 2.95.3 exits with internal compiler error at the
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// code below!??? **)
|
// code below!??? **)
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if (mesh_.has_vertex_texcoords2D())
|
if (mesh_.has_vertex_texcoords2D())
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return vector_cast<Vec2f>(mesh_.texcoord2D(_vh));
|
return vector_cast<Vec2f>(mesh_.texcoord2D(_vh));
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return Vec2f(0.0f, 0.0f);
|
return Vec2f(0.0f, 0.0f);
|
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#else // **)
|
#else // **)
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return (mesh_.has_vertex_texcoords2D()
|
return (mesh_.has_vertex_texcoords2D()
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? vector_cast<Vec2f>(mesh_.texcoord2D(_vh))
|
? vector_cast<Vec2f>(mesh_.texcoord2D(_vh))
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: Vec2f(0.0f, 0.0f));
|
: Vec2f(0.0f, 0.0f));
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#endif
|
#endif
|
||||||
}
|
}
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||||||
|
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||||||
// get edge data
|
// get edge data
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||||||
|
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||||||
Vec3uc color(EdgeHandle _eh) const
|
Vec3uc color(EdgeHandle _eh) const
|
||||||
{
|
{
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return (mesh_.has_edge_colors()
|
return (mesh_.has_edge_colors()
|
||||||
? color_cast<Vec3uc>(mesh_.color(_eh))
|
? color_cast<Vec3uc>(mesh_.color(_eh))
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: Vec3uc(0, 0, 0));
|
: Vec3uc(0, 0, 0));
|
||||||
}
|
}
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||||||
|
|
||||||
Vec4uc colorA(EdgeHandle _eh) const
|
Vec4uc colorA(EdgeHandle _eh) const
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||||||
{
|
{
|
||||||
return (mesh_.has_edge_colors()
|
return (mesh_.has_edge_colors()
|
||||||
? color_cast<Vec4uc>(mesh_.color(_eh))
|
? color_cast<Vec4uc>(mesh_.color(_eh))
|
||||||
: Vec4uc(0, 0, 0, 0));
|
: Vec4uc(0, 0, 0, 0));
|
||||||
}
|
}
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||||||
|
|
||||||
|
Vec3ui colori(EdgeHandle _eh) const
|
||||||
|
{
|
||||||
|
return (mesh_.has_edge_colors()
|
||||||
|
? color_cast<Vec3ui>(mesh_.color(_eh))
|
||||||
|
: Vec3ui(0, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec4ui colorAi(EdgeHandle _eh) const
|
||||||
|
{
|
||||||
|
return (mesh_.has_edge_colors()
|
||||||
|
? color_cast<Vec4ui>(mesh_.color(_eh))
|
||||||
|
: Vec4ui(0, 0, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
// get face data
|
// get face data
|
||||||
|
|
||||||
unsigned int get_vhandles(FaceHandle _fh,
|
unsigned int get_vhandles(FaceHandle _fh,
|
||||||
std::vector<VertexHandle>& _vhandles) const
|
std::vector<VertexHandle>& _vhandles) const
|
||||||
{
|
{
|
||||||
unsigned int count(0);
|
unsigned int count(0);
|
||||||
@@ -161,32 +188,46 @@ public:
|
|||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vec3f normal(FaceHandle _fh) const
|
Vec3f normal(FaceHandle _fh) const
|
||||||
{
|
{
|
||||||
return (mesh_.has_face_normals()
|
return (mesh_.has_face_normals()
|
||||||
? vector_cast<Vec3f>(mesh_.normal(_fh))
|
? vector_cast<Vec3f>(mesh_.normal(_fh))
|
||||||
: Vec3f(0.0f, 0.0f, 0.0f));
|
: Vec3f(0.0f, 0.0f, 0.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
Vec3uc color(FaceHandle _fh) const
|
Vec3uc color(FaceHandle _fh) const
|
||||||
{
|
{
|
||||||
return (mesh_.has_face_colors()
|
return (mesh_.has_face_colors()
|
||||||
? color_cast<Vec3uc>(mesh_.color(_fh))
|
? color_cast<Vec3uc>(mesh_.color(_fh))
|
||||||
: Vec3uc(0, 0, 0));
|
: Vec3uc(0, 0, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
Vec4uc colorA(FaceHandle _fh) const
|
Vec4uc colorA(FaceHandle _fh) const
|
||||||
{
|
{
|
||||||
return (mesh_.has_face_colors()
|
return (mesh_.has_face_colors()
|
||||||
? color_cast<Vec4uc>(mesh_.color(_fh))
|
? color_cast<Vec4uc>(mesh_.color(_fh))
|
||||||
: Vec4uc(0, 0, 0, 0));
|
: Vec4uc(0, 0, 0, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vec3ui colori(FaceHandle _fh) const
|
||||||
|
{
|
||||||
|
return (mesh_.has_face_colors()
|
||||||
|
? color_cast<Vec3ui>(mesh_.color(_fh))
|
||||||
|
: Vec3ui(0, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec4ui colorAi(FaceHandle _fh) const
|
||||||
|
{
|
||||||
|
return (mesh_.has_face_colors()
|
||||||
|
? color_cast<Vec4ui>(mesh_.color(_fh))
|
||||||
|
: Vec4ui(0, 0, 0, 0));
|
||||||
|
}
|
||||||
|
|
||||||
virtual const BaseKernel* kernel() { return &mesh_; }
|
virtual const BaseKernel* kernel() { return &mesh_; }
|
||||||
|
|
||||||
|
|
||||||
// query number of faces, vertices, normals, texcoords
|
// query number of faces, vertices, normals, texcoords
|
||||||
size_t n_vertices() const { return mesh_.n_vertices(); }
|
size_t n_vertices() const { return mesh_.n_vertices(); }
|
||||||
size_t n_faces() const { return mesh_.n_faces(); }
|
size_t n_faces() const { return mesh_.n_faces(); }
|
||||||
size_t n_edges() const { return mesh_.n_edges(); }
|
size_t n_edges() const { return mesh_.n_edges(); }
|
||||||
|
|
||||||
@@ -194,7 +235,7 @@ public:
|
|||||||
// property information
|
// property information
|
||||||
bool is_triangle_mesh() const
|
bool is_triangle_mesh() const
|
||||||
{ return Mesh::is_triangles(); }
|
{ return Mesh::is_triangles(); }
|
||||||
|
|
||||||
bool has_vertex_normals() const { return mesh_.has_vertex_normals(); }
|
bool has_vertex_normals() const { return mesh_.has_vertex_normals(); }
|
||||||
bool has_vertex_colors() const { return mesh_.has_vertex_colors(); }
|
bool has_vertex_colors() const { return mesh_.has_vertex_colors(); }
|
||||||
bool has_vertex_texcoords() const { return mesh_.has_vertex_texcoords2D(); }
|
bool has_vertex_texcoords() const { return mesh_.has_vertex_texcoords2D(); }
|
||||||
@@ -203,7 +244,7 @@ public:
|
|||||||
bool has_face_colors() const { return mesh_.has_face_colors(); }
|
bool has_face_colors() const { return mesh_.has_face_colors(); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
const Mesh& mesh_;
|
const Mesh& mesh_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -178,8 +178,8 @@ write_ascii(std::ostream& _out, BaseExporter& _be, Options _opt) const
|
|||||||
|
|
||||||
unsigned int i, j, nV, nF;
|
unsigned int i, j, nV, nF;
|
||||||
Vec3f v, n;
|
Vec3f v, n;
|
||||||
OpenMesh::Vec3uc c;
|
OpenMesh::Vec3ui c;
|
||||||
OpenMesh::Vec4uc cA;
|
OpenMesh::Vec4ui cA;
|
||||||
OpenMesh::Vec2f t;
|
OpenMesh::Vec2f t;
|
||||||
VertexHandle vh;
|
VertexHandle vh;
|
||||||
std::vector<VertexHandle> vhandles;
|
std::vector<VertexHandle> vhandles;
|
||||||
@@ -242,12 +242,12 @@ write_ascii(std::ostream& _out, BaseExporter& _be, Options _opt) const
|
|||||||
if ( _opt.vertex_has_color() ) {
|
if ( _opt.vertex_has_color() ) {
|
||||||
//with alpha
|
//with alpha
|
||||||
if ( _opt.color_has_alpha() ){
|
if ( _opt.color_has_alpha() ){
|
||||||
cA = _be.colorA(vh);
|
cA = _be.colorAi(vh);
|
||||||
_out << " " << (unsigned int)cA[0] << " " << (unsigned int)cA[1] << " " << (unsigned int)cA[2] << " " << (unsigned int)cA[3];
|
_out << " " << cA;
|
||||||
}else{
|
}else{
|
||||||
//without alpha
|
//without alpha
|
||||||
c = _be.color(vh);
|
c = _be.colori(vh);
|
||||||
_out << " " << (unsigned int)c[0] << " " << (unsigned int)c[1] << " " << (unsigned int)c[2];
|
_out << " " << c;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -140,6 +140,20 @@ struct color_caster<Vec3i,Vec4f>
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct color_caster<Vec4i,Vec4f>
|
||||||
|
{
|
||||||
|
typedef Vec4i return_type;
|
||||||
|
|
||||||
|
inline static return_type cast(const Vec4f& _src)
|
||||||
|
{
|
||||||
|
return Vec4i( (int)(_src[0]* 255.0f + 0.5f),
|
||||||
|
(int)(_src[1]* 255.0f + 0.5f),
|
||||||
|
(int)(_src[2]* 255.0f + 0.5f),
|
||||||
|
(int)(_src[3]* 255.0f + 0.5f) );
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct color_caster<Vec3ui,Vec3f>
|
struct color_caster<Vec3ui,Vec3f>
|
||||||
{
|
{
|
||||||
@@ -166,6 +180,20 @@ struct color_caster<Vec3ui,Vec4f>
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct color_caster<Vec4ui,Vec4f>
|
||||||
|
{
|
||||||
|
typedef Vec4ui return_type;
|
||||||
|
|
||||||
|
inline static return_type cast(const Vec4f& _src)
|
||||||
|
{
|
||||||
|
return Vec4ui( (unsigned int)(_src[0]* 255.0f + 0.5f),
|
||||||
|
(unsigned int)(_src[1]* 255.0f + 0.5f),
|
||||||
|
(unsigned int)(_src[2]* 255.0f + 0.5f),
|
||||||
|
(unsigned int)(_src[3]* 255.0f + 0.5f) );
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct color_caster<Vec4uc,Vec3f>
|
struct color_caster<Vec4uc,Vec3f>
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user