add custom property support for PLY reader ASCII version

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1181 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Matthias Möller
2014-10-24 08:52:07 +00:00
parent 3750e2a633
commit 9680df9f63
7 changed files with 246 additions and 91 deletions

View File

@@ -89,6 +89,9 @@ public:
// add a vertex with coordinate \c _point
virtual VertexHandle add_vertex(const Vec3f& _point) = 0;
// add a vertex without coordinate. Use set_point to set the position deferred
virtual VertexHandle add_vertex() = 0;
// add a face with indices _indices refering to vertices
typedef std::vector<VertexHandle> VHandles;
virtual FaceHandle add_face(const VHandles& _indices) = 0;
@@ -99,6 +102,9 @@ public:
// Set the texture index for a face
virtual void set_face_texindex( FaceHandle _fh, int _texId ) = 0;
// Set coordinate of the given vertex. Use this function, if you created a vertex without coordinate
virtual void set_point(VertexHandle _vh, const Vec3f& _point) = 0;
// set vertex normal
virtual void set_normal(VertexHandle _vh, const Vec3f& _normal) = 0;

View File

@@ -94,6 +94,10 @@ public:
return mesh_.add_vertex(vector_cast<Point>(_point));
}
virtual VertexHandle add_vertex()
{
return mesh_.new_vertex();
}
virtual FaceHandle add_face(const VHandles& _indices)
{
@@ -154,6 +158,11 @@ public:
// vertex attributes
virtual void set_point(VertexHandle _vh, const Vec3f& _point)
{
mesh_.set_point(_vh,vector_cast<Point>(_point));
}
virtual void set_normal(VertexHandle _vh, const Vec3f& _normal)
{
if (mesh_.has_vertex_normals())