First checkin for OpenMesh 2.0
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
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78
Apps/Deprecated/ProgViewer/progviewer.cc
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78
Apps/Deprecated/ProgViewer/progviewer.cc
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 2096 $
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// $Date: 2008-06-26 13:16:48 +0200 (Do, 26. Jun 2008) $
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//
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//=============================================================================
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#ifdef _MSC_VER
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# pragma warning(disable: 4267 4311)
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#endif
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#include <iostream>
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#include <fstream>
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#include <OpenMesh/Apps/ProgViewer/ProgViewerWidget.hh>
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#include <QString>
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#include <QApplication>
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#include <QGLWidget>
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#include <GL/glut.h>
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int main(int argc, char **argv)
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{
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// OpenGL check
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QApplication::setColorSpec( QApplication::CustomColor );
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QApplication app(argc,argv);
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glutInit(&argc,argv);
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if ( !QGLFormat::hasOpenGL() ) {
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std::cerr << "This system has no OpenGL support.\n";
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return -1;
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}
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// create widget
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ProgViewerWidget w(0);
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w.resize(400, 400);
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w.show();
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// load scene
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if (argc > 1) w.open_prog_mesh(argv[1]);
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// print usage info
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std::cout << "\n\n"
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<< "Press Minus : Coarsen mesh\n"
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<< " Plus : Refine mesh\n"
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<< " Home : Coarsen down to base mesh\n"
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<< " End : Refine up to finest mesh\n"
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<< "\n";
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return app.exec();
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}
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