First checkin for OpenMesh 2.0

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2009-02-06 13:37:46 +00:00
parent c3321ebdd9
commit 97f515985d
417 changed files with 76182 additions and 0 deletions

View File

@@ -0,0 +1,78 @@
//=============================================================================
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//-----------------------------------------------------------------------------
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.1.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------
//
// $Revision: 2096 $
// $Date: 2008-06-26 13:16:48 +0200 (Do, 26. Jun 2008) $
//
//=============================================================================
#ifdef _MSC_VER
# pragma warning(disable: 4267 4311)
#endif
#include <iostream>
#include <fstream>
#include <OpenMesh/Apps/ProgViewer/ProgViewerWidget.hh>
#include <QString>
#include <QApplication>
#include <QGLWidget>
#include <GL/glut.h>
int main(int argc, char **argv)
{
// OpenGL check
QApplication::setColorSpec( QApplication::CustomColor );
QApplication app(argc,argv);
glutInit(&argc,argv);
if ( !QGLFormat::hasOpenGL() ) {
std::cerr << "This system has no OpenGL support.\n";
return -1;
}
// create widget
ProgViewerWidget w(0);
w.resize(400, 400);
w.show();
// load scene
if (argc > 1) w.open_prog_mesh(argv[1]);
// print usage info
std::cout << "\n\n"
<< "Press Minus : Coarsen mesh\n"
<< " Plus : Refine mesh\n"
<< " Home : Coarsen down to base mesh\n"
<< " End : Refine up to finest mesh\n"
<< "\n";
return app.exec();
}