First checkin for OpenMesh 2.0
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
849
Apps/QtViewer/QGLViewerWidget.cc
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849
Apps/QtViewer/QGLViewerWidget.cc
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 2095 $
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// $Date: 2008-06-26 12:07:09 +0200 (Do, 26. Jun 2008) $
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//
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//=============================================================================
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//== INCLUDES =================================================================
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#ifdef _MSC_VER
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# pragma warning(disable: 4267 4311 4305)
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#endif
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#include <iomanip>
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#include <sstream>
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#include <algorithm>
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// --------------------
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#ifdef ARCH_DARWIN
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# include <glut.h>
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#else
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# include <GL/glut.h>
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#endif
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// --------------------
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#include <qnamespace.h>
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#include <qapplication.h>
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#include <qmenu.h>
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#include <qcursor.h>
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#include <qimage.h>
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#include <qdatetime.h>
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#include <QMouseEvent>
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// --------------------
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#include <OpenMesh/Apps/QtViewer/QGLViewerWidget.hh>
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#include <OpenMesh/Tools/Utils/Timer.hh>
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#if !defined(M_PI)
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# define M_PI 3.1415926535897932
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#endif
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const double TRACKBALL_RADIUS = 0.6;
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using namespace Qt;
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using namespace OpenMesh;
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//== IMPLEMENTATION ==========================================================
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std::string QGLViewerWidget::nomode_ = "";
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//----------------------------------------------------------------------------
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QGLViewerWidget::QGLViewerWidget( QWidget* _parent )
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: QGLWidget( _parent )
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{
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init();
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}
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//----------------------------------------------------------------------------
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QGLViewerWidget::
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QGLViewerWidget( QGLFormat& _fmt, QWidget* _parent )
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: QGLWidget( _fmt, _parent )
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{
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init();
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::init(void)
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{
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// qt stuff
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setAttribute(Qt::WA_NoSystemBackground, true);
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setFocusPolicy(Qt::StrongFocus);
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setAcceptDrops( true );
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setCursor(PointingHandCursor);
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// popup menu
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popup_menu_ = new QMenu(this);
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draw_modes_group_ = new QActionGroup(this);
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connect( draw_modes_group_, SIGNAL(triggered(QAction*)),
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this, SLOT(slotDrawMode(QAction*)));
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// init draw modes
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n_draw_modes_ = 0;
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//draw_mode_ = 3;
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QAction *a;
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a = add_draw_mode("Wireframe");
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a->setShortcut(QKeySequence(Key_W));
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a = add_draw_mode("Solid Flat");
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a = add_draw_mode("Solid Smooth");
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a->setShortcut(QKeySequence(Key_S));
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a->setChecked(true);
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slotDrawMode(a);
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}
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//----------------------------------------------------------------------------
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QGLViewerWidget::~QGLViewerWidget()
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{
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::setDefaultMaterial(void)
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{
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GLfloat mat_a[] = {0.1, 0.1, 0.1, 1.0};
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GLfloat mat_d[] = {0.7, 0.7, 0.5, 1.0};
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GLfloat mat_s[] = {1.0, 1.0, 1.0, 1.0};
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GLfloat shine[] = {120.0};
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_a);
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_d);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_s);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, shine);
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::setDefaultLight(void)
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{
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GLfloat pos1[] = { 0.1, 0.1, -0.02, 0.0};
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GLfloat pos2[] = {-0.1, 0.1, -0.02, 0.0};
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GLfloat pos3[] = { 0.0, 0.0, 0.1, 0.0};
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GLfloat col1[] = { 0.7, 0.7, 0.8, 1.0};
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GLfloat col2[] = { 0.8, 0.7, 0.7, 1.0};
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GLfloat col3[] = { 1.0, 1.0, 1.0, 1.0};
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glEnable(GL_LIGHT0);
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glLightfv(GL_LIGHT0,GL_POSITION, pos1);
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glLightfv(GL_LIGHT0,GL_DIFFUSE, col1);
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glLightfv(GL_LIGHT0,GL_SPECULAR, col1);
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glEnable(GL_LIGHT1);
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glLightfv(GL_LIGHT1,GL_POSITION, pos2);
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glLightfv(GL_LIGHT1,GL_DIFFUSE, col2);
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glLightfv(GL_LIGHT1,GL_SPECULAR, col2);
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glEnable(GL_LIGHT2);
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glLightfv(GL_LIGHT2,GL_POSITION, pos3);
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glLightfv(GL_LIGHT2,GL_DIFFUSE, col3);
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glLightfv(GL_LIGHT2,GL_SPECULAR, col3);
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::initializeGL()
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{
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// OpenGL state
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glDisable( GL_DITHER );
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glEnable( GL_DEPTH_TEST );
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// Material
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setDefaultMaterial();
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// Lighting
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glLoadIdentity();
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setDefaultLight();
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// Fog
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GLfloat fogColor[4] = { 0.3, 0.3, 0.4, 1.0 };
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogfv(GL_FOG_COLOR, fogColor);
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glFogf(GL_FOG_DENSITY, 0.35);
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glHint(GL_FOG_HINT, GL_DONT_CARE);
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glFogf(GL_FOG_START, 5.0f);
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glFogf(GL_FOG_END, 25.0f);
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// scene pos and size
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
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set_scene_pos(Vec3f(0.0, 0.0, 0.0), 1.0);
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::resizeGL( int _w, int _h )
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{
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update_projection_matrix();
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glViewport(0, 0, _w, _h);
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updateGL();
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::paintGL()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode( GL_PROJECTION );
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glLoadMatrixd( projection_matrix_ );
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glMatrixMode( GL_MODELVIEW );
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glLoadMatrixd( modelview_matrix_ );
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if (draw_mode_)
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{
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assert(draw_mode_ <= n_draw_modes_);
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draw_scene(draw_mode_names_[draw_mode_-1]);
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::draw_scene(const std::string& _draw_mode)
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{
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if (_draw_mode == "Wireframe")
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{
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glDisable(GL_LIGHTING);
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glutWireTeapot(0.5);
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}
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else if (_draw_mode == "Solid Flat")
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{
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glEnable(GL_LIGHTING);
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glShadeModel(GL_FLAT);
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glutSolidTeapot(0.5);
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}
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else if (_draw_mode == "Solid Smooth")
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{
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glEnable(GL_LIGHTING);
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glShadeModel(GL_SMOOTH);
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glutSolidTeapot(0.5);
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::mousePressEvent( QMouseEvent* _event )
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{
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// popup menu
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if (_event->button() == RightButton && _event->buttons()== RightButton )
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{
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popup_menu_->exec(QCursor::pos());
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}
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else
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{
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last_point_ok_ = map_to_sphere( last_point_2D_=_event->pos(),
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last_point_3D_ );
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}
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::mouseMoveEvent( QMouseEvent* _event )
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{
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QPoint newPoint2D = _event->pos();
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// Left button: rotate around center_
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// Middle button: translate object
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// Left & middle button: zoom in/out
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float value_y;
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Vec3f newPoint3D;
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bool newPoint_hitSphere = map_to_sphere( newPoint2D, newPoint3D );
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float dx = newPoint2D.x() - last_point_2D_.x();
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float dy = newPoint2D.y() - last_point_2D_.y();
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float w = width();
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float h = height();
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// enable GL context
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makeCurrent();
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// move in z direction
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if ( (_event->buttons() == (LeftButton+MidButton)) ||
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(_event->buttons() == LeftButton && _event->modifiers() == ControlModifier))
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{
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value_y = radius_ * dy * 3.0 / h;
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translate(Vec3f(0.0, 0.0, value_y));
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}
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// move in x,y direction
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else if ( (_event->buttons() == MidButton) ||
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(_event->buttons() == LeftButton && _event->modifiers() == AltModifier) )
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{
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float z = - (modelview_matrix_[ 2]*center_[0] +
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modelview_matrix_[ 6]*center_[1] +
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modelview_matrix_[10]*center_[2] +
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modelview_matrix_[14]) /
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(modelview_matrix_[ 3]*center_[0] +
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modelview_matrix_[ 7]*center_[1] +
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modelview_matrix_[11]*center_[2] +
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modelview_matrix_[15]);
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float aspect = w / h;
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float near_plane = 0.01 * radius_;
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float top = tan(fovy()/2.0f*M_PI/180.0f) * near_plane;
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float right = aspect*top;
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translate(Vec3f( 2.0*dx/w*right/near_plane*z,
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-2.0*dy/h*top/near_plane*z,
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0.0f));
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}
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// rotate
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else if (_event->buttons() == LeftButton)
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{
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if (last_point_ok_)
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{
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if ( (newPoint_hitSphere = map_to_sphere(newPoint2D, newPoint3D)) )
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{
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Vec3f axis = last_point_3D_ % newPoint3D;
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if (axis.sqrnorm() < 1e-7) {
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axis = Vec3f(1,0,0);
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} else {
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axis.normalize();
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}
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// find the amount of rotation
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Vec3f d = last_point_3D_ - newPoint3D;
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float t = 0.5*d.norm()/TRACKBALL_RADIUS;
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if (t<-1.0) t=-1.0;
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else if (t>1.0) t=1.0;
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float phi = 2.0 * asin(t);
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float angle = phi * 180.0 / M_PI;
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rotate( axis, angle );
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}
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}
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}
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// remember this point
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last_point_2D_ = newPoint2D;
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last_point_3D_ = newPoint3D;
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last_point_ok_ = newPoint_hitSphere;
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// trigger redraw
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updateGL();
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}
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//----------------------------------------------------------------------------
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void
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QGLViewerWidget::mouseReleaseEvent( QMouseEvent* /* _event */ )
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{
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last_point_ok_ = false;
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}
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//-----------------------------------------------------------------------------
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void QGLViewerWidget::wheelEvent(QWheelEvent* _event)
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{
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// Use the mouse wheel to zoom in/out
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float d = -(float)_event->delta() / 120.0 * 0.2 * radius_;
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translate(Vec3f(0.0, 0.0, d));
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updateGL();
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_event->accept();
|
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}
|
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||||
|
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//----------------------------------------------------------------------------
|
||||
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||||
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||||
void QGLViewerWidget::keyPressEvent( QKeyEvent* _event)
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{
|
||||
switch( _event->key() )
|
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{
|
||||
case Key_Print:
|
||||
slotSnapshot();
|
||||
break;
|
||||
|
||||
case Key_H:
|
||||
std::cout << "Keys:\n";
|
||||
std::cout << " Print\tMake snapshot\n";
|
||||
std::cout << " C\tenable/disable back face culling\n";
|
||||
std::cout << " F\tenable/disable fog\n";
|
||||
std::cout << " I\tDisplay information\n";
|
||||
std::cout << " N\tenable/disable display of vertex normals\n";
|
||||
std::cout << " Shift N\tenable/disable display of face normals\n";
|
||||
std::cout << " Shift P\tperformance check\n";
|
||||
break;
|
||||
|
||||
case Key_C:
|
||||
if ( glIsEnabled( GL_CULL_FACE ) )
|
||||
{
|
||||
glDisable( GL_CULL_FACE );
|
||||
std::cout << "Back face culling: disabled\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnable( GL_CULL_FACE );
|
||||
std::cout << "Back face culling: enabled\n";
|
||||
}
|
||||
updateGL();
|
||||
break;
|
||||
|
||||
case Key_F:
|
||||
if ( glIsEnabled( GL_FOG ) )
|
||||
{
|
||||
glDisable( GL_FOG );
|
||||
std::cout << "Fog: disabled\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnable( GL_FOG );
|
||||
std::cout << "Fog: enabled\n";
|
||||
}
|
||||
updateGL();
|
||||
break;
|
||||
|
||||
case Key_I:
|
||||
std::cout << "Scene radius: " << radius_ << std::endl;
|
||||
std::cout << "Scene center: " << center_ << std::endl;
|
||||
break;
|
||||
|
||||
case Key_P:
|
||||
if (_event->modifiers() & ShiftModifier)
|
||||
{
|
||||
double fps = performance();
|
||||
std::cout << "fps: "
|
||||
<< std::setiosflags (std::ios_base::fixed)
|
||||
<< fps << std::endl;
|
||||
}
|
||||
break;
|
||||
|
||||
case Key_Q:
|
||||
case Key_Escape:
|
||||
qApp->quit();
|
||||
}
|
||||
_event->ignore();
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::translate( const Vec3f& _trans )
|
||||
{
|
||||
// Translate the object by _trans
|
||||
// Update modelview_matrix_
|
||||
makeCurrent();
|
||||
glLoadIdentity();
|
||||
glTranslated( _trans[0], _trans[1], _trans[2] );
|
||||
glMultMatrixd( modelview_matrix_ );
|
||||
glGetDoublev( GL_MODELVIEW_MATRIX, modelview_matrix_);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::rotate( const Vec3f& _axis, float _angle )
|
||||
{
|
||||
// Rotate around center center_, axis _axis, by angle _angle
|
||||
// Update modelview_matrix_
|
||||
|
||||
Vec3f t( modelview_matrix_[0]*center_[0] +
|
||||
modelview_matrix_[4]*center_[1] +
|
||||
modelview_matrix_[8]*center_[2] +
|
||||
modelview_matrix_[12],
|
||||
modelview_matrix_[1]*center_[0] +
|
||||
modelview_matrix_[5]*center_[1] +
|
||||
modelview_matrix_[9]*center_[2] +
|
||||
modelview_matrix_[13],
|
||||
modelview_matrix_[2]*center_[0] +
|
||||
modelview_matrix_[6]*center_[1] +
|
||||
modelview_matrix_[10]*center_[2] +
|
||||
modelview_matrix_[14] );
|
||||
|
||||
makeCurrent();
|
||||
glLoadIdentity();
|
||||
glTranslatef(t[0], t[1], t[2]);
|
||||
glRotated( _angle, _axis[0], _axis[1], _axis[2]);
|
||||
glTranslatef(-t[0], -t[1], -t[2]);
|
||||
glMultMatrixd(modelview_matrix_);
|
||||
glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix_);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
bool
|
||||
QGLViewerWidget::map_to_sphere( const QPoint& _v2D, Vec3f& _v3D )
|
||||
{
|
||||
// This is actually doing the Sphere/Hyperbolic sheet hybrid thing,
|
||||
// based on Ken Shoemake's ArcBall in Graphics Gems IV, 1993.
|
||||
double x = (2.0*_v2D.x() - width())/width();
|
||||
double y = -(2.0*_v2D.y() - height())/height();
|
||||
double xval = x;
|
||||
double yval = y;
|
||||
double x2y2 = xval*xval + yval*yval;
|
||||
|
||||
const double rsqr = TRACKBALL_RADIUS*TRACKBALL_RADIUS;
|
||||
_v3D[0] = xval;
|
||||
_v3D[1] = yval;
|
||||
if (x2y2 < 0.5*rsqr) {
|
||||
_v3D[2] = sqrt(rsqr - x2y2);
|
||||
} else {
|
||||
_v3D[2] = 0.5*rsqr/sqrt(x2y2);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::update_projection_matrix()
|
||||
{
|
||||
makeCurrent();
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
gluPerspective(45.0, (GLfloat) width() / (GLfloat) height(),
|
||||
0.01*radius_, 100.0*radius_);
|
||||
glGetDoublev( GL_PROJECTION_MATRIX, projection_matrix_);
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::view_all()
|
||||
{
|
||||
translate( Vec3f( -(modelview_matrix_[0]*center_[0] +
|
||||
modelview_matrix_[4]*center_[1] +
|
||||
modelview_matrix_[8]*center_[2] +
|
||||
modelview_matrix_[12]),
|
||||
-(modelview_matrix_[1]*center_[0] +
|
||||
modelview_matrix_[5]*center_[1] +
|
||||
modelview_matrix_[9]*center_[2] +
|
||||
modelview_matrix_[13]),
|
||||
-(modelview_matrix_[2]*center_[0] +
|
||||
modelview_matrix_[6]*center_[1] +
|
||||
modelview_matrix_[10]*center_[2] +
|
||||
modelview_matrix_[14] +
|
||||
3.0*radius_) ) );
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::set_scene_pos( const Vec3f& _cog, float _radius )
|
||||
{
|
||||
center_ = _cog;
|
||||
radius_ = _radius;
|
||||
glFogf( GL_FOG_START, 1.5*_radius );
|
||||
glFogf( GL_FOG_END, 3.0*_radius );
|
||||
|
||||
update_projection_matrix();
|
||||
view_all();
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
QAction*
|
||||
QGLViewerWidget::add_draw_mode(const std::string& _s)
|
||||
{
|
||||
++n_draw_modes_;
|
||||
draw_mode_names_.push_back(_s);
|
||||
|
||||
QActionGroup *grp = draw_modes_group_;
|
||||
QAction* act = new QAction(tr(_s.c_str()), this);
|
||||
act->setCheckable(true);
|
||||
act->setData(n_draw_modes_);
|
||||
|
||||
grp->addAction(act);
|
||||
popup_menu_->addAction(act);
|
||||
addAction(act, _s.c_str());
|
||||
|
||||
return act;
|
||||
}
|
||||
|
||||
void QGLViewerWidget::addAction(QAction* act, const char * name)
|
||||
{
|
||||
names_to_actions[name] = act;
|
||||
Super::addAction(act);
|
||||
}
|
||||
void QGLViewerWidget::removeAction(QAction* act)
|
||||
{
|
||||
ActionMap::iterator it = names_to_actions.begin(), e = names_to_actions.end();
|
||||
ActionMap::iterator found = e;
|
||||
for(; it!=e; ++it) {
|
||||
if (it->second == act) {
|
||||
found = it;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found != e) {
|
||||
names_to_actions.erase(found);
|
||||
}
|
||||
popup_menu_->removeAction(act);
|
||||
draw_modes_group_->removeAction(act);
|
||||
Super::removeAction(act);
|
||||
}
|
||||
|
||||
void QGLViewerWidget::removeAction(const char* name)
|
||||
{
|
||||
QString namestr = QString(name);
|
||||
ActionMap::iterator e = names_to_actions.end();
|
||||
|
||||
ActionMap::iterator found = names_to_actions.find(namestr);
|
||||
if (found != e) {
|
||||
removeAction(found->second);
|
||||
}
|
||||
}
|
||||
|
||||
QAction* QGLViewerWidget::findAction(const char* name)
|
||||
{
|
||||
QString namestr = QString(name);
|
||||
ActionMap::iterator e = names_to_actions.end();
|
||||
|
||||
ActionMap::iterator found = names_to_actions.find(namestr);
|
||||
if (found != e) {
|
||||
return found->second;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::del_draw_mode(const std::string& _s)
|
||||
{
|
||||
QString cmp = _s.c_str();
|
||||
QList<QAction*> actions_ = popup_menu_->actions();
|
||||
QList<QAction*>::iterator it=actions_.begin(), e=actions_.end();
|
||||
for(; it!=e; ++it) {
|
||||
if ((*it)->text() == cmp) { break; }
|
||||
}
|
||||
|
||||
#if _DEBUG
|
||||
assert( it != e );
|
||||
#else
|
||||
if ( it == e )
|
||||
return;
|
||||
#endif
|
||||
|
||||
popup_menu_->removeAction(*it);
|
||||
QActionGroup *grp = draw_modes_group_;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::slotDrawMode(QAction* _mode)
|
||||
{
|
||||
// save draw mode
|
||||
draw_mode_ = _mode->data().toInt();
|
||||
updateGL();
|
||||
|
||||
// check selected draw mode
|
||||
//popup_menu_->setItemChecked(draw_mode_, true);
|
||||
}
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
|
||||
double
|
||||
QGLViewerWidget::performance()
|
||||
{
|
||||
setCursor( Qt::WaitCursor );
|
||||
|
||||
double fps(0.0);
|
||||
|
||||
makeCurrent();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
|
||||
OpenMesh::Utils::Timer timer;
|
||||
|
||||
unsigned int frames = 60;
|
||||
const float angle = 360.0/(float)frames;
|
||||
unsigned int i;
|
||||
Vec3f axis;
|
||||
|
||||
glFinish();
|
||||
|
||||
timer.start();
|
||||
for (i=0, axis=Vec3f(1,0,0); i<frames; ++i)
|
||||
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
||||
timer.stop();
|
||||
|
||||
qApp->processEvents();
|
||||
|
||||
timer.cont();
|
||||
for (i=0, axis=Vec3f(0,1,0); i<frames; ++i)
|
||||
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
||||
timer.stop();
|
||||
|
||||
qApp->processEvents();
|
||||
|
||||
timer.cont();
|
||||
for (i=0, axis=Vec3f(0,0,1); i<frames; ++i)
|
||||
{ rotate(axis, angle); paintGL(); swapBuffers(); }
|
||||
timer.stop();
|
||||
|
||||
glFinish();
|
||||
timer.stop();
|
||||
|
||||
glPopMatrix();
|
||||
updateGL();
|
||||
|
||||
fps = ( (3.0 * frames) / timer.seconds() );
|
||||
|
||||
setCursor( PointingHandCursor );
|
||||
|
||||
return fps;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
QGLViewerWidget::slotSnapshot( void )
|
||||
{
|
||||
QImage image;
|
||||
size_t w(width()), h(height());
|
||||
GLenum buffer( GL_BACK );
|
||||
|
||||
try
|
||||
{
|
||||
image = QImage(w, h, QImage::Format_RGB32);
|
||||
|
||||
std::vector<GLubyte> fbuffer(3*w*h);
|
||||
|
||||
qApp->processEvents();
|
||||
makeCurrent();
|
||||
updateGL();
|
||||
glFinish();
|
||||
|
||||
glReadBuffer( buffer );
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
paintGL();
|
||||
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, &fbuffer[0] );
|
||||
|
||||
unsigned int x,y,offset;
|
||||
|
||||
for (y=0; y<h; ++y) {
|
||||
for (x=0; x<w; ++x) {
|
||||
offset = 3*(y*w + x);
|
||||
image.setPixel(x, h-y-1, qRgb(fbuffer[offset],
|
||||
fbuffer[offset+1],
|
||||
fbuffer[offset+2]));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
QString name = "snapshot-";
|
||||
#if defined(_MSC_VER)
|
||||
{
|
||||
std::stringstream s;
|
||||
QDateTime dt = QDateTime::currentDateTime();
|
||||
s << dt.date().year()
|
||||
<< std::setw(2) << std::setfill('0') << dt.date().month()
|
||||
<< std::setw(2) << std::setfill('0') << dt.date().day()
|
||||
<< std::setw(2) << std::setfill('0') << dt.time().hour()
|
||||
<< std::setw(2) << std::setfill('0') << dt.time().minute()
|
||||
<< std::setw(2) << std::setfill('0') << dt.time().second();
|
||||
name += QString(s.str().c_str());
|
||||
}
|
||||
#else
|
||||
name += QDateTime::currentDateTime().toString( "yyMMddhhmmss" );
|
||||
#endif
|
||||
name += ".png";
|
||||
|
||||
image.save( name, "PNG");
|
||||
}
|
||||
catch( std::bad_alloc& )
|
||||
{
|
||||
qWarning("Mem Alloc Error");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
Reference in New Issue
Block a user