First checkin for OpenMesh 2.0
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
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Doc/tutorial_main.docu
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/** \page tutorial Introduction to OpenMesh (Tutorials)
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The %OpenMesh mesh library is a powerful tool for handling polygonal
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meshes. Due to its inherent generative structure it allows the user to
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create mesh types which are custom tailored to the specific needs of
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the application. The user can either supply his own data structures
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for representing vertices, edges and faces or he can conveniently use
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the predefined structures of %OpenMesh.
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Additionally %OpenMesh offers dynamic properties allowing the user to attach
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and detach data to the mesh during runtime.
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This document is supposed to introduce the basic concepts of
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%OpenMesh. <!--For detailed information, consult the online documentation
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(\ref mesh_docu).-->
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In this tutorial we will introduce the %OpenMesh library by means of
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simple examples. The first one just builds a polygonal mesh
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representing a cube and writes the result to standard output. The
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following examples develop a simple mesh smoother: Recall that the
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immediate neighbors of a vertex are called the 1-ring of this
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vertex. It is well known that a polygonal mesh can be smoothed by
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repeatedly replacing each vertex' position by the center of gravity
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(cog) of its 1-ring. The basic smoother will
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\li read a polygonal mesh from standard input,
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\li compute the cog of the 1-ring of each vertex,
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\li replace each vertex' position by its cog and finally,
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\li write the mesh to standard output.
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<ol>
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<li> \ref tutorial_01
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<li> \ref tutorial_02
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<li> \ref tutorial_03
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<li> \ref tutorial_04
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<li> \ref tutorial_05
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<li> \ref tutorial_06
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<li> \ref tutorial_07
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<li> \ref tutorial_08
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<li> \ref tutorial_09
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</ol>
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*/
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