First checkin for OpenMesh 2.0
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
489
Tools/Decimater/DecimaterT.cc
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489
Tools/Decimater/DecimaterT.cc
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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// $Revision: 2317 $
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// $Date: 2008-07-24 15:32:54 +0200 (Do, 24. Jul 2008) $
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//
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//=============================================================================
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/** \file DecimaterT.cc
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*/
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//=============================================================================
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//
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// CLASS DecimaterT - IMPLEMENTATION
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//
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//=============================================================================
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#define OPENMESH_DECIMATER_DECIMATERT_CC
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//== INCLUDES =================================================================
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#include <OpenMesh/Tools/Decimater/DecimaterT.hh>
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#include <vector>
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#if defined(OM_CC_MIPS)
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# include <float.h>
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#else
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# include <cfloat>
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#endif
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//== NAMESPACE ===============================================================
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namespace OpenMesh {
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namespace Decimater {
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//== IMPLEMENTATION ==========================================================
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template <class Mesh>
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DecimaterT<Mesh>::
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DecimaterT( Mesh& _mesh )
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: mesh_(_mesh),
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heap_(NULL),
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cmodule_(NULL),
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initialized_(false)
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{
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// default properties
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mesh_.request_vertex_status();
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mesh_.request_edge_status();
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mesh_.request_face_status();
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mesh_.request_face_normals();
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// private vertex properties
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mesh_.add_property( collapse_target_ );
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mesh_.add_property( priority_ );
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mesh_.add_property( heap_position_ );
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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DecimaterT<Mesh>::
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~DecimaterT()
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{
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// default properties
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mesh_.release_vertex_status();
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mesh_.release_edge_status();
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mesh_.release_face_status();
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mesh_.release_face_normals();
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// private vertex properties
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mesh_.remove_property(collapse_target_);
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mesh_.remove_property(priority_);
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mesh_.remove_property(heap_position_);
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// dispose modules
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{
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typename ModuleList::iterator m_it, m_end = bmodules_.end();
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for( m_it=bmodules_.begin(); m_it!=m_end; ++m_it)
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delete *m_it;
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bmodules_.clear();
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if (cmodule_)
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delete cmodule_;
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}
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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void
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DecimaterT<Mesh>::
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info( std::ostream& _os )
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{
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typename ModuleList::iterator m_it, m_end = bmodules_.end();
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_os << "binary modules: " << bmodules_.size() << std::endl;
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for( m_it=bmodules_.begin(); m_it!=m_end; ++m_it)
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_os << " " << (*m_it)->name() << std::endl;
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_os << "priority module: "
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<< (cmodule_ ? cmodule_->name().c_str() : "<None>") << std::endl;
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_os << "is initialized : " << (initialized_ ? "yes" : "no") << std::endl;
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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bool
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DecimaterT<Mesh>::
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initialize()
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{
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typename ModuleList::iterator m_it, m_end = bmodules_.end();
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Module *quadric=NULL;
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Module* origC = NULL;
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// If already initialized, remember original cModule (priority module)
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// if no new cmodule is provided use old one
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if (initialized_)
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origC = cmodule_;
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cmodule_ = NULL;
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for (m_it=bmodules_.begin(); m_it != m_end; ++m_it)
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{
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if ( (*m_it)->name() == "Quadric")
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quadric = *m_it;
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if ( ! (*m_it)->is_binary() )
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{
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if ( !cmodule_ ) // only one non-binary module allowed!
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cmodule_ = *m_it;
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else
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return false;
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}
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(*m_it)->initialize();
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}
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// If the decimater has already been initialized and we have no new cmodule,
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// use the old cmodule
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if ( initialized_ && !cmodule_ ) {
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cmodule_ = origC;
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cmodule_->initialize();
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}
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if (!cmodule_) // one non-binary module is mandatory!
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{
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if (!quadric)
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return false;
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else
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{
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cmodule_ = quadric; // let the quadric become the priority module
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}
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}
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// If we do not reuse the original cmodule delete the new cmodule from the
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// binary module list
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if ( !initialized_ || (cmodule_ != origC) ) {
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m_it = std::find(bmodules_.begin(), bmodules_.end(), cmodule_ );
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bmodules_.erase( m_it );
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}
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return initialized_ = true;
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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bool
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DecimaterT<Mesh>::is_collapse_legal(const CollapseInfo& _ci)
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{
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// std::clog << "DecimaterT<>::is_collapse_legal()\n";
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// locked ? deleted ?
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if (mesh_.status(_ci.v0).locked() ||
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mesh_.status(_ci.v0).deleted())
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return false;
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/*
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if (!mesh_.is_collapse_ok(_ci.v0v1))
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{
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return false;
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}
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*/
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if (_ci.vl.is_valid() && _ci.vr.is_valid() &&
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mesh_.find_halfedge(_ci.vl, _ci.vr).is_valid() &&
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mesh_.valence(_ci.vl) == 3 && mesh_.valence(_ci.vr) == 3)
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{
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return false;
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}
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//--- feature test ---
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if (mesh_.status(_ci.v0).feature() &&
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!mesh_.status(mesh_.edge_handle(_ci.v0v1)).feature())
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return false;
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//--- test one ring intersection ---
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typename Mesh::VertexVertexIter vv_it;
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for (vv_it = mesh_.vv_iter(_ci.v0); vv_it; ++vv_it)
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mesh_.status(vv_it).set_tagged(false);
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for (vv_it = mesh_.vv_iter(_ci.v1); vv_it; ++vv_it)
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mesh_.status(vv_it).set_tagged(true);
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for (vv_it = mesh_.vv_iter(_ci.v0); vv_it; ++vv_it)
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if (mesh_.status(vv_it).tagged() &&
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vv_it.handle() != _ci.vl &&
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vv_it.handle() != _ci.vr)
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return false;
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// if both are invalid OR equal -> fail
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if (_ci.vl == _ci.vr) return false;
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//--- test boundary cases ---
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if (mesh_.is_boundary(_ci.v0))
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{
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if (!mesh_.is_boundary(_ci.v1))
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{// don't collapse a boundary vertex to an inner one
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return false;
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}
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else
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{// edge between two boundary vertices has to be a boundary edge
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if (!(mesh_.is_boundary(_ci.v0v1) || mesh_.is_boundary(_ci.v1v0)))
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return false;
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}
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// only one one ring intersection
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if (_ci.vl.is_valid() && _ci.vr.is_valid())
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return false;
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}
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// v0vl and v1vl must not both be boundary edges
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if (_ci.vl.is_valid() &&
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mesh_.is_boundary(_ci.vlv1) &&
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mesh_.is_boundary(_ci.v0v1))
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return false;
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// v0vr and v1vr must not be both boundary edges
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if (_ci.vr.is_valid() &&
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mesh_.is_boundary(_ci.vrv0) &&
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mesh_.is_boundary(_ci.v1vr))
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return false;
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// there have to be at least 2 incident faces at v0
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if (mesh_.cw_rotated_halfedge_handle(
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mesh_.cw_rotated_halfedge_handle(_ci.v0v1)) == _ci.v0v1)
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return false;
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// collapse passed all tests -> ok
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return true;
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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float
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DecimaterT<Mesh>::collapse_priority(const CollapseInfo& _ci)
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{
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typename ModuleList::iterator m_it, m_end = bmodules_.end();
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for (m_it = bmodules_.begin(); m_it != m_end; ++m_it)
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{
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if ( (*m_it)->collapse_priority(_ci) < 0.0)
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return -1.0; // ILLEGAL_COLLAPSE
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}
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return cmodule_->collapse_priority(_ci);
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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void
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DecimaterT<Mesh>::heap_vertex(VertexHandle _vh)
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{
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// std::clog << "heap_vertex: " << _vh << std::endl;
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float prio, best_prio(FLT_MAX);
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typename Mesh::HalfedgeHandle heh, collapse_target;
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// find best target in one ring
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typename Mesh::VertexOHalfedgeIter voh_it(mesh_, _vh);
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for (; voh_it; ++voh_it)
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{
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heh = voh_it.handle();
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CollapseInfo ci(mesh_, heh);
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if (is_collapse_legal(ci))
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{
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prio = collapse_priority(ci);
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if (prio >= 0.0 && prio < best_prio)
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{
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best_prio = prio;
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collapse_target = heh;
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}
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}
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}
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// target found -> put vertex on heap
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if (collapse_target.is_valid())
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{
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// std::clog << " added|updated" << std::endl;
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mesh_.property(collapse_target_, _vh) = collapse_target;
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mesh_.property(priority_, _vh) = best_prio;
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if (heap_->is_stored(_vh)) heap_->update(_vh);
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else heap_->insert(_vh);
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}
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// not valid -> remove from heap
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else
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{
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// std::clog << " n/a|removed" << std::endl;
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if (heap_->is_stored(_vh)) heap_->remove(_vh);
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mesh_.property(collapse_target_, _vh) = collapse_target;
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mesh_.property(priority_, _vh) = -1;
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}
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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void
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DecimaterT<Mesh>::
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postprocess_collapse(CollapseInfo& _ci)
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{
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typename ModuleList::iterator m_it, m_end = bmodules_.end();
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for (m_it = bmodules_.begin(); m_it != m_end; ++m_it)
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(*m_it)->postprocess_collapse(_ci);
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cmodule_->postprocess_collapse(_ci);
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}
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//-----------------------------------------------------------------------------
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template <class Mesh>
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size_t
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DecimaterT<Mesh>::decimate( size_t _n_collapses )
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{
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if ( !is_initialized() )
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return 0;
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typename Mesh::VertexIter v_it, v_end(mesh_.vertices_end());
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typename Mesh::VertexHandle vp;
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typename Mesh::HalfedgeHandle v0v1;
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typename Mesh::VertexVertexIter vv_it;
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typename Mesh::VertexFaceIter vf_it;
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unsigned int n_collapses(0);
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typedef std::vector<typename Mesh::VertexHandle> Support;
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typedef typename Support::iterator SupportIterator;
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Support support(15);
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SupportIterator s_it, s_end;
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// check _n_collapses
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if (!_n_collapses) _n_collapses = mesh_.n_vertices();
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// initialize heap
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HeapInterface HI(mesh_, priority_, heap_position_);
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heap_ = std::auto_ptr<DeciHeap>(new DeciHeap(HI));
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heap_->reserve(mesh_.n_vertices());
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for (v_it = mesh_.vertices_begin(); v_it != v_end; ++v_it)
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{
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heap_->reset_heap_position( v_it.handle() );
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if (!mesh_.status(v_it).deleted())
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heap_vertex( v_it.handle() );
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}
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// process heap
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while ((!heap_->empty()) && (n_collapses < _n_collapses))
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{
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// get 1st heap entry
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vp = heap_->front();
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v0v1 = mesh_.property(collapse_target_, vp);
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heap_->pop_front();
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// setup collapse info
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CollapseInfo ci(mesh_, v0v1);
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// check topological correctness AGAIN !
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if (!is_collapse_legal(ci))
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continue;
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// store support (= one ring of *vp)
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vv_it = mesh_.vv_iter(ci.v0);
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support.clear();
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for (; vv_it; ++vv_it)
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support.push_back(vv_it.handle());
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// perform collapse
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mesh_.collapse(v0v1);
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++n_collapses;
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// update triangle normals
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vf_it = mesh_.vf_iter(ci.v1);
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for (; vf_it; ++vf_it)
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if (!mesh_.status(vf_it).deleted())
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mesh_.set_normal(vf_it, mesh_.calc_face_normal(vf_it.handle()));
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// post-process collapse
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postprocess_collapse(ci);
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// update heap (former one ring of decimated vertex)
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for (s_it = support.begin(), s_end = support.end();
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s_it != s_end; ++s_it)
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{
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assert(!mesh_.status(*s_it).deleted());
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heap_vertex(*s_it);
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}
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}
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// delete heap
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heap_.reset();
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// DON'T do garbage collection here! It's up to the application.
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return n_collapses;
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}
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//=============================================================================
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} // END_NS_DECIMATER
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} // END_NS_OPENMESH
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//=============================================================================
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