First checkin for OpenMesh 2.0
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@2 fdac6126-5c0c-442c-9429-916003d36597
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Tools/Utils/GLConstAsString.hh
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80
Tools/Utils/GLConstAsString.hh
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/*===========================================================================*\
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* *
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* OpenMesh *
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* Copyright (C) 2001-2003 by Computer Graphics Group, RWTH Aachen *
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* www.openmesh.org *
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* *
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*---------------------------------------------------------------------------*
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* *
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* License *
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* *
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* This library is free software; you can redistribute it and/or modify it *
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* under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, version 2.1. *
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* *
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* This library is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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* *
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\*===========================================================================*/
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//=============================================================================
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//
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// CLASS newClass
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//
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//=============================================================================
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#ifndef OPENMESH_UTILS_GLCONSTASSTRING_HH
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#define OPENMESH_UTILS_GLCONSTASSTRING_HH
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//== INCLUDES =================================================================
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#include <OpenMesh/Core/System/config.h>
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#include <GL/glut.h>
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//== FORWARDDECLARATIONS ======================================================
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//== NAMESPACES ===============================================================
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namespace OpenMesh {
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namespace Utils {
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//== CLASS DEFINITION =========================================================
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inline
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const char *GLenum_as_string( GLenum _m )
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{
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#define MODE(M) case M:return #M
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switch( _m )
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{
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MODE(GL_POINTS);
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MODE(GL_LINES);
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MODE(GL_LINE_STRIP);
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MODE(GL_LINE_LOOP);
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MODE(GL_TRIANGLES);
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MODE(GL_TRIANGLE_STRIP);
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MODE(GL_TRIANGLE_FAN);
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MODE(GL_QUADS);
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MODE(GL_QUAD_STRIP);
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MODE(GL_POLYGON);
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default: return "<unknown>";
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}
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#undef MODE
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}
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//=============================================================================
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} // namespace Utils
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} // namespace OpenMesh
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//=============================================================================
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#endif // OPENMESH_UTILS_GLCONSTASSTRING_HH defined
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//=============================================================================
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