Added Triangle 1 to 4 split

This commit is contained in:
Jan Möbius
2017-04-26 16:58:38 +02:00
parent d62d4ffa6c
commit 986f98f0b9
2 changed files with 175 additions and 0 deletions

View File

@@ -0,0 +1,117 @@
#include <gtest/gtest.h>
#include <Unittests/unittests_common.hh>
#include <iostream>
namespace {
class OpenMeshSplitTriangleMesh : public OpenMeshBase {
protected:
// This function is called before each test is run
virtual void SetUp() {
// Do some initial stuff with the member data here...
}
// This function is called after all tests are through
virtual void TearDown() {
// Do some final stuff with the member data here...
}
// Member already defined in OpenMeshBase
//Mesh mesh_;
};
/*
* ====================================================================
* Define tests below
* ====================================================================
*/
/* splits a face that has a property in a triangle mesh with split_copy
* the property should be copied to the new faces
*/
TEST_F(OpenMeshSplitTriangleMesh, Split_Triangle_Mesh_1_4) {
mesh_.clear();
mesh_.request_vertex_status();
mesh_.request_edge_status();
mesh_.request_face_status();
// Add some vertices
Mesh::VertexHandle vhandle[6];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(3, 0, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(4, 1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(2,-1, 0));
// Add three faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
Mesh::FaceHandle to_split = mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
/* Test setup:
*
* edge x => halfedge x/x+1
* i.e. edge 0 => halfedge 0/1
*
* 0 --4--- 2 ------ 4
* \ / \ /
* 0 0 2 6 2 /
* \ / 1 \ /
* 1 ---8--- 3
* \ /
* \ 3 /
* \ /
* \ /
* 5
*/
EXPECT_EQ(4u, mesh_.n_faces());
// split face with new vertex
mesh_.split(to_split);
mesh_.garbage_collection();
EXPECT_EQ(10u, mesh_.n_faces());
}
}