remove python bindings references from Docs
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@@ -1,158 +0,0 @@
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##################################################
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# Getting Started
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##################################################
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from openmesh import *
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mesh = TriMesh()
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##################################################
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# Adding Items to a Mesh
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##################################################
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# add a a couple of vertices to the mesh
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vh0 = mesh.add_vertex(TriMesh.Point(0, 1, 0))
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vh1 = mesh.add_vertex(TriMesh.Point(1, 0, 0))
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vh2 = mesh.add_vertex(TriMesh.Point(2, 1, 0))
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vh3 = mesh.add_vertex(TriMesh.Point(0,-1, 0))
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vh4 = mesh.add_vertex(TriMesh.Point(2,-1, 0))
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# add a couple of faces to the mesh
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fh0 = mesh.add_face(vh0, vh1, vh2)
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fh1 = mesh.add_face(vh1, vh3, vh4)
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fh2 = mesh.add_face(vh0, vh3, vh1)
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# add another face to the mesh, this time using a list
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vh_list = [vh2, vh1, vh4]
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fh3 = mesh.add_face(vh_list)
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# 0 ==== 2
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# |\ 0 /|
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# | \ / |
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# |2 1 3|
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# | / \ |
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# |/ 1 \|
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# 3 ==== 4
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##################################################
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# Iterators
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##################################################
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# iterate over all vertices
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for vh in mesh.vertices():
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print vh.idx()
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# iterate over all halfedges
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for heh in mesh.halfedges():
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print heh.idx()
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# iterate over all edges
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for eh in mesh.edges():
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print eh.idx()
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# iterate over all faces
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for fh in mesh.faces():
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print fh.idx()
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##################################################
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# Circulators
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##################################################
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# iterate over all neighboring vertices
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for vh in mesh.vv(vh1):
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print vh.idx()
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# iterate over all incoming halfedges
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for heh in mesh.vih(vh1):
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print heh.idx()
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# iterate over all outgoing halfedges
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for heh in mesh.voh(vh1):
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print heh.idx()
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# iterate over all adjacent edges
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for eh in mesh.ve(vh1):
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print eh.idx()
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# iterate over all adjacent faces
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for fh in mesh.vf(vh1):
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print fh.idx()
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# iterate over the face's vertices
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for vh in mesh.fv(fh0):
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print vh.idx()
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# iterate over the face's halfedges
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for heh in mesh.fh(fh0):
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print heh.idx()
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# iterate over the face's edges
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for eh in mesh.fe(fh0):
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print eh.idx()
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# iterate over all edge-neighboring faces
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for fh in mesh.ff(fh0):
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print fh.idx()
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##################################################
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# Properties
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##################################################
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prop_handle = VPropHandle()
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mesh.add_property(prop_handle, "cogs")
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for vh in mesh.vertices():
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cog = TriMesh.Point(0,0,0)
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valence = 0
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for neighbor in mesh.vv(vh):
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cog += mesh.point(neighbor)
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valence += 1
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mesh.set_property(prop_handle, vh, cog / valence)
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mesh.remove_property(prop_handle)
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##################################################
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# Property Managers
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##################################################
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prop_man = VPropertyManager(mesh, "cogs")
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prop_man.set_range(mesh.vertices(), TriMesh.Point(0,0,0))
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for vh in mesh.vertices():
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valence = 0
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for neighbor in mesh.vv(vh):
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prop_man[vh] += mesh.point(neighbor)
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valence += 1
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prop_man[vh] /= valence
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##################################################
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# I/O
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##################################################
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mesh = TriMesh()
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read_mesh(mesh, "bunny.obj")
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# modify mesh ...
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write_mesh(mesh, "bunny.obj")
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mesh = TriMesh()
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mesh.request_halfedge_normals()
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mesh.request_vertex_normals()
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options = Options()
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options += Options.VertexNormal
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result = read_mesh(mesh, "bunny.obj", options)
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if result:
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print "everything worked"
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else:
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print "something went wrong"
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