Improved block for update_normals if properties don't exist. Documentation for update normals improved
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@575 fdac6126-5c0c-442c-9429-916003d36597
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@@ -184,9 +184,13 @@ void
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PolyMeshT<Kernel>::
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update_normals()
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{
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if (Kernel::has_face_normals()) update_face_normals();
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if (Kernel::has_vertex_normals()) update_vertex_normals();
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// Face normals are required to compute the vertex and the halfedge normals
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if (Kernel::has_face_normals() ) {
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update_face_normals();
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if (Kernel::has_vertex_normals() ) update_vertex_normals();
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if (Kernel::has_halfedge_normals()) update_halfedge_normals();
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}
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}
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@@ -205,16 +205,24 @@ public:
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*/
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//@{
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/** Calls update_face_normals() and update_vertex_normals() if
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these normals (i.e. the properties) exist */
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/** \brief Compute normals for all primitives
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*
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* Calls update_face_normals() , update_halfedge_normals() and update_vertex_normals() if
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* the normals (i.e. the properties) exist.
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*
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* \note Face normals are required to compute vertex and halfedge normals!
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*/
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void update_normals();
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/// Update normal for face _fh
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void update_normal(FaceHandle _fh)
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{ this->set_normal(_fh, calc_face_normal(_fh)); }
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/** Update normal vectors for all faces.
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\attention Needs the Attributes::Normal attribute for faces. */
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/** \brief Update normal vectors for all faces.
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*
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* \attention Needs the Attributes::Normal attribute for faces.
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* Call request_face_normals() before using it!
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*/
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void update_face_normals();
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/** Calculate normal vector for face _fh. */
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@@ -223,20 +231,36 @@ public:
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/** Calculate normal vector for face (_p0, _p1, _p2). */
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Normal calc_face_normal(const Point& _p0, const Point& _p1,
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const Point& _p2) const;
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// calculates the average of the vertices defining _fh
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/// calculates the average of the vertices defining _fh
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void calc_face_centroid(FaceHandle _fh, Point& _pt) const;
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/// Update normal for halfedge _heh
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void update_normal(HalfedgeHandle _heh, const double _feature_angle = 0.8)
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{ this->set_normal(_heh, calc_halfedge_normal(_heh)); }
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/** Update normal vectors for all halfedges.
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\attention Needs the Attributes::Normal attribute for faces. */
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/** \brief Update normal vectors for all halfedges.
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*
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* Uses the existing face normals to compute halfedge normals
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*
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* \note Face normals have to be computed first!
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*
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* \attention Needs the Attributes::Normal attribute for faces and halfedges.
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* Call request_face_normals() and request_halfedge_normals() before using it!
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*/
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void update_halfedge_normals(const double _feature_angle = 0.8);
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/** Calculate normal vector for halfedge _heh. */
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/** requires valid face normals!!! */
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virtual Normal calc_halfedge_normal(HalfedgeHandle _fh, const double _feature_angle = 0.8) const;
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/** \brief Calculate halfedge normal for one specific halfedge
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*
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* Calculate normal vector for halfedge _heh.
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*
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* \note Face normals have to be computed first!
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*
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* \attention Needs the Attributes::Normal attribute for faces and vertices.
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* Call request_face_normals() and request_halfedge_normals() before using it!
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*
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* @param _heh Handle of the halfedge
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*/
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virtual Normal calc_halfedge_normal(HalfedgeHandle _heh, const double _feature_angle = 0.8) const;
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/** identifies feature edges w.r.t. the minimal dihedral angle for feautre edges (in radians) */
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@@ -248,14 +272,28 @@ public:
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{ this->set_normal(_vh, calc_vertex_normal(_vh)); }
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/** \brief Update normal vectors for all vertices.
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Uses existing face normals to calculate new vertex normals.
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\attention Needs the Attributes::Normal attribute for faces and vertices. */
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*
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* Uses existing face normals to calculate new vertex normals.
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*
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* \note Face normals have to be computed first!
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*
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* \attention Needs the Attributes::Normal attribute for faces and vertices.
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* Call request_face_normals() and request_vertex_normals() before using it!
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*/
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void update_vertex_normals();
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/** Calculate normal vector for vertex _vh by averaging normals
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of adjacent faces. Face normals have to be computed first.
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\attention Needs the Attributes::Normal attribute for faces. */
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/** \brief Calculate vertex normal for one specific vertex
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*
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* Calculate normal vector for vertex _vh by averaging normals
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* of adjacent faces.
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*
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* \note Face normals have to be computed first!
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*
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* \attention Needs the Attributes::Normal attribute for faces and vertices.
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* Call request_face_normals() and request_vertex_normals() before using it!
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*
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* @param _vh Handle of the vertex
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*/
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Normal calc_vertex_normal(VertexHandle _vh) const;
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/** Different methods for calculation of the normal at _vh:
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