Added a test to check if we can continue to iterate from end after adding more vertices.
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1296 fdac6126-5c0c-442c-9429-916003d36597
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@@ -139,6 +139,81 @@ TEST_F(OpenMeshIterators, VertexIterStartPosition) {
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}
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/*
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* Small VertexIterator Test to check if we can continue from the end after adding vertices
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*/
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TEST_F(OpenMeshIterators, VertexIterContinueAfterEnd) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Add a double vertex property
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OpenMesh::VPropHandleT<int> intHandle;
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EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
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mesh_.add_property(intHandle,"intProp");
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// Initialize existing properties:
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int i = 0;
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for (Mesh::VertexIter v_it = mesh_.vertices_begin(); v_it != mesh_.vertices_end() ; ++ v_it) {
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mesh_.property(intHandle,*v_it) = i;
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++i;
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}
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// Check property
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EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
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// Remember old end iterator
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Mesh::VertexIter old_end = mesh_.vertices_end();
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// Set properties to perform test
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for ( unsigned int j = 0 ; j < 4 ; ++j ) {
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OpenMesh::VertexHandle vh = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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mesh_.property(intHandle,vh) = i;
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++i;
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}
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// Reset to first expected value
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i = 4;
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for ( Mesh::VertexIter test = old_end ; test != mesh_.vertices_end() ; ++test ) {
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EXPECT_EQ( mesh_.property(intHandle,*test) , i);
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++i;
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}
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}
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/*
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* Small EdgeIterator Test
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*/
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