diff --git a/src/Unittests/unittests_common.hh b/src/Unittests/unittests_common.hh index 0d095701..4142faac 100644 --- a/src/Unittests/unittests_common.hh +++ b/src/Unittests/unittests_common.hh @@ -9,6 +9,9 @@ #ifdef TEST_CUSTOM_TRAITS #include +#elif defined(TEST_DOUBLE_TRAITS) +struct CustomTraits : public OpenMesh::DefaultTraitsDouble { +}; #else struct CustomTraits : public OpenMesh::DefaultTraits { }; diff --git a/src/Unittests/unittests_read_write_OBJ.cc b/src/Unittests/unittests_read_write_OBJ.cc index caa903f4..c779daa0 100644 --- a/src/Unittests/unittests_read_write_OBJ.cc +++ b/src/Unittests/unittests_read_write_OBJ.cc @@ -325,9 +325,16 @@ TEST_F(OpenMeshReadWriteOBJ, LoadObjWithMaterial) { EXPECT_TRUE(fh.is_valid()) << "fh should be valid"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(128/255.0, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(fh)[3] ) << "Wrong vertex color at vertex 0 component 3"; +#else EXPECT_EQ(128, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(128, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(128, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2"; +#endif mesh_.release_face_colors(); } @@ -385,6 +392,24 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; + +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; @@ -400,6 +425,7 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) { EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif mesh_.release_vertex_colors(); } @@ -424,6 +450,23 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; @@ -439,6 +482,7 @@ TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) { EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif mesh_.release_vertex_colors(); diff --git a/src/Unittests/unittests_read_write_OFF.cc b/src/Unittests/unittests_read_write_OFF.cc index 0a9684ed..1f26647c 100644 --- a/src/Unittests/unittests_read_write_OFF.cc +++ b/src/Unittests/unittests_read_write_OFF.cc @@ -60,8 +60,13 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) { mesh_.add_vertex( Mesh::Point(0,1,1) ); mesh_.add_vertex( Mesh::Point(1,0,1) ); +#ifdef TEST_DOUBLE_TRAITS + // using the default color type Vec4f from DefaultTraitsDouble in Traits.hh + Mesh::Color testColor(255/255.0, 128/255.0, 64/255.0, 1.0); +#else // using the default color type Vec3uc from DefaultTraits in Traits.hh Mesh::Color testColor(255, 128, 64); +#endif // setting colors (different from black) for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) @@ -71,7 +76,10 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) { int count = 0; for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) { Mesh::Color color = mesh_.color(*vit); - if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] ) + bool wrong_color = false; + for (size_t i = 0; i < color.size(); ++i) + wrong_color = wrong_color || (color[i] != testColor[i]); + if (wrong_color) ++ count; } @@ -87,7 +95,10 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadVertexColorsToAndFromOFFFile) { count = 0; for (Mesh::VertexIter vit = mesh_.vertices_begin(), vitend = mesh_.vertices_end(); vit != vitend; ++vit) { Mesh::Color color = mesh_.color(*vit); - if ( color[0] != testColor[0] || color[1] != testColor[1] || color[2] != testColor[2] ) + bool wrong_color = false; + for (size_t i = 0; i < color.size(); ++i) + wrong_color = wrong_color || (color[i] != testColor[i]); + if (wrong_color) ++ count; } @@ -123,21 +134,39 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadFloatVertexColorsToAndFromOFFFile) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(opt.vertex_has_normal()) << "Wrong user opt are returned!"; EXPECT_FALSE(opt.vertex_has_texcoord()) << "Wrong user opt are returned!"; @@ -179,21 +208,39 @@ TEST_F(OpenMeshReadWriteOFF, WriteAndReadBinaryFloatVertexColorsToAndFromOFFFile EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(opt.vertex_has_normal()) << "Wrong user opt are returned!"; EXPECT_FALSE(opt.vertex_has_texcoord()) << "Wrong user opt are returned!"; diff --git a/src/Unittests/unittests_read_write_OM.cc b/src/Unittests/unittests_read_write_OM.cc index 9b4b96d1..e138f4cd 100644 --- a/src/Unittests/unittests_read_write_OM.cc +++ b/src/Unittests/unittests_read_write_OM.cc @@ -118,21 +118,39 @@ TEST_F(OpenMeshReadWriteOM, LoadSimpleOMWithVertexColors) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; @@ -203,9 +221,15 @@ TEST_F(OpenMeshReadWriteOM, WriteTriangleVertexIntegerColor) { Mesh::VertexHandle v3 = mesh.add_vertex(Mesh::Point(0.0,0.0,1.0)); mesh.add_face(v1,v2,v3); +#ifdef TEST_DOUBLE_TRAITS + Mesh::Color c1 = Mesh::Color(0,0,123/255.0,1.0), + c2 = Mesh::Color(21/255.0,0,0,1.0), + c3 = Mesh::Color(0,222/255.0,0,1.0); +#else Mesh::Color c1 = Mesh::Color(0,0,123), c2 = Mesh::Color(21,0,0), c3 = Mesh::Color(0,222,0); +#endif mesh.set_color(v1,c1); mesh.set_color(v2,c2); @@ -234,9 +258,20 @@ TEST_F(OpenMeshReadWriteOM, WriteTriangleVertexIntegerColor) { EXPECT_EQ(Mesh::Point(0.0,1.0,0.0) , cmpMesh.point(v2)) << "Wrong coordinates at vertex 1"; EXPECT_EQ(Mesh::Point(0.0,0.0,1.0) , cmpMesh.point(v3)) << "Wrong coordinates at vertex 2"; +#ifdef TEST_DOUBLE_TRAITS + // OM file format does not support writing colors as float. They are stored as unsigned character. + // Thus, the values will not be exactly equal. + for (size_t i = 0; i < c1.size(); ++i) + { + EXPECT_FLOAT_EQ(c1[i] , cmpMesh.color(v1)[i]) << "Wrong colors at coordinate " << i << " of vertex 0"; + EXPECT_FLOAT_EQ(c2[i] , cmpMesh.color(v2)[i]) << "Wrong colors at coordinate " << i << " of vertex 1"; + EXPECT_FLOAT_EQ(c3[i] , cmpMesh.color(v3)[i]) << "Wrong colors at coordinate " << i << " of vertex 2"; + } +#else EXPECT_EQ(c1 , cmpMesh.color(v1)) << "Wrong colors at vertex 0"; EXPECT_EQ(c2 , cmpMesh.color(v2)) << "Wrong colors at vertex 1"; EXPECT_EQ(c3 , cmpMesh.color(v3)) << "Wrong colors at vertex 2"; +#endif //clean up cmpMesh.release_vertex_colors(); @@ -570,7 +605,15 @@ TEST_F(OpenMeshReadWriteOM, WriteSplitTriangleEdgeIntProperty) { EXPECT_EQ(Mesh::Point(1.0,0.0,0.0) , cmpMesh.point(v1)) << "Wrong coordinates at vertex 0"; EXPECT_EQ(Mesh::Point(0.0,1.0,0.0) , cmpMesh.point(v2)) << "Wrong coordinates at vertex 1"; EXPECT_EQ(Mesh::Point(0.0,0.0,1.0) , cmpMesh.point(v3)) << "Wrong coordinates at vertex 2"; - EXPECT_EQ(c , cmpMesh.point(v4)) << "Wrong coordinates at vertex 3"; + +#ifdef TEST_DOUBLE_TRAITS + // TODO: should it be possible to read and write double precision exactly? + EXPECT_FLOAT_EQ(c[0] , cmpMesh.point(v4)[0]) << "Wrong coordinate 0 at vertex 4"; + EXPECT_FLOAT_EQ(c[1] , cmpMesh.point(v4)[1]) << "Wrong coordinate 1 at vertex 4"; + EXPECT_FLOAT_EQ(c[2] , cmpMesh.point(v4)[2]) << "Wrong coordinate 2 at vertex 4"; +#else + EXPECT_EQ(c , cmpMesh.point(v4)) << "Wrong coordinates at vertex 4"; +#endif EXPECT_EQ(value1 , cmpMesh.property(prop,e1)) << "Wrong property at edge 0"; EXPECT_EQ(value2 , cmpMesh.property(prop,e2)) << "Wrong property at edge 1"; @@ -746,7 +789,15 @@ TEST_F(OpenMeshReadWriteOM, WriteSplitTriangleStatusProperties) { EXPECT_EQ(Mesh::Point(1.0,0.0,0.0) , cmpMesh.point(v0)) << "Wrong coordinates at vertex 0"; EXPECT_EQ(Mesh::Point(0.0,1.0,0.0) , cmpMesh.point(v1)) << "Wrong coordinates at vertex 1"; EXPECT_EQ(Mesh::Point(0.0,0.0,1.0) , cmpMesh.point(v2)) << "Wrong coordinates at vertex 2"; + +#ifdef TEST_DOUBLE_TRAITS + // TODO: should it be possible to read and write double precision exactly? + EXPECT_FLOAT_EQ(c[0] , cmpMesh.point(v3)[0]) << "Wrong coordinate 0 at vertex 3"; + EXPECT_FLOAT_EQ(c[1] , cmpMesh.point(v3)[1]) << "Wrong coordinate 1 at vertex 3"; + EXPECT_FLOAT_EQ(c[2] , cmpMesh.point(v3)[2]) << "Wrong coordinate 2 at vertex 3"; +#else EXPECT_EQ(c , cmpMesh.point(v3)) << "Wrong coordinates at vertex 3"; +#endif for (auto vh : cmpMesh.all_vertices()) { diff --git a/src/Unittests/unittests_read_write_PLY.cc b/src/Unittests/unittests_read_write_PLY.cc index e587625d..9cb614d7 100644 --- a/src/Unittests/unittests_read_write_PLY.cc +++ b/src/Unittests/unittests_read_write_PLY.cc @@ -147,21 +147,39 @@ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithVertexColors) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; @@ -190,21 +208,39 @@ TEST_F(OpenMeshReadWritePLY, LoadPLYFromMeshLabWithVertexColors) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; @@ -242,21 +278,39 @@ TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithVertexColors) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; @@ -294,21 +348,39 @@ TEST_F(OpenMeshReadWritePLY, WriteAndReadPLYWithFloatVertexColors) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; @@ -348,21 +420,39 @@ TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithFloatVertexColors) { EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_FLOAT_EQ(0.0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_FLOAT_EQ(1.0, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#else EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0"; EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1"; - EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; + EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; - EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0"; + EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1"; EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; @@ -905,6 +995,23 @@ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithFaceColors) { EXPECT_EQ(18u, mesh_.n_edges()) << "The number of loaded edges is not correct!"; EXPECT_EQ(12u, mesh_.n_faces()) << "The number of loaded faces is not correct!"; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; + EXPECT_FLOAT_EQ(117/255.0, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; + EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; + + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3"; + EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3"; + EXPECT_FLOAT_EQ(135/255.0, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3"; + + EXPECT_FLOAT_EQ(163/255.0, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4"; + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4"; + EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4"; + + EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; + EXPECT_FLOAT_EQ(140/255.0, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; +#else EXPECT_EQ(107, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; EXPECT_EQ(117, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; EXPECT_EQ(177, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; @@ -920,6 +1027,7 @@ TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithFaceColors) { EXPECT_EQ(255, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; EXPECT_EQ(140, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; EXPECT_EQ(107, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!"; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!"; @@ -995,21 +1103,39 @@ TEST_F(OpenMeshReadWritePLY, WriteAndReadPLYWithFaceColors) { EXPECT_EQ(18u, mesh_.n_edges()) << "The number of loaded edges is not correct: " << outFileName; EXPECT_EQ(12u, mesh_.n_faces()) << "The number of loaded faces is not correct: " << outFileName; - EXPECT_EQ(107, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0: " << outFileName; - EXPECT_EQ(117, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0: " << outFileName; - EXPECT_EQ(177, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0: " << outFileName; +#ifdef TEST_DOUBLE_TRAITS + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; + EXPECT_FLOAT_EQ(117/255.0, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; + EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; - EXPECT_EQ(107, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3: " << outFileName; - EXPECT_EQ(255, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3: " << outFileName; - EXPECT_EQ(135, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3: " << outFileName; + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3"; + EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3"; + EXPECT_FLOAT_EQ(135/255.0, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3"; - EXPECT_EQ(163, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4: " << outFileName; - EXPECT_EQ(107, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4: " << outFileName; - EXPECT_EQ(177, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4: " << outFileName; + EXPECT_FLOAT_EQ(163/255.0, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4"; + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4"; + EXPECT_FLOAT_EQ(177/255.0, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4"; - EXPECT_EQ(255, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7: " << outFileName; - EXPECT_EQ(140, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7: " << outFileName; - EXPECT_EQ(107, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7: " << outFileName; + EXPECT_FLOAT_EQ(255/255.0, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; + EXPECT_FLOAT_EQ(140/255.0, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; + EXPECT_FLOAT_EQ(107/255.0, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; +#else + EXPECT_EQ(107, mesh_.color(mesh_.face_handle(0))[0] ) << "Wrong face color at face 0"; + EXPECT_EQ(117, mesh_.color(mesh_.face_handle(0))[1] ) << "Wrong face color at face 0"; + EXPECT_EQ(177, mesh_.color(mesh_.face_handle(0))[2] ) << "Wrong face color at face 0"; + + EXPECT_EQ(107, mesh_.color(mesh_.face_handle(3))[0] ) << "Wrong face color at face 3"; + EXPECT_EQ(255, mesh_.color(mesh_.face_handle(3))[1] ) << "Wrong face color at face 3"; + EXPECT_EQ(135, mesh_.color(mesh_.face_handle(3))[2] ) << "Wrong face color at face 3"; + + EXPECT_EQ(163, mesh_.color(mesh_.face_handle(4))[0] ) << "Wrong face color at face 4"; + EXPECT_EQ(107, mesh_.color(mesh_.face_handle(4))[1] ) << "Wrong face color at face 4"; + EXPECT_EQ(177, mesh_.color(mesh_.face_handle(4))[2] ) << "Wrong face color at face 4"; + + EXPECT_EQ(255, mesh_.color(mesh_.face_handle(7))[0] ) << "Wrong face color at face 7"; + EXPECT_EQ(140, mesh_.color(mesh_.face_handle(7))[1] ) << "Wrong face color at face 7"; + EXPECT_EQ(107, mesh_.color(mesh_.face_handle(7))[2] ) << "Wrong face color at face 7"; +#endif EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned: " << outFileName; EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned: " << outFileName;