applied fix for bad or missing vertex tex coords
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@@ -363,7 +363,7 @@ write(std::ostream& _out, BaseExporter& _be, Options _opt, std::streamsize _prec
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{
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// write vertex texture coordinate index
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if (_opt.check(Options::VertexTexCoord))
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_out << texMap[_be.texcoord(vh)];
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_out << texMap[_be.texcoord(vhandles[j])];
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}
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// write vertex normal index
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