Fixed some windows scalar conversion warnings
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@@ -161,7 +161,7 @@ PolyMeshT<Kernel>::calc_face_normal_impl(FaceHandle, PointIsNot3DTag) const
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assert(false);
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assert(false);
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Normal normal;
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Normal normal;
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vectorize(normal,0);
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vectorize(normal,Scalar(0.0));
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return normal;
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return normal;
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}
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}
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@@ -229,7 +229,7 @@ PolyMeshT<Kernel>::calc_face_normal_impl(const Point&, const Point&, const Point
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assert(false);
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assert(false);
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Normal normal;
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Normal normal;
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vectorize(normal,0);
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vectorize(normal,Scalar(0.0));
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return normal;
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return normal;
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}
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}
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@@ -241,7 +241,7 @@ PolyMeshT<Kernel>::
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calc_face_centroid(FaceHandle _fh) const
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calc_face_centroid(FaceHandle _fh) const
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{
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{
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Point _pt;
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Point _pt;
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vectorize(_pt, 0);
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vectorize(_pt, Scalar(0.0));
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Scalar valence = 0.0;
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Scalar valence = 0.0;
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for (ConstFaceVertexIter cfv_it = this->cfv_iter(_fh); cfv_it.is_valid(); ++cfv_it, valence += 1.0)
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for (ConstFaceVertexIter cfv_it = this->cfv_iter(_fh); cfv_it.is_valid(); ++cfv_it, valence += 1.0)
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{
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{
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@@ -404,7 +404,7 @@ template <class Kernel>
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void PolyMeshT<Kernel>::
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void PolyMeshT<Kernel>::
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calc_vertex_normal_fast(VertexHandle _vh, Normal& _n) const
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calc_vertex_normal_fast(VertexHandle _vh, Normal& _n) const
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{
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{
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vectorize(_n, 0.0);
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vectorize(_n,Scalar(0.0));
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for (ConstVertexFaceIter vf_it = this->cvf_iter(_vh); vf_it.is_valid(); ++vf_it)
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for (ConstVertexFaceIter vf_it = this->cvf_iter(_vh); vf_it.is_valid(); ++vf_it)
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_n += this->normal(*vf_it);
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_n += this->normal(*vf_it);
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}
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}
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@@ -414,7 +414,7 @@ template <class Kernel>
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void PolyMeshT<Kernel>::
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void PolyMeshT<Kernel>::
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calc_vertex_normal_correct(VertexHandle _vh, Normal& _n) const
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calc_vertex_normal_correct(VertexHandle _vh, Normal& _n) const
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{
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{
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vectorize(_n, 0.0);
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vectorize(_n, Scalar(0.0));
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ConstVertexIHalfedgeIter cvih_it = this->cvih_iter(_vh);
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ConstVertexIHalfedgeIter cvih_it = this->cvih_iter(_vh);
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if (! cvih_it.is_valid() )
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if (! cvih_it.is_valid() )
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{//don't crash on isolated vertices
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{//don't crash on isolated vertices
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