Split up unit tests into multiple compile units.
Added mesh_cast unit test. git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@958 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
431
src/Unittests/unittests_add_face.cc
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431
src/Unittests/unittests_add_face.cc
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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#include <iostream>
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namespace {
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class OpenMeshAddFaceTriangleMesh : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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class OpenMeshAddFacePolyMesh : public OpenMeshBasePoly {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/* Adds two triangles to a tri mesh
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*/
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TEST_F(OpenMeshAddFaceTriangleMesh, AddTrianglesToTrimesh) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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}
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/* Adds a quad to a trimesh (should be triangulated afterwards)
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*/
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TEST_F(OpenMeshAddFaceTriangleMesh, AddQuadToTrimesh) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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}
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/* Adds a cube to a trimesh
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*/
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TEST_F(OpenMeshAddFaceTriangleMesh, CreateTriangleMeshCube) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[8];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1));
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vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1));
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vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1));
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vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1));
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vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1));
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vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1));
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vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1));
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// Add six faces to form a cube
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[4]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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//
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//
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// 3 ======== 2
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// / /|
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// / / | z
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// 0 ======== 1 | |
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// | | | | y
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// | 7 | 6 | /
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// | | / | /
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// | |/ |/
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// 4 ======== 5 -------> x
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//
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// Check setup
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EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
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EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
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}
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/* Adds a quite strange configuration to the mesh
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*/
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TEST_F(OpenMeshAddFaceTriangleMesh, CreateStrangeConfig) {
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Mesh::VertexHandle vh[7];
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Mesh::FaceHandle fh[4];
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//
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// 2 x-----------x 1
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// \ /
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// \ /
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// \ /
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// \ /
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// \ /
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// 0 x ---x 6
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// /|\ |
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// / | \ |
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// / | \ |
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// / | \|
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// x----x x
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// 3 4 5
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//
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//
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//
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// Add vertices
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vh[0] = mesh_.add_vertex (Mesh::Point (0, 0, 0));
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vh[1] = mesh_.add_vertex (Mesh::Point (1, 1, 1));
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vh[2] = mesh_.add_vertex (Mesh::Point (2, 2, 2));
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vh[3] = mesh_.add_vertex (Mesh::Point (3, 3, 3));
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vh[4] = mesh_.add_vertex (Mesh::Point (4, 4, 4));
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vh[5] = mesh_.add_vertex (Mesh::Point (5, 5, 5));
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vh[6] = mesh_.add_vertex (Mesh::Point (6, 6, 6));
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mesh_.add_face( vh[0], vh[1], vh[2] );
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mesh_.add_face( vh[0], vh[3], vh[4] );
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mesh_.add_face( vh[0], vh[5], vh[6] );
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// non-manifold!
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mesh_.add_face( vh[3], vh[0], vh[4] );
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// Check setup
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EXPECT_EQ(7u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(4u, mesh_.n_faces() ) << "Wrong number of faces";
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}
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/* Adds a quad to a polymesh (should be a quad afterwards)
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*/
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TEST_F(OpenMeshAddFacePolyMesh, AddQuadToPolymesh) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(PolyMesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(PolyMesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(PolyMesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(PolyMesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | |
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// | |
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// | |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(1u, mesh_.n_faces() ) << "Wrong number of faces";
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}
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/* Adds a cube to a polymesh
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*/
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TEST_F(OpenMeshAddFacePolyMesh, CreatePolyMeshCube) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[8];
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vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
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vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
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vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
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vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
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vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
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vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
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vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
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vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
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// Add six faces to form a cube
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[4]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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//
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//
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// 3 ======== 2
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// / /|
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// / / | z
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// 0 ======== 1 | |
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// | | | | y
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// | 7 | 6 | /
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// | | / | /
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// | |/ |/
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// 4 ======== 5 -------> x
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//
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// Check setup
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EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges";
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EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
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}
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}
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