Split up unit tests into multiple compile units.
Added mesh_cast unit test. git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@958 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
616
src/Unittests/unittests_delete_face.cc
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616
src/Unittests/unittests_delete_face.cc
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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#include <iostream>
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namespace {
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class OpenMeshDeleteFaceTriangleMesh : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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class OpenMeshDeleteFacePolyMesh : public OpenMeshBasePoly {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/* Adds a cube to a trimesh and then deletes half of the faces
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* It does not request edge status!
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*/
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TEST_F(OpenMeshDeleteFaceTriangleMesh, DeleteHalfTriangleMeshCubeNoEdgeStatus) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[8];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1));
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vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1));
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vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1));
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vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1));
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vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1));
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vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1));
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vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1));
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// Add six faces to form a cube
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[4]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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//
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//
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// 3 ======== 2
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// / /|
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// / / | z
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// 0 ======== 1 | |
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// | | | | y
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// | 7 | 6 | /
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// | | / | /
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// | |/ |/
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// 4 ======== 5 -------> x
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//
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// Check setup
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EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
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EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
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// =====================================================
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// Now we delete half of the mesh
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// =====================================================
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mesh_.request_face_status();
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mesh_.request_vertex_status();
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mesh_.request_halfedge_status();
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const size_t n_face_to_delete = mesh_.n_faces()/2;
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// Check the variable
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EXPECT_EQ(6u, n_face_to_delete ) << "Wrong number of faces to delete";
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for(size_t i = 0; i < n_face_to_delete; i++)
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mesh_.delete_face(mesh_.face_handle(int(i)));
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// =====================================================
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// Check config afterwards
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// =====================================================
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EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
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EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
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EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
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// =====================================================
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// Cleanup and recheck
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// =====================================================
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mesh_.garbage_collection();
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EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
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EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
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EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
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}
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/* Adds a cube to a trimesh and then deletes half of the faces
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*/
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TEST_F(OpenMeshDeleteFaceTriangleMesh, DeleteHalfTriangleMeshCubeWithEdgeStatus) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[8];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(-1, -1, 1));
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vhandle[1] = mesh_.add_vertex(Mesh::Point( 1, -1, 1));
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vhandle[2] = mesh_.add_vertex(Mesh::Point( 1, 1, 1));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(-1, 1, 1));
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vhandle[4] = mesh_.add_vertex(Mesh::Point(-1, -1, -1));
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vhandle[5] = mesh_.add_vertex(Mesh::Point( 1, -1, -1));
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vhandle[6] = mesh_.add_vertex(Mesh::Point( 1, 1, -1));
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vhandle[7] = mesh_.add_vertex(Mesh::Point(-1, 1, -1));
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// Add six faces to form a cube
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[4]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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//=======================
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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//
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//
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// 3 ======== 2
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// / /|
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// / / | z
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// 0 ======== 1 | |
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// | | | | y
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// | 7 | 6 | /
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// | | / | /
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// | |/ |/
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// 4 ======== 5 -------> x
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//
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// Check setup
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EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges";
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EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces";
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// =====================================================
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// Now we delete half of the mesh
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// =====================================================
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mesh_.request_face_status();
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mesh_.request_vertex_status();
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mesh_.request_edge_status();
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mesh_.request_halfedge_status();
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const size_t n_face_to_delete = mesh_.n_faces()/2;
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// Check the variable
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EXPECT_EQ(6u, n_face_to_delete ) << "Wrong number of faces to delete";
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for(size_t i = 0; i < n_face_to_delete; i++)
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mesh_.delete_face(mesh_.face_handle(int(i)));
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// =====================================================
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// Check config afterwards
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// =====================================================
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EXPECT_EQ(18u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
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EXPECT_EQ(36u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
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EXPECT_EQ(12u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
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// =====================================================
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// Cleanup and recheck
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// =====================================================
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mesh_.garbage_collection();
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EXPECT_EQ(13u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
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EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
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EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
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}
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/* Adds a cube to a polymesh
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* And delete half of it.
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* Does not request edge status
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*/
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TEST_F(OpenMeshDeleteFacePolyMesh, DeleteteHalfPolyMeshCubeWithoutEdgeStatus) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[8];
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vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
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vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
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vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
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vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
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vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
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vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
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vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
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vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
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// Add six faces to form a cube
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[4]);
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face_vhandles.push_back(vhandle[5]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[5]);
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face_vhandles.push_back(vhandle[6]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[6]);
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face_vhandles.push_back(vhandle[7]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[7]);
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face_vhandles.push_back(vhandle[4]);
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mesh_.add_face(face_vhandles);
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// Test setup:
|
||||
//
|
||||
//
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||||
// 3 ======== 2
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||||
// / /|
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||||
// / / | z
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||||
// 0 ======== 1 | |
|
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// | | | | y
|
||||
// | 7 | 6 | /
|
||||
// | | / | /
|
||||
// | |/ |/
|
||||
// 4 ======== 5 -------> x
|
||||
//
|
||||
|
||||
// Check setup
|
||||
EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges";
|
||||
EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
|
||||
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
|
||||
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
|
||||
|
||||
// =====================================================
|
||||
// Now we delete half of the mesh
|
||||
// =====================================================
|
||||
mesh_.request_face_status();
|
||||
mesh_.request_vertex_status();
|
||||
mesh_.request_halfedge_status();
|
||||
const size_t n_face_to_delete = mesh_.n_faces()/2;
|
||||
|
||||
// Check the variable
|
||||
EXPECT_EQ(3u, n_face_to_delete ) << "Wrong number of faces to delete";
|
||||
|
||||
for(size_t i = 0; i < n_face_to_delete; i++)
|
||||
mesh_.delete_face(mesh_.face_handle(int(i)));
|
||||
|
||||
// =====================================================
|
||||
// Check config afterwards
|
||||
// =====================================================
|
||||
|
||||
EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
|
||||
EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
|
||||
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
|
||||
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
|
||||
|
||||
// =====================================================
|
||||
// Cleanup and recheck
|
||||
// =====================================================
|
||||
mesh_.garbage_collection();
|
||||
|
||||
EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
|
||||
EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection";
|
||||
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
|
||||
EXPECT_EQ(3u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
|
||||
|
||||
}
|
||||
|
||||
/* Adds a cube to a polymesh
|
||||
* And delete half of it.
|
||||
*/
|
||||
TEST_F(OpenMeshDeleteFacePolyMesh, DeleteteHalfPolyMeshCubeWithEdgeStatus) {
|
||||
|
||||
mesh_.clear();
|
||||
|
||||
// Add some vertices
|
||||
Mesh::VertexHandle vhandle[8];
|
||||
vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
|
||||
vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
|
||||
vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
|
||||
vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
|
||||
vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
|
||||
vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
|
||||
vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
|
||||
vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
|
||||
|
||||
// Add six faces to form a cube
|
||||
std::vector<Mesh::VertexHandle> face_vhandles;
|
||||
|
||||
face_vhandles.clear();
|
||||
face_vhandles.push_back(vhandle[0]);
|
||||
face_vhandles.push_back(vhandle[1]);
|
||||
face_vhandles.push_back(vhandle[2]);
|
||||
face_vhandles.push_back(vhandle[3]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
face_vhandles.clear();
|
||||
face_vhandles.push_back(vhandle[7]);
|
||||
face_vhandles.push_back(vhandle[6]);
|
||||
face_vhandles.push_back(vhandle[5]);
|
||||
face_vhandles.push_back(vhandle[4]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
face_vhandles.clear();
|
||||
face_vhandles.push_back(vhandle[1]);
|
||||
face_vhandles.push_back(vhandle[0]);
|
||||
face_vhandles.push_back(vhandle[4]);
|
||||
face_vhandles.push_back(vhandle[5]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
face_vhandles.clear();
|
||||
face_vhandles.push_back(vhandle[2]);
|
||||
face_vhandles.push_back(vhandle[1]);
|
||||
face_vhandles.push_back(vhandle[5]);
|
||||
face_vhandles.push_back(vhandle[6]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
face_vhandles.clear();
|
||||
face_vhandles.push_back(vhandle[3]);
|
||||
face_vhandles.push_back(vhandle[2]);
|
||||
face_vhandles.push_back(vhandle[6]);
|
||||
face_vhandles.push_back(vhandle[7]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
face_vhandles.clear();
|
||||
face_vhandles.push_back(vhandle[0]);
|
||||
face_vhandles.push_back(vhandle[3]);
|
||||
face_vhandles.push_back(vhandle[7]);
|
||||
face_vhandles.push_back(vhandle[4]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
|
||||
// Test setup:
|
||||
//
|
||||
//
|
||||
// 3 ======== 2
|
||||
// / /|
|
||||
// / / | z
|
||||
// 0 ======== 1 | |
|
||||
// | | | | y
|
||||
// | 7 | 6 | /
|
||||
// | | / | /
|
||||
// | |/ |/
|
||||
// 4 ======== 5 -------> x
|
||||
//
|
||||
|
||||
// Check setup
|
||||
EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges";
|
||||
EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges";
|
||||
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
|
||||
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
|
||||
|
||||
// =====================================================
|
||||
// Now we delete half of the mesh
|
||||
// =====================================================
|
||||
mesh_.request_face_status();
|
||||
mesh_.request_vertex_status();
|
||||
mesh_.request_edge_status();
|
||||
mesh_.request_halfedge_status();
|
||||
const size_t n_face_to_delete = mesh_.n_faces()/2;
|
||||
|
||||
// Check the variable
|
||||
EXPECT_EQ(3u, n_face_to_delete ) << "Wrong number of faces to delete";
|
||||
|
||||
for(size_t i = 0; i < n_face_to_delete; i++)
|
||||
mesh_.delete_face(mesh_.face_handle(int(i)));
|
||||
|
||||
// =====================================================
|
||||
// Check config afterwards
|
||||
// =====================================================
|
||||
|
||||
EXPECT_EQ(12u, mesh_.n_edges() ) << "Wrong number of Edges after marking as deleted";
|
||||
EXPECT_EQ(24u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after marking as deleted";
|
||||
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after marking as deleted";
|
||||
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces after marking as deleted";
|
||||
|
||||
// =====================================================
|
||||
// Cleanup and recheck
|
||||
// =====================================================
|
||||
mesh_.garbage_collection();
|
||||
|
||||
EXPECT_EQ(10u, mesh_.n_edges() ) << "Wrong number of Edges after garbage collection";
|
||||
EXPECT_EQ(20u, mesh_.n_halfedges() ) << "Wrong number of HalfEdges after garbage collection";
|
||||
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices after garbage collection";
|
||||
EXPECT_EQ(3u, mesh_.n_faces() ) << "Wrong number of faces after garbage collection";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user