Split up unit tests into multiple compile units.
Added mesh_cast unit test. git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@958 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
599
src/Unittests/unittests_property.cc
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599
src/Unittests/unittests_property.cc
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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namespace {
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class OpenMeshProperties : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/* Creates a double property and checks if it works
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*/
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TEST_F(OpenMeshProperties, VertexPropertyCheckDouble) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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// Add a double vertex property
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OpenMesh::VPropHandleT<double> doubleHandle;
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EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") );
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mesh_.add_property(doubleHandle,"doubleProp");
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EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp"));
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// Fill property
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double index = 0.0;
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for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
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mesh_.property(doubleHandle,*v_it) = index;
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index += 1.0;
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}
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// Check if it is ok.
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Mesh::VertexIter v_it = mesh_.vertices_begin();
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EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 0.0 ) << "Invalid double value for vertex 0";
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++v_it;
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EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 1.0 ) << "Invalid double value for vertex 1";
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++v_it;
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EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 2.0 ) << "Invalid double value for vertex 2";
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++v_it;
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EXPECT_EQ( mesh_.property(doubleHandle,*v_it) , 3.0 ) << "Invalid double value for vertex 3";
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// Try to get the stl iterators:
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std::vector<double>::iterator it=mesh_.property(doubleHandle).data_vector().begin();
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std::vector<double>::iterator end=mesh_.property(doubleHandle).data_vector().end();
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EXPECT_EQ( *it , 0.0 ) << "Invalid double value for vertex 0";
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++it;
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EXPECT_EQ( *it , 1.0 ) << "Invalid double value for vertex 1";
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++it;
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EXPECT_EQ( *it , 2.0 ) << "Invalid double value for vertex 2";
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++it;
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EXPECT_EQ( *it , 3.0 ) << "Invalid double value for vertex 3";
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++it;
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EXPECT_EQ( it, end ) << "End iterator not mathing!";
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}
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/* Creates a bool property and checks if it works
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*/
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TEST_F(OpenMeshProperties, VertexPropertyCheckBool) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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// Add a double vertex property
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OpenMesh::VPropHandleT<bool> boolHandle;
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EXPECT_FALSE( mesh_.get_property_handle(boolHandle,"boolProp") );
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mesh_.add_property(boolHandle,"boolProp");
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EXPECT_TRUE(mesh_.get_property_handle(boolHandle,"boolProp"));
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// Fill property
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bool current = true;
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for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
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mesh_.property(boolHandle,*v_it) = current;
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current = !current;
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}
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// Check if it is ok.
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Mesh::VertexIter v_it = mesh_.vertices_begin();
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EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 0";
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++v_it;
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EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 1";
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++v_it;
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EXPECT_TRUE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 2";
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++v_it;
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EXPECT_FALSE( mesh_.property(boolHandle,*v_it) ) << "Invalid bool value for vertex 3";
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// Try to get the stl iterators:
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std::vector<bool>::iterator it=mesh_.property(boolHandle).data_vector().begin();
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std::vector<bool>::iterator end=mesh_.property(boolHandle).data_vector().end();
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EXPECT_TRUE( *it ) << "Invalid bool value for vertex 0";
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++it;
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EXPECT_FALSE( *it ) << "Invalid bool value for vertex 1";
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++it;
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EXPECT_TRUE( *it ) << "Invalid bool value for vertex 2";
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++it;
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EXPECT_FALSE( *it ) << "Invalid bool value for vertex 3";
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++it;
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EXPECT_EQ( it, end ) << "End iterator not mathing!";
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}
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/* Creates an int property and checks if it the copy operation works
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*/
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TEST_F(OpenMeshProperties, VertexPropertyCopypropertiesInt) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
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// Add two faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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// Test setup:
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// 1 === 2
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// | / |
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// | / |
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// | / |
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// 0 === 3
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// Check setup
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EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
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EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
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// Add a double vertex property
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OpenMesh::VPropHandleT<int> intHandle;
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EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
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mesh_.add_property(intHandle,"intProp");
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EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
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// Fill property
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for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
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mesh_.property(intHandle,*v_it) = v_it->idx();
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}
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// Check if property it is ok.
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Mesh::VertexIter v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0";
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++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1";
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++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2";
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++v_it;
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EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3";
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3";
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++v_it;
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//===========================================================
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// Copy from vertex 1 to 0, with skipping build in properties
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//===========================================================
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mesh_.copy_all_properties(vhandle[1], vhandle[0]);
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
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++v_it;
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
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EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
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//===========================================================
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// Copy from vertex 2 to 3, including build in properties
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//===========================================================
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mesh_.copy_all_properties(vhandle[2], vhandle[3], true);
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// Check vertex positions
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
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++v_it;
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EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
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++v_it;
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EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
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EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
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EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
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++v_it;
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v_it = mesh_.vertices_begin();
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
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EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
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EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
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}
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/*
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* Checking for deleted flags of halfedge and edge handles
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*
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* Checks if after deleting a face, all halfedges and edges are arked as deleted as well
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*/
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TEST_F(OpenMeshProperties, CheckStatusPropertiesHalfedgeEdgeAllDeleted) {
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mesh_.clear();
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mesh_.request_vertex_status();
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mesh_.request_face_status();
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mesh_.request_halfedge_status();
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mesh_.request_edge_status();
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// Define positions
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Mesh::Point p1 = Mesh::Point(0, 0, 0);
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Mesh::Point p2 = Mesh::Point(0, 1, 0);
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Mesh::Point p3 = Mesh::Point(1, 1, 0);
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Mesh::Point p4 = Mesh::Point(0, 0, 1);
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// Add some vertices
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Mesh::VertexHandle vh1 = mesh_.add_vertex(p1);
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Mesh::VertexHandle vh2 = mesh_.add_vertex(p2);
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Mesh::VertexHandle vh3 = mesh_.add_vertex(p3);
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Mesh::VertexHandle vh4 = mesh_.add_vertex(p4);
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// Add some faces
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Mesh::FaceHandle f1 = mesh_.add_face(vh1,vh3,vh2);
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Mesh::FaceHandle f2 = mesh_.add_face(vh1,vh2,vh4);
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Mesh::FaceHandle f3 = mesh_.add_face(vh2,vh3,vh4);
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Mesh::FaceHandle f4 = mesh_.add_face(vh3,vh1,vh4);
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// delete all faces
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mesh_.delete_face(f1);
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mesh_.delete_face(f2);
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mesh_.delete_face(f3);
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mesh_.delete_face(f4);
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for( Mesh::ConstHalfedgeIter he_it = mesh_.halfedges_begin(); he_it != mesh_.halfedges_end(); ++he_it)
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{
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EXPECT_TRUE( mesh_.status(mesh_.edge_handle(*he_it)).deleted() ) << "Edge not deleted";
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EXPECT_TRUE( mesh_.status(*he_it).deleted() ) << "Halfedge not deleted";
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}
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}
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/*
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* Copy properties from one mesh to another
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*
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*/
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TEST_F(OpenMeshProperties, CopyAllPropertiesVertexAfterRemoveOfProperty) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
|
||||
vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
|
||||
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
|
||||
|
||||
// Add two faces
|
||||
std::vector<Mesh::VertexHandle> face_vhandles;
|
||||
|
||||
face_vhandles.push_back(vhandle[2]);
|
||||
face_vhandles.push_back(vhandle[1]);
|
||||
face_vhandles.push_back(vhandle[0]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
face_vhandles.clear();
|
||||
|
||||
face_vhandles.push_back(vhandle[2]);
|
||||
face_vhandles.push_back(vhandle[0]);
|
||||
face_vhandles.push_back(vhandle[3]);
|
||||
mesh_.add_face(face_vhandles);
|
||||
|
||||
// Test setup:
|
||||
// 1 === 2
|
||||
// | / |
|
||||
// | / |
|
||||
// | / |
|
||||
// 0 === 3
|
||||
|
||||
// Check setup
|
||||
EXPECT_EQ(4u, mesh_.n_vertices() ) << "Wrong number of vertices";
|
||||
EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
|
||||
|
||||
// Add a double vertex property
|
||||
OpenMesh::VPropHandleT<double> doubleHandle;
|
||||
|
||||
EXPECT_FALSE( mesh_.get_property_handle(doubleHandle,"doubleProp") );
|
||||
|
||||
mesh_.add_property(doubleHandle,"doubleProp");
|
||||
|
||||
EXPECT_TRUE(mesh_.get_property_handle(doubleHandle,"doubleProp"));
|
||||
|
||||
// Add a double vertex property
|
||||
OpenMesh::VPropHandleT<int> intHandle;
|
||||
|
||||
EXPECT_FALSE( mesh_.get_property_handle(intHandle,"intProp") );
|
||||
|
||||
mesh_.add_property(intHandle,"intProp");
|
||||
|
||||
EXPECT_TRUE(mesh_.get_property_handle(intHandle,"intProp"));
|
||||
|
||||
// Now remove the double property again.
|
||||
mesh_.remove_property(doubleHandle);
|
||||
|
||||
// Fill int property
|
||||
for ( Mesh::VertexIter v_it = mesh_.vertices_begin() ; v_it != mesh_.vertices_end(); ++v_it ) {
|
||||
mesh_.property(intHandle,*v_it) = v_it->idx();
|
||||
}
|
||||
|
||||
// Check if property it is ok.
|
||||
Mesh::VertexIter v_it = mesh_.vertices_begin();
|
||||
EXPECT_EQ( 0, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3";
|
||||
|
||||
// Check vertex positions
|
||||
v_it = mesh_.vertices_begin();
|
||||
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1";
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2";
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3";
|
||||
++v_it;
|
||||
|
||||
//===========================================================
|
||||
// Copy from vertex 1 to 0, with skipping build in properties
|
||||
//===========================================================
|
||||
mesh_.copy_all_properties(vhandle[1], vhandle[0]);
|
||||
|
||||
// Check vertex positions
|
||||
v_it = mesh_.vertices_begin();
|
||||
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
|
||||
++v_it;
|
||||
|
||||
v_it = mesh_.vertices_begin();
|
||||
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
|
||||
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
|
||||
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
|
||||
EXPECT_EQ( 3, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
|
||||
|
||||
//===========================================================
|
||||
// Copy from vertex 2 to 3, including build in properties
|
||||
//===========================================================
|
||||
mesh_.copy_all_properties(vhandle[2], vhandle[3], true);
|
||||
|
||||
// Check vertex positions
|
||||
v_it = mesh_.vertices_begin();
|
||||
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 0 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 0 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 0 after copy";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 1 after copy";
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 1 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 1 after copy";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 2 after copy";
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 2 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 2 after copy";
|
||||
++v_it;
|
||||
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[0] ) << "Invalid x position for vertex 3 after copy";
|
||||
EXPECT_EQ( 1, mesh_.point(*v_it)[1] ) << "Invalid y position for vertex 3 after copy";
|
||||
EXPECT_EQ( 0, mesh_.point(*v_it)[2] ) << "Invalid z position for vertex 3 after copy";
|
||||
++v_it;
|
||||
|
||||
v_it = mesh_.vertices_begin();
|
||||
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 0 after copy"; ++v_it;
|
||||
EXPECT_EQ( 1, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 1 after copy"; ++v_it;
|
||||
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 2 after copy"; ++v_it;
|
||||
EXPECT_EQ( 2, mesh_.property(intHandle,*v_it) ) << "Invalid int value for vertex 3 after copy";
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user