Split up unit tests into multiple compile units.
Added mesh_cast unit test. git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@958 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
295
src/Unittests/unittests_read_write_OBJ.cc
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295
src/Unittests/unittests_read_write_OBJ.cc
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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namespace {
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class OpenMeshReadWriteOBJ : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/*
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* Just load a obj file of a cube
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*/
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TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJ) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.obj");
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EXPECT_TRUE(ok) << "Unable to load cube-minimal.obj";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a obj file of a cube and checks the halfedge and vertex normals
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*/
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TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckHalfEdgeAndVertexNormals) {
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mesh_.clear();
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mesh_.request_halfedge_normals();
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mesh_.request_vertex_normals();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexNormal;
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std::string file_name = "cube-minimal.obj";
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
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///////////////////////////////////////////////
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//check vertex normals
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong vertex normal at vertex 0 component 0";
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EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong vertex normal at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong vertex normal at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong vertex normal at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong vertex normal at vertex 3 component 1";
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EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong vertex normal at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong vertex normal at vertex 4 component 0";
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EXPECT_EQ(-1, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong vertex normal at vertex 4 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong vertex normal at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong vertex normal at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong vertex normal at vertex 7 component 1";
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EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong vertex normal at vertex 7 component 2";
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///////////////////////////////////////////////
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//check halfedge normals
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[0] ) << "Wrong halfedge normal at halfedge 0 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(0))[1] ) << "Wrong halfedge normal at halfedge 0 component 1";
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EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(0))[2] ) << "Wrong halfedge normal at halfedge 0 component 2";
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EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(10))[0] ) << "Wrong halfedge normal at halfedge 10 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[1] ) << "Wrong halfedge normal at halfedge 10 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(10))[2] ) << "Wrong halfedge normal at halfedge 10 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[0] ) << "Wrong halfedge normal at halfedge 19 component 0";
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EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(19))[1] ) << "Wrong halfedge normal at halfedge 19 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(19))[2] ) << "Wrong halfedge normal at halfedge 19 component 2";
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EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(24))[0] ) << "Wrong halfedge normal at halfedge 24 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[1] ) << "Wrong halfedge normal at halfedge 24 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(24))[2] ) << "Wrong halfedge normal at halfedge 24 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[0] ) << "Wrong halfedge normal at halfedge 30 component 0";
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EXPECT_EQ(-1, mesh_.normal(mesh_.halfedge_handle(30))[1] ) << "Wrong halfedge normal at halfedge 30 component 1";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(30))[2] ) << "Wrong halfedge normal at halfedge 30 component 2";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[0] ) << "Wrong halfedge normal at halfedge 35 component 0";
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EXPECT_EQ(0, mesh_.normal(mesh_.halfedge_handle(35))[1] ) << "Wrong halfedge normal at halfedge 35 component 1";
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EXPECT_EQ(1, mesh_.normal(mesh_.halfedge_handle(35))[2] ) << "Wrong halfedge normal at halfedge 35 component 2";
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mesh_.release_vertex_normals();
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mesh_.release_halfedge_normals();
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}
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/*
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* Just load a obj file and set vertex color option before loading
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*/
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TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJForceVertexColorsAlthoughNotAvailable) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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std::string file_name = "cube-minimal.obj";
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
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}
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/*
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* Just load a obj file of a cube and checks the halfedge texCoords
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*/
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TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJCheckTexCoords) {
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mesh_.clear();
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mesh_.request_halfedge_texcoords2D();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::FaceTexCoord;
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std::string file_name = "cube-minimal-texCoords.obj";
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[0] ) << "Wrong texCoord at halfedge 0 component 0";
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EXPECT_EQ(1, mesh_.texcoord2D(mesh_.halfedge_handle(0))[1] ) << "Wrong texCoord at halfedge 0 component 1";
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EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[0] ) << "Wrong texCoord at halfedge 1 component 0";
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EXPECT_EQ(3, mesh_.texcoord2D(mesh_.halfedge_handle(10))[1] ) << "Wrong texCoord at halfedge 1 component 1";
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EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[0] ) << "Wrong texCoord at halfedge 4 component 0";
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EXPECT_EQ(6, mesh_.texcoord2D(mesh_.halfedge_handle(19))[1] ) << "Wrong texCoord at halfedge 4 component 1";
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EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[0] ) << "Wrong texCoord at halfedge 7 component 0";
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EXPECT_EQ(7, mesh_.texcoord2D(mesh_.halfedge_handle(24))[1] ) << "Wrong texCoord at halfedge 7 component 1";
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EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[0] ) << "Wrong texCoord at halfedge 9 component 0";
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EXPECT_EQ(9, mesh_.texcoord2D(mesh_.halfedge_handle(30))[1] ) << "Wrong texCoord at halfedge 9 component 1";
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EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[0] ) << "Wrong texCoord at halfedge 11 component 0";
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EXPECT_EQ(12, mesh_.texcoord2D(mesh_.halfedge_handle(35))[1] ) << "Wrong texCoord at halfedge 11 component 1";
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mesh_.release_halfedge_texcoords2D();
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}
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/*
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* Just load a obj file of a square with a material
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*/
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TEST_F(OpenMeshReadWriteOBJ, LoadObjWithMaterial) {
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mesh_.clear();
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mesh_.request_face_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::FaceColor;
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std::string file_name = "square_material.obj";
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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OpenMesh::FaceHandle fh = mesh_.face_handle(mesh_.halfedge_handle(0));
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EXPECT_TRUE(fh.is_valid()) << "fh should be valid";
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EXPECT_EQ(128, mesh_.color(fh)[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(128, mesh_.color(fh)[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(128, mesh_.color(fh)[2] ) << "Wrong vertex color at vertex 0 component 2";
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mesh_.release_face_colors();
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}
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/*
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* Just load a obj file of a cube with vertex colors defined directly after the vertex definitions
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*/
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TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAfterVertices) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-after-vertex-definition.obj",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-after-vertex-definition.obj";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a obj file of a cube with vertex colors defined as separate lines
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*/
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TEST_F(OpenMeshReadWriteOBJ, LoadSimpleOBJWithVertexColorsAsVCLines) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertex-colors-as-vc-lines.obj",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertex-colors-as-vc-lines.obj";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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mesh_.release_vertex_colors();
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}
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}
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