Split up unit tests into multiple compile units.
Added mesh_cast unit test. git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@958 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
442
src/Unittests/unittests_read_write_PLY.cc
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442
src/Unittests/unittests_read_write_PLY.cc
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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namespace {
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class OpenMeshReadWritePLY : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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// Do some initial stuff with the member data here...
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/*
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* Just load a point file in ply format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshReadWritePLY, LoadSimplePointPLYFileWithBadEncoding) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudBadEncoding.ply");
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EXPECT_TRUE(ok) << "Unable to load pointCloudBadEncoding.ply";
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EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a point file in ply format and count whether
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* the right number of entities has been loaded.
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*/
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TEST_F(OpenMeshReadWritePLY, LoadSimplePointPLYFileWithGoodEncoding) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "pointCloudGoodEncoding.ply");
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EXPECT_TRUE(ok) << "Unable to load pointCloudGoodEncoding.ply";
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EXPECT_EQ(10u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(0u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(0u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a ply
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*/
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TEST_F(OpenMeshReadWritePLY, LoadSimplePLY) {
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mesh_.clear();
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal.ply");
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EXPECT_TRUE(ok) << "Unable to load cube-minimal.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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}
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/*
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* Just load a ply file and set vertex color option before loading
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*/
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TEST_F(OpenMeshReadWritePLY, LoadSimplePLYForceVertexColorsAlthoughNotAvailable) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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std::string file_name = "cube-minimal.ply";
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, file_name,options);
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EXPECT_TRUE(ok) << file_name;
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(36u , mesh_.n_halfedges()) << "The number of loaded halfedges is not correct!";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
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}
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/*
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* Just load a ply file of a cube with vertex colors
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*/
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TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithVertexColors) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-vertexColors.ply",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-vertexColors.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a ply file of a cube with vertex colors
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*/
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TEST_F(OpenMeshReadWritePLY, LoadPLYFromMeshLabWithVertexColors) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options);
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EXPECT_TRUE(ok) << "Unable to load meshlab.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
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mesh_.release_vertex_colors();
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}
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/*
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* Just read and write a binary ply file of a cube with vertex colors
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*/
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TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithVertexColors) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options);
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EXPECT_TRUE(ok) << "Unable to load meshlab.ply";
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options += OpenMesh::IO::Options::Binary;
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ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_binary.ply",options);
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EXPECT_TRUE(ok) << "Unable to write meshlab_binary.ply";
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mesh_.clear();
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ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_binary.ply",options);
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EXPECT_TRUE(ok) << "Unable to load meshlab_binary.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
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mesh_.release_vertex_colors();
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}
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/*
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* Just read and write a ply file of a cube with float vertex colors
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*/
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TEST_F(OpenMeshReadWritePLY, WriteAndReadPLYWithFloatVertexColors) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options);
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EXPECT_TRUE(ok) << "Unable to load meshlab.ply";
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options += OpenMesh::IO::Options::ColorFloat;
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ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_float.ply",options);
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EXPECT_TRUE(ok) << "Unable to write meshlab_float.ply";
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mesh_.clear();
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ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_float.ply",options);
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EXPECT_TRUE(ok) << "Unable to load meshlab_float.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.color_is_float()) << "Wrong user options are returned!";
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mesh_.release_vertex_colors();
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}
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/*
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* Just read and write a binary ply file of a cube with float vertex colors
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*/
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TEST_F(OpenMeshReadWritePLY, WriteAndReadBinaryPLYWithFloatVertexColors) {
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mesh_.clear();
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mesh_.request_vertex_colors();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexColor;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "meshlab.ply",options);
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EXPECT_TRUE(ok) << "Unable to load meshlab.ply";
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options += OpenMesh::IO::Options::ColorFloat;
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options += OpenMesh::IO::Options::Binary;
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ok = OpenMesh::IO::write_mesh(mesh_, "meshlab_binary_float.ply",options);
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EXPECT_TRUE(ok) << "Unable to write meshlab_binary_float.ply";
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mesh_.clear();
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ok = OpenMesh::IO::read_mesh(mesh_, "meshlab_binary_float.ply",options);
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EXPECT_TRUE(ok) << "Unable to load meshlab_binary_float.ply";
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EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
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EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
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EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(0))[2] ) << "Wrong vertex color at vertex 0 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[0] ) << "Wrong vertex color at vertex 3 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(3))[1] ) << "Wrong vertex color at vertex 3 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(3))[2] ) << "Wrong vertex color at vertex 3 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(4))[2] ) << "Wrong vertex color at vertex 4 component 2";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
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EXPECT_EQ(0, mesh_.color(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
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EXPECT_EQ(255, mesh_.color(mesh_.vertex_handle(7))[2] ) << "Wrong vertex color at vertex 7 component 2";
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EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
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EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.vertex_has_color()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.color_is_float()) << "Wrong user options are returned!";
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EXPECT_TRUE(options.is_binary()) << "Wrong user options are returned!";
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mesh_.release_vertex_colors();
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}
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/*
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* Just load a ply file of a cube with vertex texCoords
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*/
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TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithTexCoords) {
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mesh_.clear();
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mesh_.request_vertex_texcoords2D();
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OpenMesh::IO::Options options;
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options += OpenMesh::IO::Options::VertexTexCoord;
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bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-texCoords.ply",options);
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EXPECT_TRUE(ok) << "Unable to load cube-minimal-texCoords.ply";
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|
||||
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
||||
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
||||
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
||||
|
||||
EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[0] ) << "Wrong vertex color at vertex 0 component 0";
|
||||
EXPECT_EQ(10, mesh_.texcoord2D(mesh_.vertex_handle(0))[1] ) << "Wrong vertex color at vertex 0 component 1";
|
||||
|
||||
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[0] ) << "Wrong vertex color at vertex 2 component 0";
|
||||
EXPECT_EQ(6, mesh_.texcoord2D(mesh_.vertex_handle(2))[1] ) << "Wrong vertex color at vertex 2 component 1";
|
||||
|
||||
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[0] ) << "Wrong vertex color at vertex 4 component 0";
|
||||
EXPECT_EQ(9, mesh_.texcoord2D(mesh_.vertex_handle(4))[1] ) << "Wrong vertex color at vertex 4 component 1";
|
||||
|
||||
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[0] ) << "Wrong vertex color at vertex 7 component 0";
|
||||
EXPECT_EQ(12, mesh_.texcoord2D(mesh_.vertex_handle(7))[1] ) << "Wrong vertex color at vertex 7 component 1";
|
||||
|
||||
|
||||
EXPECT_FALSE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
||||
EXPECT_TRUE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
||||
EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
|
||||
|
||||
mesh_.release_vertex_texcoords2D();
|
||||
}
|
||||
|
||||
/*
|
||||
* Just load a ply with normals, ascii mode
|
||||
*/
|
||||
TEST_F(OpenMeshReadWritePLY, LoadSimplePLYWithNormals) {
|
||||
|
||||
mesh_.clear();
|
||||
|
||||
mesh_.request_vertex_normals();
|
||||
|
||||
OpenMesh::IO::Options options;
|
||||
options += OpenMesh::IO::Options::VertexNormal;
|
||||
|
||||
bool ok = OpenMesh::IO::read_mesh(mesh_, "cube-minimal-normals.ply", options);
|
||||
|
||||
EXPECT_TRUE(ok) << "Unable to load cube-minimal-normals.ply";
|
||||
|
||||
EXPECT_EQ(8u , mesh_.n_vertices()) << "The number of loaded vertices is not correct!";
|
||||
EXPECT_EQ(18u , mesh_.n_edges()) << "The number of loaded edges is not correct!";
|
||||
EXPECT_EQ(12u , mesh_.n_faces()) << "The number of loaded faces is not correct!";
|
||||
|
||||
EXPECT_TRUE(options.vertex_has_normal()) << "Wrong user options are returned!";
|
||||
EXPECT_FALSE(options.vertex_has_texcoord()) << "Wrong user options are returned!";
|
||||
EXPECT_FALSE(options.vertex_has_color()) << "Wrong user options are returned!";
|
||||
|
||||
|
||||
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[0] ) << "Wrong normal at vertex 0 component 0";
|
||||
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(0))[1] ) << "Wrong normal at vertex 0 component 1";
|
||||
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(0))[2] ) << "Wrong normal at vertex 0 component 2";
|
||||
|
||||
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(3))[0] ) << "Wrong normal at vertex 3 component 0";
|
||||
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[1] ) << "Wrong normal at vertex 3 component 1";
|
||||
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(3))[2] ) << "Wrong normal at vertex 3 component 2";
|
||||
|
||||
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[0] ) << "Wrong normal at vertex 4 component 0";
|
||||
EXPECT_EQ(0, mesh_.normal(mesh_.vertex_handle(4))[1] ) << "Wrong normal at vertex 4 component 1";
|
||||
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(4))[2] ) << "Wrong normal at vertex 4 component 2";
|
||||
|
||||
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[0] ) << "Wrong normal at vertex 7 component 0";
|
||||
EXPECT_EQ(1, mesh_.normal(mesh_.vertex_handle(7))[1] ) << "Wrong normal at vertex 7 component 1";
|
||||
EXPECT_EQ(2, mesh_.normal(mesh_.vertex_handle(7))[2] ) << "Wrong normal at vertex 7 component 2";
|
||||
|
||||
mesh_.release_vertex_normals();
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user