Smoother Update, added function to respect feature vertices/lines/edges on the Mesh
Function skip_features() Defaults to false git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@86 fdac6126-5c0c-442c-9429-916003d36597
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@@ -1,35 +1,35 @@
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//=============================================================================
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//
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// OpenMesh
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// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
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// www.openmesh.org
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//
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//-----------------------------------------------------------------------------
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//
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// License
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, version 2.1.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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//-----------------------------------------------------------------------------
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//
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//
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// $Revision$
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// $Date$
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//
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//
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//=============================================================================
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/** \file SmootherT.cc
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*/
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//=============================================================================
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@@ -58,7 +58,8 @@ namespace Smoother {
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template <class Mesh>
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SmootherT<Mesh>::
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SmootherT(Mesh& _mesh)
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: mesh_(_mesh)
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: mesh_(_mesh),
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skip_features_(false)
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{
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// request properties
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mesh_.request_vertex_status();
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@@ -151,9 +152,33 @@ set_active_vertices()
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bool active;
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for (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)
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{
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active = ((nothing_selected || mesh_.status(v_it).selected())
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&& !mesh_.is_boundary(v_it)
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&& !mesh_.status(v_it).locked());
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active = ((nothing_selected || mesh_.status(v_it).selected())
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&& !mesh_.is_boundary(v_it)
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&& !mesh_.status(v_it).locked());
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if ( skip_features_ ) {
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active = active && !mesh_.status(v_it).feature();
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typename Mesh::VertexOHalfedgeIter voh_it(mesh_,v_it);
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for ( ; voh_it ; ++voh_it ) {
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// If the edge is a feature edge, skip the current vertex while smoothing
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if ( mesh_.status(mesh_.edge_handle(voh_it.handle())).feature() )
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active = false;
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typename Mesh::FaceHandle fh1 = mesh_.face_handle(voh_it.handle() );
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typename Mesh::FaceHandle fh2 = mesh_.face_handle(mesh_.opposite_halfedge_handle(voh_it.handle() ) );
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// If one of the faces is a feature, lock current vertex
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if ( fh1.is_valid() && mesh_.status( fh1 ).feature() )
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active = false;
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if ( fh2.is_valid() && mesh_.status( fh2 ).feature() )
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active = false;
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}
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}
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mesh_.property(is_active_, v_it) = active;
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}
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@@ -212,7 +237,7 @@ set_relative_local_error(Scalar _err)
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{
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if (!mesh_.vertices_empty())
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{
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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v_end(mesh_.vertices_end());
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@@ -315,14 +340,14 @@ void
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SmootherT<Mesh>::
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project_to_tangent_plane()
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{
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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v_end(mesh_.vertices_end());
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// Normal should be a vector type. In some environment a vector type
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// is different from point type, e.g. OpenSG!
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typename Mesh::Normal translation, normal;
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for (; v_it != v_end; ++v_it)
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for (; v_it != v_end; ++v_it)
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{
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if (is_active(v_it))
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{
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@@ -345,14 +370,14 @@ void
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SmootherT<Mesh>::
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local_error_check()
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{
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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v_end(mesh_.vertices_end());
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typename Mesh::Normal translation;
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typename Mesh::Scalar s;
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for (; v_it != v_end; ++v_it)
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for (; v_it != v_end; ++v_it)
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{
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if (is_active(v_it))
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{
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@@ -379,10 +404,10 @@ void
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SmootherT<Mesh>::
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move_points()
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{
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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typename Mesh::VertexIter v_it(mesh_.vertices_begin()),
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v_end(mesh_.vertices_end());
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for (; v_it != v_end; ++v_it)
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for (; v_it != v_end; ++v_it)
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if (is_active(v_it))
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mesh_.set_point(v_it, mesh_.property(new_positions_, v_it));
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}
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