Smoother Update, added function to respect feature vertices/lines/edges on the Mesh

Function skip_features()
Defaults to false

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@86 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2009-03-19 13:57:44 +00:00
parent 81d26755d2
commit c55b06644d
2 changed files with 107 additions and 71 deletions

View File

@@ -1,35 +1,35 @@
//=============================================================================
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//
// OpenMesh
// Copyright (C) 2003 by Computer Graphics Group, RWTH Aachen
// www.openmesh.org
//
//-----------------------------------------------------------------------------
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.1.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//
// License
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, version 2.1.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------
//
//
// $Revision$
// $Date$
//
//
//=============================================================================
/** \file SmootherT.hh
*/
//=============================================================================
@@ -58,7 +58,7 @@ namespace Smoother {
//== CLASS DEFINITION =========================================================
/** Base class for smoothing algorithms.
*/
*/
template <class Mesh>
class SmootherT : private Utils::Noncopyable
{
@@ -71,30 +71,34 @@ public:
typedef typename Mesh::EdgeHandle EdgeHandle;
// initialize smoother
enum Component {
enum Component {
Tangential, ///< Smooth tangential direction
Normal, ///< Smooth normal direction
Tangential_and_Normal ///< Smooth tangential and normal direction
};
enum Continuity {
C0,
C1,
C2
enum Continuity {
C0,
C1,
C2
};
public:
// constructor & destructor
/** \brief constructor & destructor
*
* @param _mesh Reference to the mesh
*/
SmootherT( Mesh& _mesh );
virtual ~SmootherT();
public:
/// Initialize smoother
/// \param _comp Determine component to smooth
/// \param _cont
/** Initialize smoother
* \param _comp Determine component to smooth
* \param _cont Determine Continuity
*/
void initialize(Component _comp, Continuity _cont);
@@ -105,6 +109,12 @@ public:
void disable_local_error_check();
//@}
/** \brief enable or disable feature handling
*
* @param _state true : If features are selected on the mesh, they will be left unmodified\n
* false : Features will be ignored
*/
void skip_features( bool _state ){ skip_features_ = _state; };
/// Do _n smoothing iterations
virtual void smooth(unsigned int _n);
@@ -122,7 +132,7 @@ private:
void project_to_tangent_plane();
void local_error_check();
void move_points();
protected:
@@ -149,7 +159,7 @@ protected:
void set_new_position(VertexHandle _vh, const Point& _p)
{ mesh_.property(new_positions_, _vh) = _p; }
bool is_active(VertexHandle _vh) const
bool is_active(VertexHandle _vh) const
{ return mesh_.property(is_active_, _vh); }
Component component() const { return component_; }
@@ -158,6 +168,7 @@ protected:
protected:
Mesh& mesh_;
bool skip_features_;
private: