Smoother Update, added function to respect feature vertices/lines/edges on the Mesh

Function skip_features()
Defaults to false

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@86 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Jan Möbius
2009-03-19 13:57:44 +00:00
parent 81d26755d2
commit c55b06644d
2 changed files with 107 additions and 71 deletions

View File

@@ -58,7 +58,8 @@ namespace Smoother {
template <class Mesh>
SmootherT<Mesh>::
SmootherT(Mesh& _mesh)
: mesh_(_mesh)
: mesh_(_mesh),
skip_features_(false)
{
// request properties
mesh_.request_vertex_status();
@@ -154,6 +155,30 @@ set_active_vertices()
active = ((nothing_selected || mesh_.status(v_it).selected())
&& !mesh_.is_boundary(v_it)
&& !mesh_.status(v_it).locked());
if ( skip_features_ ) {
active = active && !mesh_.status(v_it).feature();
typename Mesh::VertexOHalfedgeIter voh_it(mesh_,v_it);
for ( ; voh_it ; ++voh_it ) {
// If the edge is a feature edge, skip the current vertex while smoothing
if ( mesh_.status(mesh_.edge_handle(voh_it.handle())).feature() )
active = false;
typename Mesh::FaceHandle fh1 = mesh_.face_handle(voh_it.handle() );
typename Mesh::FaceHandle fh2 = mesh_.face_handle(mesh_.opposite_halfedge_handle(voh_it.handle() ) );
// If one of the faces is a feature, lock current vertex
if ( fh1.is_valid() && mesh_.status( fh1 ).feature() )
active = false;
if ( fh2.is_valid() && mesh_.status( fh2 ).feature() )
active = false;
}
}
mesh_.property(is_active_, v_it) = active;
}

View File

@@ -85,16 +85,20 @@ public:
public:
// constructor & destructor
/** \brief constructor & destructor
*
* @param _mesh Reference to the mesh
*/
SmootherT( Mesh& _mesh );
virtual ~SmootherT();
public:
/// Initialize smoother
/// \param _comp Determine component to smooth
/// \param _cont
/** Initialize smoother
* \param _comp Determine component to smooth
* \param _cont Determine Continuity
*/
void initialize(Component _comp, Continuity _cont);
@@ -105,6 +109,12 @@ public:
void disable_local_error_check();
//@}
/** \brief enable or disable feature handling
*
* @param _state true : If features are selected on the mesh, they will be left unmodified\n
* false : Features will be ignored
*/
void skip_features( bool _state ){ skip_features_ = _state; };
/// Do _n smoothing iterations
virtual void smooth(unsigned int _n);
@@ -158,6 +168,7 @@ protected:
protected:
Mesh& mesh_;
bool skip_features_;
private: