range check for vertex colors and normals in OBJ loader
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@@ -597,8 +597,14 @@ read(std::istream& _in, BaseImporter& _bi, Options& _opt)
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// Obj counts from 1 and not zero .. array counts from zero therefore -1
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vhandles.push_back(VertexHandle(value-1));
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faceVertices.push_back(VertexHandle(value-1));
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if (fileOptions.vertex_has_color() )
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_bi.set_color(vhandles.back(), colors[value-1]);
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if (fileOptions.vertex_has_color()) {
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if ((unsigned int)(value - 1) < colors.size()) {
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_bi.set_color(vhandles.back(), colors[value - 1]);
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}
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else {
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omerr() << "Error setting vertex color" << std::endl;
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}
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}
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break;
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case 1: // texture coord
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@@ -648,9 +654,13 @@ read(std::istream& _in, BaseImporter& _bi, Options& _opt)
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// Obj counts from 1 and not zero .. array counts from zero therefore -1
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if (fileOptions.vertex_has_normal() ) {
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assert(!vhandles.empty());
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assert((unsigned int)(value-1) < normals.size());
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_bi.set_normal(vhandles.back(), normals[value-1]);
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assert(!vhandles.empty());
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if ((unsigned int)(value - 1) < normals.size()) {
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_bi.set_normal(vhandles.back(), normals[value - 1]);
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}
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else {
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omerr() << "Error setting vertex normal" << std::endl;
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}
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}
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break;
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}
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