Merge branch 'fix_subdivision' into 'master'

Fix subdivision

See merge request OpenMesh/OpenMesh!248
This commit is contained in:
Jan Möbius
2020-02-03 19:01:16 +01:00
6 changed files with 454 additions and 106 deletions

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@@ -100,47 +100,38 @@ CatmullClarkT<MeshType,RealType>::subdivide( MeshType& _m , size_t _n , const bo
{ {
// Compute face centroid // Compute face centroid
FaceIter f_itr = _m.faces_begin(); for ( auto fh : _m.faces())
FaceIter f_end = _m.faces_end();
for ( ; f_itr != f_end; ++f_itr)
{ {
Point centroid; Point centroid;
_m.calc_face_centroid( *f_itr, centroid); _m.calc_face_centroid( fh, centroid);
_m.property( fp_pos_, *f_itr ) = centroid; _m.property( fp_pos_, fh ) = centroid;
} }
// Compute position for new (edge-) vertices and store them in the edge property // Compute position for new (edge-) vertices and store them in the edge property
EdgeIter e_itr = _m.edges_begin(); for ( auto eh : _m.edges())
EdgeIter e_end = _m.edges_end(); compute_midpoint( _m, eh, _update_points );
for ( ; e_itr != e_end; ++e_itr)
compute_midpoint( _m, *e_itr, _update_points );
// position updates activated? // position updates activated?
if(_update_points) if(_update_points)
{ {
// compute new positions for old vertices // compute new positions for old vertices
VertexIter v_itr = _m.vertices_begin(); for ( auto vh : _m.vertices())
VertexIter v_end = _m.vertices_end(); update_vertex( _m, vh );
for ( ; v_itr != v_end; ++v_itr)
update_vertex( _m, *v_itr );
// Commit changes in geometry // Commit changes in geometry
v_itr = _m.vertices_begin(); for ( auto vh : _m.vertices())
for ( ; v_itr != v_end; ++v_itr) _m.set_point(vh, _m.property( vp_pos_, vh ) );
_m.set_point(*v_itr, _m.property( vp_pos_, *v_itr ) );
} }
// Split each edge at midpoint stored in edge property ep_pos_; // Split each edge at midpoint stored in edge property ep_pos_;
// Attention! Creating new edges, hence make sure the loop ends correctly. // Attention! Creating new edges, hence make sure the loop ends correctly.
e_itr = _m.edges_begin(); for ( auto eh : _m.edges())
for ( ; e_itr != e_end; ++e_itr) split_edge( _m, eh );
split_edge( _m, *e_itr );
// Commit changes in topology and reconsitute consistency // Commit changes in topology and reconsitute consistency
// Attention! Creating new faces, hence make sure the loop ends correctly. // Attention! Creating new faces, hence make sure the loop ends correctly.
f_itr = _m.faces_begin(); for ( auto fh : _m.faces())
for ( ; f_itr != f_end; ++f_itr) split_face( _m, fh);
split_face( _m, *f_itr);
#if defined(_DEBUG) || defined(DEBUG) #if defined(_DEBUG) || defined(DEBUG)

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@@ -174,17 +174,15 @@ protected:
// edge property ep_pos_) in the vertex property vp_pos_; // edge property ep_pos_) in the vertex property vp_pos_;
// Attention! Creating new edges, hence make sure the loop ends correctly. // Attention! Creating new edges, hence make sure the loop ends correctly.
e_end = _m.edges_end(); for (auto eh : _m.edges())
for (eit=_m.edges_begin(); eit != e_end; ++eit) split_edge(_m, eh );
split_edge(_m, *eit );
// Commit changes in topology and reconsitute consistency // Commit changes in topology and reconsitute consistency
// Attention! Creating new faces, hence make sure the loop ends correctly. // Attention! Creating new faces, hence make sure the loop ends correctly.
f_end = _m.faces_end(); for (auto fh : _m.faces())
for (fit = _m.faces_begin(); fit != f_end; ++fit) split_face(_m, fh );
split_face(_m, *fit );
if(_update_points) { if(_update_points) {
// Commit changes in geometry // Commit changes in geometry

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@@ -57,43 +57,33 @@ protected: // SubdividerT interface
for (size_t iteration = 0; iteration < _n; ++iteration) { for (size_t iteration = 0; iteration < _n; ++iteration) {
is_original_vertex.set_range(_m.vertices_begin(), _m.vertices_end(), true); is_original_vertex.set_range(_m.vertices_begin(), _m.vertices_end(), true);
// Create vertices on edge midpoints // Create vertices on edge midpoints
for (typename mesh_t::EdgeIter it = _m.edges_begin(), end = _m.edges_end(); it != end; ++it) { for (auto eh : _m.edges()) {
EdgeHandle eh = *it;
VertexHandle new_vh = _m.new_vertex(_m.calc_edge_midpoint(eh)); VertexHandle new_vh = _m.new_vertex(_m.calc_edge_midpoint(eh));
edge_midpoint[eh] = new_vh; edge_midpoint[eh] = new_vh;
is_original_vertex[new_vh] = false; is_original_vertex[new_vh] = false;
} }
// Create new faces from original faces // Create new faces from original faces
for (typename mesh_t::FaceIter it = _m.faces_begin(), end = _m.faces_end(); it != end; ++it) { for (auto fh : _m.faces()) {
FaceHandle fh = *it;
std::vector<typename mesh_t::VertexHandle> new_corners; std::vector<typename mesh_t::VertexHandle> new_corners;
for (typename mesh_t::FaceEdgeIter it = _m.fe_begin(fh), end = _m.fe_end(fh); it != end; ++it) { for (auto eh : _m.fe_range(fh))
EdgeHandle eh = *it;
new_corners.push_back(edge_midpoint[eh]); new_corners.push_back(edge_midpoint[eh]);
}
_m.add_face(new_corners); _m.add_face(new_corners);
} }
// Create new faces from original vertices // Create new faces from original vertices
for (typename mesh_t::VertexIter it = _m.vertices_begin(), end = _m.vertices_end(); it != end; ++it) { for (auto vh : _m.vertices()) {
VertexHandle vh = *it;
if (is_original_vertex[vh]) { if (is_original_vertex[vh]) {
if (!_m.is_boundary(vh)) { if (!_m.is_boundary(vh)) {
std::vector<typename mesh_t::VertexHandle> new_corners; std::vector<typename mesh_t::VertexHandle> new_corners;
for (typename mesh_t::VertexEdgeIter it = _m.ve_begin(vh), end = _m.ve_end(vh); it != end; ++it) { for (auto eh : _m.ve_range(vh))
EdgeHandle eh = *it;
new_corners.push_back(edge_midpoint[eh]); new_corners.push_back(edge_midpoint[eh]);
}
std::reverse(new_corners.begin(), new_corners.end()); std::reverse(new_corners.begin(), new_corners.end());
_m.add_face(new_corners); _m.add_face(new_corners);
} }
} }
} }
for (typename mesh_t::VertexIter it = _m.vertices_begin(), end = _m.vertices_end(); it != end; ++it) { for (auto vh : _m.vertices())
VertexHandle vh = *it; if (is_original_vertex[vh])
if (is_original_vertex[vh]) {
_m.delete_vertex(vh); _m.delete_vertex(vh);
}
}
_m.garbage_collection(); _m.garbage_collection();
} }
_m.release_face_status(); _m.release_face_status();

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@@ -179,45 +179,38 @@ protected:
///TODO:Implement fixed positions ///TODO:Implement fixed positions
typename mesh_t::FaceIter fit, f_end;
typename mesh_t::EdgeIter eit, e_end;
typename mesh_t::VertexIter vit;
// Do _n subdivisions // Do _n subdivisions
for (size_t i=0; i < _n; ++i) for (size_t i=0; i < _n; ++i)
{ {
// This is an interpolating scheme, old vertices remain the same. // This is an interpolating scheme, old vertices remain the same.
typename mesh_t::VertexIter initialVerticesEnd = _m.vertices_end(); typename mesh_t::VertexIter initialVerticesEnd = _m.vertices_end();
for ( vit = _m.vertices_begin(); vit != initialVerticesEnd; ++vit) for ( auto vh : _m.vertices())
_m.property( vp_pos_, *vit ) = _m.point(*vit); _m.property( vp_pos_, vh ) = _m.point(vh);
// Compute position for new vertices and store them in the edge property // Compute position for new vertices and store them in the edge property
for (eit=_m.edges_begin(); eit != _m.edges_end(); ++eit) for (auto eh : _m.edges())
compute_midpoint( _m, *eit ); compute_midpoint( _m, eh);
// Split each edge at midpoint and store precomputed positions (stored in // Split each edge at midpoint and store precomputed positions (stored in
// edge property ep_pos_) in the vertex property vp_pos_; // edge property ep_pos_) in the vertex property vp_pos_;
// Attention! Creating new edges, hence make sure the loop ends correctly. // Attention! Creating new edges, hence make sure the loop ends correctly.
e_end = _m.edges_end(); for (auto eh : _m.edges())
for (eit=_m.edges_begin(); eit != e_end; ++eit) split_edge(_m, eh );
split_edge(_m, *eit );
// Commit changes in topology and reconsitute consistency // Commit changes in topology and reconsitute consistency
// Attention! Creating new faces, hence make sure the loop ends correctly. // Attention! Creating new faces, hence make sure the loop ends correctly.
f_end = _m.faces_end(); for (auto fh : _m.faces())
for (fit = _m.faces_begin(); fit != f_end; ++fit) split_face(_m, fh );
split_face(_m, *fit );
// Commit changes in geometry // Commit changes in geometry
for ( vit = /*initialVerticesEnd;*/_m.vertices_begin(); for ( auto vh : _m.vertices())
vit != _m.vertices_end(); ++vit) _m.set_point(vh, _m.property( vp_pos_, vh ) );
_m.set_point(*vit, _m.property( vp_pos_, *vit ) );
#if defined(_DEBUG) || defined(DEBUG) #if defined(_DEBUG) || defined(DEBUG)
// Now we have an consistent mesh! // Now we have an consistent mesh!

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@@ -162,39 +162,31 @@ protected:
///TODO:Implement fixed positions ///TODO:Implement fixed positions
typename MeshType::VertexIter vit;
typename MeshType::VertexVertexIter vvit;
typename MeshType::EdgeIter eit;
typename MeshType::FaceIter fit;
typename MeshType::FaceVertexIter fvit;
typename MeshType::VertexHandle vh;
typename MeshType::HalfedgeHandle heh;
typename MeshType::Point pos(0,0,0), zero(0,0,0); typename MeshType::Point pos(0,0,0), zero(0,0,0);
size_t &gen = _m.property( mp_gen_ ); size_t &gen = _m.property( mp_gen_ );
for (size_t l=0; l<_n; ++l) for (size_t l=0; l<_n; ++l)
{ {
// tag existing edges // tag existing edges
for (eit=_m.edges_begin(); eit != _m.edges_end();++eit) for (auto eh : _m.edges())
{ {
_m.status( *eit ).set_tagged( true ); _m.status( eh ).set_tagged( true );
if ( (gen%2) && _m.is_boundary(*eit) ) if ( (gen%2) && _m.is_boundary(eh) )
compute_new_boundary_points( _m, *eit ); // *) creates new vertices compute_new_boundary_points( _m, eh ); // *) creates new vertices
} }
// do relaxation of old vertices, but store new pos in property vp_pos_ // do relaxation of old vertices, but store new pos in property vp_pos_
for (vit=_m.vertices_begin(); vit!=_m.vertices_end(); ++vit) for (auto vh : _m.vertices())
{ {
if ( _m.is_boundary(*vit) ) if ( _m.is_boundary(vh) )
{ {
if ( gen%2 ) if ( gen%2 )
{ {
heh = _m.halfedge_handle(*vit); auto heh = _m.halfedge_handle(vh);
if (heh.is_valid()) // skip isolated newly inserted vertices *) if (heh.is_valid()) // skip isolated newly inserted vertices *)
{ {
typename OpenMesh::HalfedgeHandle auto prev_heh = _m.prev_halfedge_handle(heh);
prev_heh = _m.prev_halfedge_handle(heh);
assert( _m.is_boundary(heh ) ); assert( _m.is_boundary(heh ) );
assert( _m.is_boundary(prev_heh) ); assert( _m.is_boundary(prev_heh) );
@@ -203,60 +195,59 @@ protected:
pos += _m.point(_m.from_vertex_handle(prev_heh)); pos += _m.point(_m.from_vertex_handle(prev_heh));
pos *= real_t(4.0); pos *= real_t(4.0);
pos += real_t(19.0) * _m.point( *vit ); pos += real_t(19.0) * _m.point( vh );
pos *= _1over27; pos *= _1over27;
_m.property( vp_pos_, *vit ) = pos; _m.property( vp_pos_, vh ) = pos;
} }
} }
else else
_m.property( vp_pos_, *vit ) = _m.point( *vit ); _m.property( vp_pos_, vh ) = _m.point( vh );
} }
else else
{ {
size_t valence=0; size_t valence=0;
pos = zero; pos = zero;
for ( vvit = _m.vv_iter(*vit); vvit.is_valid(); ++vvit) for ( auto vvh : _m.vv_range(vh))
{ {
pos += _m.point( *vvit ); pos += _m.point( vvh );
++valence; ++valence;
} }
pos *= weights_[ valence ].second; pos *= weights_[ valence ].second;
pos += weights_[ valence ].first * _m.point(*vit); pos += weights_[ valence ].first * _m.point(vh);
_m.property( vp_pos_, *vit ) = pos; _m.property( vp_pos_, vh ) = pos;
} }
} }
// insert new vertices, but store pos in vp_pos_ // insert new vertices, but store pos in vp_pos_
typename MeshType::FaceIter fend = _m.faces_end(); for (auto fh : _m.faces())
for (fit = _m.faces_begin();fit != fend; ++fit)
{ {
if ( (gen%2) && _m.is_boundary(*fit)) if ( (gen%2) && _m.is_boundary(fh))
{ {
boundary_split( _m, *fit ); boundary_split( _m, fh );
} }
else else
{ {
fvit = _m.fv_iter( *fit ); auto fvit = _m.fv_iter( fh );
pos = _m.point( *fvit); pos = _m.point( *fvit);
pos += _m.point(*(++fvit)); pos += _m.point(*(++fvit));
pos += _m.point(*(++fvit)); pos += _m.point(*(++fvit));
pos *= _1over3; pos *= _1over3;
vh = _m.add_vertex( zero ); auto vh = _m.add_vertex( zero );
_m.property( vp_pos_, vh ) = pos; _m.property( vp_pos_, vh ) = pos;
_m.split( *fit, vh ); _m.split( fh, vh );
} }
} }
// commit new positions (now iterating over all vertices) // commit new positions (now iterating over all vertices)
for (vit=_m.vertices_begin();vit != _m.vertices_end(); ++vit) for (auto vh : _m.vertices())
_m.set_point(*vit, _m.property( vp_pos_, *vit ) ); _m.set_point(vh, _m.property( vp_pos_, vh ) );
// flip old edges // flip old edges
for (eit=_m.edges_begin(); eit != _m.edges_end(); ++eit) for (auto eh : _m.edges())
if ( _m.status( *eit ).tagged() && !_m.is_boundary( *eit ) ) if ( _m.status( eh ).tagged() && !_m.is_boundary( eh ) )
_m.flip(*eit); _m.flip(eh);
// Now we have an consistent mesh! // Now we have an consistent mesh!
ASSERT_CONSISTENCY( MeshType, _m ); ASSERT_CONSISTENCY( MeshType, _m );

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@@ -150,6 +150,135 @@ TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Sqrt3) {
} }
TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Sqrt3_delete_vertex) {
for (bool collect_garbage : { false, true })
{
mesh_.clear();
// Request status flags to use delete and garbage collection
mesh_.request_vertex_status();
mesh_.request_halfedge_status();
mesh_.request_edge_status();
mesh_.request_face_status();
// Add some vertices
Mesh::VertexHandle vhandle[9];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0));
vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0));
vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0));
// Add eight faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[8]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[8]);
mesh_.add_face(face_vhandles);
// Test setup:
// 6 === 7 === 8
// | / | / |
// | / | / |
// | / | / |
// 3 === 4 === 5
// | / | \ |
// | / | \ |
// | / | \ |
// 0 === 1 === 2
// Delete one vertex
mesh_.delete_vertex(vhandle[1]);
// Check setup
if (collect_garbage)
{
mesh_.garbage_collection();
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
}
else
{
EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces";
}
// Initialize subdivider
OpenMesh::Subdivider::Uniform::Sqrt3T<Mesh> sqrt3;
// Execute 3 subdivision steps
sqrt3.attach(mesh_);
sqrt3( 3 );
sqrt3.detach();
if (!collect_garbage)
mesh_.garbage_collection(); // if we did not collect garbage before, do so now
// Check setup
EXPECT_EQ(94u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with sqrt3";
EXPECT_EQ(162u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with sqrt3";
}
}
TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop) { TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop) {
mesh_.clear(); mesh_.clear();
@@ -255,6 +384,9 @@ TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop) {
TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop_delete_vertex) { TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop_delete_vertex) {
for (bool collect_garbage : { false, true })
{
mesh_.clear(); mesh_.clear();
// Request status flags to use delete and garbage collection // Request status flags to use delete and garbage collection
@@ -345,26 +477,39 @@ TEST_F(OpenMeshSubdividerUniform_Triangle, Subdivider_Loop_delete_vertex) {
// | / | \ | // | / | \ |
// 0 === 1 === 2 // 0 === 1 === 2
// Delete one vertex // Delete one vertex
mesh_.delete_vertex(vhandle[1]); mesh_.delete_vertex(vhandle[1]);
mesh_.garbage_collection(); if (collect_garbage)
{
mesh_.garbage_collection();
// Check setup
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
}
else
{
// Check setup
EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces";
}
// Initialize subdivider // Initialize subdivider
OpenMesh::Subdivider::Uniform::LoopT<Mesh> loop; OpenMesh::Subdivider::Uniform::LoopT<Mesh> loop;
// Check setup
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
// Execute 3 subdivision steps // Execute 3 subdivision steps
loop.attach(mesh_); loop.attach(mesh_);
loop( 3 ); loop( 3 );
loop.detach(); loop.detach();
if (!collect_garbage)
mesh_.garbage_collection(); // if we did not collect garbage before, do so now
// Check setup // Check setup
EXPECT_EQ(225u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with loop"; EXPECT_EQ(225u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with loop";
EXPECT_EQ(384u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with loop"; EXPECT_EQ(384u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with loop";
}
} }
@@ -454,6 +599,108 @@ TEST_F(OpenMeshSubdividerUniform_Poly, Subdivider_CatmullClark) {
EXPECT_EQ(256u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with catmull clark"; EXPECT_EQ(256u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with catmull clark";
} }
TEST_F(OpenMeshSubdividerUniform_Poly, Subdivider_CatmullClark_delete_vertex) {
for (bool collect_garbage : { false, true })
{
mesh_.clear();
// Request status flags to use delete and garbage collection
mesh_.request_vertex_status();
mesh_.request_halfedge_status();
mesh_.request_edge_status();
mesh_.request_face_status();
// Add some vertices
Mesh::VertexHandle vhandle[9];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(0, 2, 0));
vhandle[3] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[4] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
vhandle[5] = mesh_.add_vertex(Mesh::Point(1, 2, 0));
vhandle[6] = mesh_.add_vertex(Mesh::Point(2, 0, 0));
vhandle[7] = mesh_.add_vertex(Mesh::Point(2, 1, 0));
vhandle[8] = mesh_.add_vertex(Mesh::Point(2, 2, 0));
// Add four faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[8]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles);
// Test setup:
// 6 === 7 === 8
// | | |
// | | |
// | | |
// 3 === 4 === 5
// | | |
// | | |
// | | |
// 0 === 1 === 2
mesh_.delete_vertex(vhandle[1]);
// Check setup
if (collect_garbage)
{
mesh_.garbage_collection();
EXPECT_EQ(6u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(2u, mesh_.n_faces() ) << "Wrong number of faces";
}
else
{
EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(4u, mesh_.n_faces() ) << "Wrong number of faces";
}
// Initialize subdivider
OpenMesh::Subdivider::Uniform::CatmullClarkT<PolyMesh> catmull;
// Execute 3 subdivision steps
catmull.attach(mesh_);
catmull( 3 );
catmull.detach();
if (!collect_garbage)
mesh_.garbage_collection(); // if we did not collect garbage before, do so now
EXPECT_EQ(153u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with catmull clark";
EXPECT_EQ(128u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with catmull clark";
}
}
/* Adds a cube to a polymesh /* Adds a cube to a polymesh
*/ */
TEST_F(OpenMeshSubdividerUniform_Poly, Midpoint) { TEST_F(OpenMeshSubdividerUniform_Poly, Midpoint) {
@@ -552,6 +799,129 @@ TEST_F(OpenMeshSubdividerUniform_Poly, Midpoint) {
} }
TEST_F(OpenMeshSubdividerUniform_Poly, Midpoint_delete_vertex) {
for (bool collect_garbage : { false, true })
{
mesh_.clear();
// Request status flags to use delete and garbage collection
mesh_.request_vertex_status();
mesh_.request_halfedge_status();
mesh_.request_edge_status();
mesh_.request_face_status();
// Add some vertices
Mesh::VertexHandle vhandle[8];
vhandle[0] = mesh_.add_vertex(PolyMesh::Point(-1, -1, 1));
vhandle[1] = mesh_.add_vertex(PolyMesh::Point( 1, -1, 1));
vhandle[2] = mesh_.add_vertex(PolyMesh::Point( 1, 1, 1));
vhandle[3] = mesh_.add_vertex(PolyMesh::Point(-1, 1, 1));
vhandle[4] = mesh_.add_vertex(PolyMesh::Point(-1, -1, -1));
vhandle[5] = mesh_.add_vertex(PolyMesh::Point( 1, -1, -1));
vhandle[6] = mesh_.add_vertex(PolyMesh::Point( 1, 1, -1));
vhandle[7] = mesh_.add_vertex(PolyMesh::Point(-1, 1, -1));
// Add six faces to form a cube
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[5]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[6]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[7]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
// Test setup:
//
//
// 3 ======== 2
// / /|
// / / | z
// 0 ======== 1 | |
// | | | | y
// | 7 | 6 | /
// | | / | /
// | |/ |/
// 4 ======== 5 -------> x
//
mesh_.delete_vertex(vhandle[1]);
// Check setup
if (collect_garbage)
{
mesh_.garbage_collection();
EXPECT_EQ(9u, mesh_.n_edges()) << "Wrong number of Edges";
EXPECT_EQ(18u, mesh_.n_halfedges()) << "Wrong number of HalfEdges";
EXPECT_EQ(7u, mesh_.n_vertices()) << "Wrong number of vertices";
EXPECT_EQ(3u, mesh_.n_faces()) << "Wrong number of faces";
}
else
{
EXPECT_EQ(12u, mesh_.n_edges()) << "Wrong number of Edges";
EXPECT_EQ(24u, mesh_.n_halfedges()) << "Wrong number of HalfEdges";
EXPECT_EQ(8u, mesh_.n_vertices()) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces()) << "Wrong number of faces";
}
// Check setup
// Initialize subdivider
OpenMesh::Subdivider::Uniform::MidpointT<PolyMesh> midpoint;
// Execute 2 subdivision steps
midpoint.attach(mesh_);
midpoint(2);
midpoint.detach();
if (!collect_garbage)
mesh_.garbage_collection(); // if we did not collect garbage before, do so now
// Check Result
EXPECT_EQ(15u, mesh_.n_edges()) << "Wrong number of Edges";
EXPECT_EQ(30u, mesh_.n_halfedges()) << "Wrong number of HalfEdges";
EXPECT_EQ(12u, mesh_.n_vertices()) << "Wrong number of vertices";
EXPECT_EQ(4u, mesh_.n_faces()) << "Wrong number of faces";
}
}
TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly) { TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly) {
mesh_.clear(); mesh_.clear();
@@ -658,6 +1028,9 @@ TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly) {
TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly_delete_vertex) { TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly_delete_vertex) {
for (bool collect_garbage : { false, true })
{
mesh_.clear(); mesh_.clear();
// Request status flags to use delete and garbage collection // Request status flags to use delete and garbage collection
@@ -751,23 +1124,35 @@ TEST_F(OpenMeshSubdividerUniform_Triangle, Modified_Butterfly_delete_vertex) {
// Delete one vertex // Delete one vertex
mesh_.delete_vertex(vhandle[1]); mesh_.delete_vertex(vhandle[1]);
mesh_.garbage_collection(); // Check setup
if (collect_garbage)
{
mesh_.garbage_collection();
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
}
else
{
EXPECT_EQ(9u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(8u, mesh_.n_faces() ) << "Wrong number of faces";
}
// Initialize subdivider // Initialize subdivider
OpenMesh::Subdivider::Uniform::ModifiedButterflyT<Mesh> butter; OpenMesh::Subdivider::Uniform::ModifiedButterflyT<Mesh> butter;
// Check setup
EXPECT_EQ(8u, mesh_.n_vertices() ) << "Wrong number of vertices";
EXPECT_EQ(6u, mesh_.n_faces() ) << "Wrong number of faces";
// Execute 3 subdivision steps // Execute 3 subdivision steps
butter.attach(mesh_); butter.attach(mesh_);
butter( 3 ); butter( 3 );
butter.detach(); butter.detach();
if (!collect_garbage)
mesh_.garbage_collection(); // if we did not collect garbage before, do so now
// Check setup // Check setup
EXPECT_EQ(225u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with butter"; EXPECT_EQ(225u, mesh_.n_vertices() ) << "Wrong number of vertices after subdivision with butter";
EXPECT_EQ(384u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with butter"; EXPECT_EQ(384u, mesh_.n_faces() ) << "Wrong number of faces after subdivision with butter";
}
} }