Updated changelog
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@417 fdac6126-5c0c-442c-9429-916003d36597
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<tr valign=top><td><b>2.0.2</b> (?/?/?,Rev.407)</td><td>
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<tr valign=top><td><b>2.0.2</b> (?/?/?,Rev.416)</td><td>
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<b>Core</b>
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<ul>
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<li>Implemented is_collapse_ok for polymeshes</li>
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<li>Implemented split_edge ( split(edgehandle,vertexhandle) ) for poly meshes</li>
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<li>Bugfix for #248 (broken end definition for vertexFaceIter). Thanks to Patrik Rauber for reporting this bug.</li>
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<li>Fixed compiler error because of extra ','</li>
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<li>Fixed some compiler warnings</li>
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<li>Added patch to speed up add_face function(Thanks to Stephen Webb).</li>
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<li>Avoid some compiler warnings</li>
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</ul>
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<b>IO</b>
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@@ -25,13 +27,21 @@
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<li>STL Reader: Add empty mesh when reading empty stl file (don't fail as this is still a valid file)</li>
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</ul>
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<b>Unittests</b>
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<ul>
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<li>Added test for VertexIter</li>
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<li>Added test for EdgeIter</li>
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<li>Added test for VertexFaceiter (with and without holes)</li>
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<li>Added test for FaceFaceiter (with and without holes)</li>
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</ul>
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<b>Build System</b>
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<ul>
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<li>Append a 'd' to the lib name if in debug mode and not in release mode</li>
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<li>Changed build directory contents on Mac (Build all binaries in Build dir only)</li>
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<li>Disable Fixbundle on Mac (not required at the moment and hangs forever)</li>
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<li>Added basic unittest directory and uild system (build explicitly with make unittests)</li>
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<li>Added unittest directory and Build system (build explicitly with make unittests)</li>
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</ul>
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</tr>
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