Updated changelog
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@417 fdac6126-5c0c-442c-9429-916003d36597
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12
CHANGELOG
12
CHANGELOG
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#============================================================================================
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#============================================================================================
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OpenMesh 2.0.2 ( Rev 407 ):
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OpenMesh 2.0.2 ( Rev 416 ):
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* Core
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* Core
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- Implemented is_collapse_ok for polymeshes
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- Implemented is_collapse_ok for polymeshes
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- Implemented split_edge ( split(edgehandle,vertexhandle) ) for poly meshes
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- Implemented split_edge ( split(edgehandle,vertexhandle) ) for poly meshes
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- Bugfix for #248 (broken end definition for vertexFaceIter). Thanks to Patrik Rauber for reporting this bug.
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- Fixed compiler error because of extra ','
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- Fixed compiler error because of extra ','
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- Fixed some compiler warnings
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- Fixed some compiler warnings
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- Added patch to speed up add_face function(Thanks to Stephen Webb).
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- Added patch to speed up add_face function(Thanks to Stephen Webb).
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- Avoid some compiler warnings
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* IO
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* IO
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- OFF Reader: Fixed crash on some files containing empty lines(Thanks to R.Schneider for the fix)).
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- OFF Reader: Fixed crash on some files containing empty lines(Thanks to R.Schneider for the fix)).
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- STL Reader: Add empty mesh when reading empty stl file (don't fail as this is still a valid file)
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- STL Reader: Add empty mesh when reading empty stl file (don't fail as this is still a valid file)
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* Unittests
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- Added test for VertexIter
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- Added test for EdgeIter
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- Added test for VertexFaceiter (with and without holes)
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- Added test for FaceFaceiter (with and without holes)
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* Build System
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* Build System
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- Append a 'd' to the lib name if in debug mode and not in release mode
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- Append a 'd' to the lib name if in debug mode and not in release mode
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- Changed build directory contents on Mac (Build all binaries in Build dir only)
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- Changed build directory contents on Mac (Build all binaries in Build dir only)
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- Disable Fixbundle on Mac (not required at the moment and hangs forever)
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- Disable Fixbundle on Mac (not required at the moment and hangs forever)
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- Added basic unittest directory and uild system (build explicitly with make unittests)
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- Added unittest directory and Build system (build explicitly with make unittests)
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OpenMesh 2.0.1 ( Rev 389 ):
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OpenMesh 2.0.1 ( Rev 389 ):
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* Apps
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* Apps
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@@ -8,15 +8,17 @@
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<!-- --------------------------------------------------------------------- -->
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<!-- --------------------------------------------------------------------- -->
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<tr valign=top><td><b>2.0.2</b> (?/?/?,Rev.407)</td><td>
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<tr valign=top><td><b>2.0.2</b> (?/?/?,Rev.416)</td><td>
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<b>Core</b>
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<b>Core</b>
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<ul>
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<ul>
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<li>Implemented is_collapse_ok for polymeshes</li>
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<li>Implemented is_collapse_ok for polymeshes</li>
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<li>Implemented split_edge ( split(edgehandle,vertexhandle) ) for poly meshes</li>
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<li>Implemented split_edge ( split(edgehandle,vertexhandle) ) for poly meshes</li>
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<li>Bugfix for #248 (broken end definition for vertexFaceIter). Thanks to Patrik Rauber for reporting this bug.</li>
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<li>Fixed compiler error because of extra ','</li>
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<li>Fixed compiler error because of extra ','</li>
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<li>Fixed some compiler warnings</li>
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<li>Fixed some compiler warnings</li>
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<li>Added patch to speed up add_face function(Thanks to Stephen Webb).</li>
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<li>Added patch to speed up add_face function(Thanks to Stephen Webb).</li>
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<li>Avoid some compiler warnings</li>
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</ul>
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</ul>
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<b>IO</b>
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<b>IO</b>
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<li>STL Reader: Add empty mesh when reading empty stl file (don't fail as this is still a valid file)</li>
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<li>STL Reader: Add empty mesh when reading empty stl file (don't fail as this is still a valid file)</li>
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</ul>
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</ul>
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<b>Unittests</b>
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<ul>
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<li>Added test for VertexIter</li>
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<li>Added test for EdgeIter</li>
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<li>Added test for VertexFaceiter (with and without holes)</li>
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<li>Added test for FaceFaceiter (with and without holes)</li>
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</ul>
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<b>Build System</b>
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<b>Build System</b>
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<ul>
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<ul>
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<li>Append a 'd' to the lib name if in debug mode and not in release mode</li>
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<li>Append a 'd' to the lib name if in debug mode and not in release mode</li>
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<li>Changed build directory contents on Mac (Build all binaries in Build dir only)</li>
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<li>Changed build directory contents on Mac (Build all binaries in Build dir only)</li>
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<li>Disable Fixbundle on Mac (not required at the moment and hangs forever)</li>
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<li>Disable Fixbundle on Mac (not required at the moment and hangs forever)</li>
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<li>Added basic unittest directory and uild system (build explicitly with make unittests)</li>
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<li>Added unittest directory and Build system (build explicitly with make unittests)</li>
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</ul>
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</ul>
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</tr>
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</tr>
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