cppcheck
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@936 fdac6126-5c0c-442c-9429-916003d36597
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@@ -275,8 +275,7 @@ int main(int argc, char **argv)
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//
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MyMesh::FaceFaceIter ff_it;
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double quality(0.0), face_quality, temp_quality;
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int valence;
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double quality(0.0);
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// ---------------------------------------- subdivide
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std::cout << "\nSubdividing...\n";
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@@ -306,7 +305,7 @@ int main(int argc, char **argv)
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for (f_it = mesh.faces_begin(); f_it != mesh.faces_end(); ++f_it) {
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if (mesh.data(*f_it).state() < target1) {
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if (mesh.data(*f_it).state() < int(target1) ) {
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++i;
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fh = *f_it;
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timer2.start();
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@@ -317,7 +316,7 @@ int main(int argc, char **argv)
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for (v_it = mesh.vertices_begin(); v_it != mesh.vertices_end(); ++v_it) {
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if (mesh.data(*v_it).state() < target2) {
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if (mesh.data(*v_it).state() < int(target2) ) {
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vh = *v_it;
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timer2.cont();
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subdivider.refine(vh);
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@@ -355,12 +354,12 @@ int main(int argc, char **argv)
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// check every face
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for (f_it = mesh.faces_begin(); f_it != mesh.faces_end(); ++f_it) {
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face_quality = 0.0;
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valence = 0;
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double face_quality = 0.0;
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int valence = 0;
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for (ff_it = mesh.ff_iter(*f_it); ff_it.is_valid(); ++ff_it) {
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temp_quality = OpenMesh::dot( mesh.normal(*f_it), mesh.normal(*ff_it) );
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double temp_quality = OpenMesh::dot( mesh.normal(*f_it), mesh.normal(*ff_it) );
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if (temp_quality >= 1.0)
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temp_quality = .99;
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@@ -808,19 +808,18 @@ void
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compute_cone_of_normals(VHierarchyNodeHandle node_handle,
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VHierarchyNodeHandleContainer &leaf_nodes)
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{
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float max_angle, angle;
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Vec3f n, ln;
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VertexHandle vh = vhierarchy_.node(node_handle).vertex_handle();
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VHierarchyNodeHandleContainer::iterator n_it, n_end(leaf_nodes.end());
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n = mesh_.calc_vertex_normal(vh);
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max_angle = 0.0f;
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n = mesh_.calc_vertex_normal(vh);
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float max_angle = 0.0f;
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n_it = leaf_nodes.begin();
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while( n_it != n_end )
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{
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ln = vhierarchy_.node(*n_it).normal();
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angle = acosf( dot(n,ln) );
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const float angle = acosf( dot(n,ln) );
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max_angle = std::max(max_angle, angle );
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++n_it;
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@@ -844,7 +843,6 @@ compute_screen_space_error(VHierarchyNodeHandle node_handle, VHierarchyNodeHandl
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Mesh::VertexHandle vh;
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Vec3f residual, res;
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Vec3f lp, tri[3];
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float min_distance;
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float s, t;
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VHierarchyNodeHandleContainer::iterator n_it, n_end(leaf_nodes.end());
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@@ -855,7 +853,7 @@ compute_screen_space_error(VHierarchyNodeHandle node_handle, VHierarchyNodeHandl
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// compute residual of a leaf-vertex from the current mesh_
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vh = vhierarchy_.node(node_handle).vertex_handle();
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residual = lp - mesh_.point(vh);
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min_distance = residual.length();
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float min_distance = residual.length();
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for (vf_it=mesh_.vf_iter(vh); vf_it.is_valid(); ++vf_it)
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{
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@@ -912,18 +910,16 @@ compute_mue_sigma(VHierarchyNodeHandle node_handle,
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float ratio = std::max(1.0f, max_inner/max_cross);
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float whole_degree = acosf(1.0f/ratio);
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float mue, max_mue;
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float degree;
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float res_length;
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Vec3f res;
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max_mue = 0.0f;
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for (r_it = residuals.begin(); r_it != r_end; ++r_it)
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{
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res = *r_it;
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res_length = res.length();
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float res_length = res.length();
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// TODO: take care when res.length() is too small
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degree = acosf(dot(vn,res) / res_length);
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float degree = acosf(dot(vn,res) / res_length);
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if (degree < 0.0f) degree = -degree;
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if (degree > float(M_PI_2)) degree = float(M_PI) - degree;
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