cppcheck
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@936 fdac6126-5c0c-442c-9429-916003d36597
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@@ -275,8 +275,7 @@ int main(int argc, char **argv)
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//
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MyMesh::FaceFaceIter ff_it;
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double quality(0.0), face_quality, temp_quality;
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int valence;
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double quality(0.0);
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// ---------------------------------------- subdivide
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std::cout << "\nSubdividing...\n";
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@@ -306,7 +305,7 @@ int main(int argc, char **argv)
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for (f_it = mesh.faces_begin(); f_it != mesh.faces_end(); ++f_it) {
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if (mesh.data(*f_it).state() < target1) {
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if (mesh.data(*f_it).state() < int(target1) ) {
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++i;
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fh = *f_it;
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timer2.start();
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@@ -317,7 +316,7 @@ int main(int argc, char **argv)
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for (v_it = mesh.vertices_begin(); v_it != mesh.vertices_end(); ++v_it) {
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if (mesh.data(*v_it).state() < target2) {
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if (mesh.data(*v_it).state() < int(target2) ) {
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vh = *v_it;
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timer2.cont();
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subdivider.refine(vh);
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@@ -355,12 +354,12 @@ int main(int argc, char **argv)
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// check every face
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for (f_it = mesh.faces_begin(); f_it != mesh.faces_end(); ++f_it) {
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face_quality = 0.0;
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valence = 0;
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double face_quality = 0.0;
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int valence = 0;
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for (ff_it = mesh.ff_iter(*f_it); ff_it.is_valid(); ++ff_it) {
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temp_quality = OpenMesh::dot( mesh.normal(*f_it), mesh.normal(*ff_it) );
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double temp_quality = OpenMesh::dot( mesh.normal(*f_it), mesh.normal(*ff_it) );
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if (temp_quality >= 1.0)
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temp_quality = .99;
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@@ -808,19 +808,18 @@ void
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compute_cone_of_normals(VHierarchyNodeHandle node_handle,
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VHierarchyNodeHandleContainer &leaf_nodes)
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{
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float max_angle, angle;
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Vec3f n, ln;
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VertexHandle vh = vhierarchy_.node(node_handle).vertex_handle();
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VHierarchyNodeHandleContainer::iterator n_it, n_end(leaf_nodes.end());
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n = mesh_.calc_vertex_normal(vh);
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max_angle = 0.0f;
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float max_angle = 0.0f;
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n_it = leaf_nodes.begin();
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while( n_it != n_end )
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{
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ln = vhierarchy_.node(*n_it).normal();
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angle = acosf( dot(n,ln) );
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const float angle = acosf( dot(n,ln) );
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max_angle = std::max(max_angle, angle );
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++n_it;
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@@ -844,7 +843,6 @@ compute_screen_space_error(VHierarchyNodeHandle node_handle, VHierarchyNodeHandl
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Mesh::VertexHandle vh;
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Vec3f residual, res;
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Vec3f lp, tri[3];
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float min_distance;
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float s, t;
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VHierarchyNodeHandleContainer::iterator n_it, n_end(leaf_nodes.end());
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@@ -855,7 +853,7 @@ compute_screen_space_error(VHierarchyNodeHandle node_handle, VHierarchyNodeHandl
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// compute residual of a leaf-vertex from the current mesh_
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vh = vhierarchy_.node(node_handle).vertex_handle();
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residual = lp - mesh_.point(vh);
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min_distance = residual.length();
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float min_distance = residual.length();
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for (vf_it=mesh_.vf_iter(vh); vf_it.is_valid(); ++vf_it)
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{
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@@ -912,18 +910,16 @@ compute_mue_sigma(VHierarchyNodeHandle node_handle,
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float ratio = std::max(1.0f, max_inner/max_cross);
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float whole_degree = acosf(1.0f/ratio);
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float mue, max_mue;
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float degree;
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float res_length;
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Vec3f res;
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max_mue = 0.0f;
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for (r_it = residuals.begin(); r_it != r_end; ++r_it)
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{
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res = *r_it;
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res_length = res.length();
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float res_length = res.length();
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// TODO: take care when res.length() is too small
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degree = acosf(dot(vn,res) / res_length);
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float degree = acosf(dot(vn,res) / res_length);
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if (degree < 0.0f) degree = -degree;
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if (degree > float(M_PI_2)) degree = float(M_PI) - degree;
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@@ -115,7 +115,7 @@ PolyConnectivity::FaceHandle
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PolyConnectivity::add_face(const VertexHandle* _vertex_handles, size_t _vhs_size)
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{
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VertexHandle vh;
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size_t i, ii, n(_vhs_size), id;
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size_t i, ii, n(_vhs_size);
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HalfedgeHandle inner_next, inner_prev,
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outer_next, outer_prev,
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boundary_next, boundary_prev,
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@@ -225,7 +225,7 @@ PolyConnectivity::add_face(const VertexHandle* _vertex_handles, size_t _vhs_size
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assert(inner_prev.is_valid());
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assert(inner_next.is_valid());
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id = 0;
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size_t id = 0;
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if (edgeData_[i].is_new) id |= 1;
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if (edgeData_[ii].is_new) id |= 2;
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@@ -9,13 +9,12 @@ template <typename Mesh>
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bool
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fill_props( Mesh& _m, OpenMesh::VPropHandleT<float> _ph, bool _check=false)
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{
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float v;
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static float a[9] = { 1.1f, 2.2f, 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f, 9.9f };
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for(typename Mesh::VertexIter it=_m.vertices_begin();
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it != _m.vertices_end(); ++it)
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{
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v = a[it->idx()%9];
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const float v = a[it->idx()%9];
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if ( _check && !(_m.property( _ph, it ) == v) )
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return false;
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else
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@@ -29,13 +28,11 @@ template <typename Mesh>
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bool
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fill_props( Mesh& _m, OpenMesh::EPropHandleT<bool> _ph, bool _check=false )
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{
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size_t n;
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bool v;
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for( typename Mesh::EdgeIter it=_m.edges_begin();
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it != _m.edges_end(); ++it)
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{
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n = it->idx();
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v = ((n&(n-1))==0); // true for 0,1,2,4,8,..
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const size_t n = it->idx();
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const bool v = ((n&(n-1))==0); // true for 0,1,2,4,8,..
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if (_check && _m.property( _ph, it ) != v)
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{
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@@ -58,11 +55,10 @@ template <typename Mesh>
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bool
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fill_props(Mesh& _m, OpenMesh::FPropHandleT<std::string> _ph, bool _check=false)
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{
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int n;
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for( typename Mesh::FaceIter it=_m.faces_begin();
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it != _m.faces_end(); ++it)
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{
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n = it->idx();
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const int n = it->idx();
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_m.property( _ph, it ) = int2roman(++n);
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}
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return true;
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@@ -73,8 +69,6 @@ template <typename Mesh, typename T>
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bool
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fill_props( Mesh& _m, OpenMesh::HPropHandleT<T> _ph, bool _check=false)
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{
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int n;
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T v;
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static float a[9] = { 1.1f, 2.2f, 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f, 9.9f };
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static float b[9] = { 2.2f, 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f, 9.9f, 1.1f };
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static float c[9] = { 3.3f, 4.4f, 5.5f, 6.6f, 7.7f, 8.8f, 9.9f, 1.1f, 2.2f };
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@@ -85,11 +79,11 @@ fill_props( Mesh& _m, OpenMesh::HPropHandleT<T> _ph, bool _check=false)
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for( typename Mesh::HalfedgeIter it=_m.halfedges_begin();
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it != _m.halfedges_end(); ++it)
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{
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n = it->idx();
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const int n = it->idx();
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// v = it->idx()+1; // ival
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// v = values[n%9]; // dval
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v = ((n&(n-1))==0); // bval
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T v = ((n&(n-1))==0); // bval
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v.vec4fval[0] = a[n%9];
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v.vec4fval[1] = b[n%9];
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v.vec4fval[2] = c[n%9];
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@@ -107,10 +101,9 @@ template <typename Mesh, typename T>
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bool
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fill_props( Mesh& _m, OpenMesh::MPropHandleT<T> _ph, bool _check=false)
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{
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size_t idx;
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for( typename Mesh::FaceIter it=_m.faces_begin(); it != _m.faces_end(); ++it)
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{
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idx = it->idx();
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const size_t idx = it->idx();
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if ( _check && _m.property( _ph )[int2roman(idx+1)] != idx )
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return false;
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else
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@@ -107,7 +107,7 @@ Tvv3<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
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typename M::Point face_position;
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const typename M::Point zero_point(0.0, 0.0, 0.0);
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std::vector<typename M::VertexHandle> vertex_vector;
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int valence(0);
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// raise all adjacent vertices to level x-1
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for (fv_it = Base::mesh_.fv_iter(_fh); fv_it.is_valid(); ++fv_it) {
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@@ -137,6 +137,8 @@ Tvv3<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
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Base::mesh_.split(_fh, vh);
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int valence = 0;
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// calculate display position for new vertex
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for (vv_it = Base::mesh_.vv_iter(vh); vv_it.is_valid(); ++vv_it)
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{
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@@ -1758,7 +1760,6 @@ EVc<M>::init_coeffs(size_t _max_valence)
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if (coeffs_.size() < _max_valence+1) // less than? add additional valences
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{
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const double _2pi = 2.0*M_PI;
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double c;
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if (coeffs_.empty())
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coeffs_.push_back(0.0); // dummy for invalid valences 0,1,2
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@@ -1766,7 +1767,7 @@ EVc<M>::init_coeffs(size_t _max_valence)
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for(size_t v=coeffs_.size(); v <= _max_valence; ++v)
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{
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// ( 3/2 + cos ( 2 PI / valence ) )<29> / 2 - 1
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c = 1.5 + cos( _2pi / v );
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double c = 1.5 + cos( _2pi / v );
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c = c * c * 0.5 - 1.0;
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coeffs_.push_back(c);
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}
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