- decimater (incremental & mc) doesn't require normals anymore

- mod normalFlipping & normalDeviation computes normals, if mesh hasn't normals
- add 2 decimater unittest (decimating with normalFlipping and initialize all modules)

git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@1049 fdac6126-5c0c-442c-9429-916003d36597
This commit is contained in:
Matthias Möller
2014-05-09 08:12:17 +00:00
parent 3bc356b2dd
commit cd3587d21e
5 changed files with 60 additions and 23 deletions

View File

@@ -81,7 +81,6 @@ McDecimaterT<Mesh>::McDecimaterT(Mesh& _mesh) :
mesh_.request_halfedge_status();
mesh_.request_edge_status();
mesh_.request_face_status();
mesh_.request_face_normals();
}
@@ -94,7 +93,6 @@ McDecimaterT<Mesh>::~McDecimaterT() {
mesh_.release_edge_status();
mesh_.release_halfedge_status();
mesh_.release_face_status();
mesh_.release_face_normals();
}
@@ -118,6 +116,8 @@ size_t McDecimaterT<Mesh>::decimate(size_t _n_collapses) {
RandomNumberGenerator randGen(mesh_.n_halfedges());
#endif
const bool update_normals = mesh_.has_face_normals();
while ( n_collapses < _n_collapses) {
if (noCollapses > 20) {
@@ -187,10 +187,13 @@ size_t McDecimaterT<Mesh>::decimate(size_t _n_collapses) {
collapsesUnchanged = false;
// update triangle normals
typename Mesh::VertexFaceIter vf_it = mesh_.vf_iter(ci.v1);
for (; vf_it.is_valid(); ++vf_it)
if (!mesh_.status(*vf_it).deleted())
mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it));
if (update_normals)
{
typename Mesh::VertexFaceIter vf_it = mesh_.vf_iter(ci.v1);
for (; vf_it.is_valid(); ++vf_it)
if (!mesh_.status(*vf_it).deleted())
mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it));
}
// post-process collapse
this->postprocess_collapse(ci);
@@ -240,6 +243,8 @@ size_t McDecimaterT<Mesh>::decimate_to_faces(size_t _nv, size_t _nf) {
RandomNumberGenerator randGen(mesh_.n_halfedges());
#endif
const bool update_normals = mesh_.has_face_normals();
while ((_nv < nv) && (_nf < nf)) {
if (noCollapses > 20) {
@@ -320,11 +325,14 @@ size_t McDecimaterT<Mesh>::decimate_to_faces(size_t _nv, size_t _nf) {
noCollapses = 0;
collapsesUnchanged = false;
// update triangle normals
typename Mesh::VertexFaceIter vf_it = mesh_.vf_iter(ci.v1);
for (; vf_it.is_valid(); ++vf_it)
if (!mesh_.status(*vf_it).deleted())
mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it));
if (update_normals)
{
// update triangle normals
typename Mesh::VertexFaceIter vf_it = mesh_.vf_iter(ci.v1);
for (; vf_it.is_valid(); ++vf_it)
if (!mesh_.status(*vf_it).deleted())
mesh_.set_normal(*vf_it, mesh_.calc_face_normal(*vf_it));
}
// post-process collapse
this->postprocess_collapse(ci);