Merge branch 'master' of https://www.graphics.rwth-aachen.de:9000/OpenMesh/OpenMesh into featureSplitCopyInternal

This commit is contained in:
Martin Schultz
2017-06-29 10:31:42 +02:00
5 changed files with 89 additions and 6 deletions

View File

@@ -218,7 +218,7 @@ public:
template <class _Vec>
Scalar operator()(const _Vec& _v) const
{
return evaluate(_v, GenProg::Int2Type<_Vec::size_>());
return evaluate(_v, GenProg::Int2Type<vector_traits<_Vec>::size_>());
}
Scalar a() const { return a_; }

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@@ -1123,6 +1123,9 @@ public:
ITER_TYPE (CONTAINER_TYPE::*end_fn)() const>
class EntityRange {
public:
typedef ITER_TYPE iterator;
typedef ITER_TYPE const_iterator;
EntityRange(CONTAINER_TYPE &container) : container_(container) {}
ITER_TYPE begin() const { return (container_.*begin_fn)(); }
ITER_TYPE end() const { return (container_.*end_fn)(); }
@@ -1184,12 +1187,15 @@ public:
ITER_TYPE (CONTAINER_TYPE::*end_fn)(CENTER_ENTITY_TYPE) const>
class CirculatorRange {
public:
typedef ITER_TYPE iterator;
typedef ITER_TYPE const_iterator;
CirculatorRange(
const CONTAINER_TYPE &container,
CENTER_ENTITY_TYPE center) :
container_(container), center_(center) {}
ITER_TYPE begin() { return (container_.*begin_fn)(center_); }
ITER_TYPE end() { return (container_.*end_fn)(center_); }
ITER_TYPE begin() const { return (container_.*begin_fn)(center_); }
ITER_TYPE end() const { return (container_.*end_fn)(center_); }
private:
const CONTAINER_TYPE &container_;

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@@ -249,6 +249,72 @@ TEST_F(OpenMesh_Poly, cpp11_vvrange_test) {
EXPECT_EQ(iteration_counter,4);
}
/**
* @brief Test combined vertex iterator and vertex vertex iter.
*/
TEST_F(OpenMesh_Triangle, cpp11_test_enumerate_combined_run) {
//check empty vv_range
mesh_.clear();
Mesh::VertexHandle vhandle[5];
vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
for(Mesh::VertexHandle t : mesh_.vv_range(vhandle[0]))
{
FAIL() << "The vvrange for a single vertex in a TriMesh is not empty";
EXPECT_TRUE(t.is_valid()); // Just so we don't get an unused variable warning.
}
//add more vertices
vhandle[1] = mesh_.add_vertex(Mesh::Point(1, 0, 0));
vhandle[2] = mesh_.add_vertex(Mesh::Point(2, 1, 3));
vhandle[3] = mesh_.add_vertex(Mesh::Point(0,-1, 4));
vhandle[4] = mesh_.add_vertex(Mesh::Point(2,3, 5));
// Add 4 faces
std::vector<Mesh::VertexHandle> face_vhandles;
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[1]);
mesh_.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[4]);
mesh_.add_face(face_vhandles);
Mesh::Point p = Mesh::Point(0,0,0);
for ( auto vh : mesh_.vertices() ) {
for ( auto vv_it : mesh_.vv_range(vh) ) {
p += mesh_.point(vv_it);
}
}
EXPECT_EQ(p[0],16);
EXPECT_EQ(p[1],12);
EXPECT_EQ(p[2],36);
}
#endif
}