write face normals as double

This commit is contained in:
Max Lyon
2020-02-10 09:19:09 +01:00
parent 27cab45624
commit d1da33cd1d
7 changed files with 78 additions and 14 deletions

View File

@@ -126,7 +126,7 @@ public:
virtual void set_normal(VertexHandle _vh, const Vec3f& _normal) = 0;
// set vertex normal
virtual void set_normal(VertexHandle _vh, const Vec3d& _normal) { set_normal(_vh, Vec3f(_normal)); }
virtual void set_normal(VertexHandle _vh, const Vec3d& _normal) = 0;
// set vertex color
virtual void set_color(VertexHandle _vh, const Vec3uc& _color) = 0;
@@ -182,6 +182,9 @@ public:
// set face normal
virtual void set_normal(FaceHandle _fh, const Vec3f& _normal) = 0;
// set face normal
virtual void set_normal(FaceHandle _fh, const Vec3d& _normal) = 0;
// set face color
virtual void set_color(FaceHandle _fh, const Vec3uc& _color) = 0;

View File

@@ -352,6 +352,12 @@ public:
mesh_.set_normal(_fh, vector_cast<Normal>(_normal));
}
virtual void set_normal(FaceHandle _fh, const Vec3d& _normal) override
{
if (mesh_.has_face_normals())
mesh_.set_normal(_fh, vector_cast<Normal>(_normal));
}
virtual void set_color(FaceHandle _fh, const Vec3uc& _color) override
{
if (mesh_.has_face_colors())