Improved OBJ Reader to not segfault on problems regarding texture coordinates
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@96 fdac6126-5c0c-442c-9429-916003d36597
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@@ -430,9 +430,13 @@ read(std::fstream& _in, BaseImporter& _bi, Options& _opt)
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value = _bi.n_vertices() + value + 1;
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value = _bi.n_vertices() + value + 1;
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}
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}
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assert(!vhandles.empty());
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assert(!vhandles.empty());
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assert((unsigned int)(value-1) < texcoords.size());
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if ( ! texcoords.empty() && (unsigned int)(value-1) < texcoords.size() ) {
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_bi.set_texcoord(vhandles.back(), texcoords[value-1]);
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_bi.set_texcoord(vhandles.back(), texcoords[value-1]);
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face_texcoords.push_back( texcoords[value-1] );
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face_texcoords.push_back( texcoords[value-1] );
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} else {
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omerr() << "Error setting Texture coordinates" << std::endl;
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}
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break;
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break;
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case 2: // normal
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case 2: // normal
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