Added build only unittest for normal computations
git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@574 fdac6126-5c0c-442c-9429-916003d36597
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@@ -7,6 +7,7 @@
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#include "unittests_trimesh_collapse.hh"
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#include "unittests_trimesh_collapse.hh"
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#include "unittests_trimesh_circulators.hh"
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#include "unittests_trimesh_circulators.hh"
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#include "unittests_decimater.hh"
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#include "unittests_decimater.hh"
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#include "unittests_trimesh_normal_calculations.hh"
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int main(int _argc, char** _argv) {
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int main(int _argc, char** _argv) {
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106
src/Unittests/unittests_trimesh_normal_calculations.hh
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106
src/Unittests/unittests_trimesh_normal_calculations.hh
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#ifndef INCLUDE_UNITTESTS_NORMAL_CALCULATIONS_HH
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#define INCLUDE_UNITTESTS_NORMAL_CALCULATIONS_HH
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#include <gtest/gtest.h>
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#include <Unittests/unittests_common.hh>
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#include <iostream>
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class OpenMeshNormals : public OpenMeshBase {
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protected:
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// This function is called before each test is run
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virtual void SetUp() {
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}
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// This function is called after all tests are through
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virtual void TearDown() {
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// Do some final stuff with the member data here...
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}
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// Member already defined in OpenMeshBase
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//Mesh mesh_;
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};
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/*
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* ====================================================================
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* Define tests below
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* ====================================================================
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*/
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/*
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* Collapsing a tetrahedron
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*/
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TEST_F(OpenMeshNormals, NormalCalculations) {
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mesh_.clear();
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// Add some vertices
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Mesh::VertexHandle vhandle[4];
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vhandle[0] = mesh_.add_vertex(Mesh::Point(0, 0, 0));
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vhandle[1] = mesh_.add_vertex(Mesh::Point(0, 1, 0));
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vhandle[2] = mesh_.add_vertex(Mesh::Point(1, 1, 0));
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vhandle[3] = mesh_.add_vertex(Mesh::Point(0, 0, 1));
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// Add four faces
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std::vector<Mesh::VertexHandle> face_vhandles;
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[2]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[0]);
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[2]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[3]);
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mesh_.add_face(face_vhandles);
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face_vhandles.clear();
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face_vhandles.push_back(vhandle[3]);
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face_vhandles.push_back(vhandle[1]);
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face_vhandles.push_back(vhandle[0]);
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mesh_.add_face(face_vhandles);
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// ===============================================
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// Setup complete
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// ===============================================
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// Check one Request only vertex normals
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// Face normals are required for vertex and halfedge normals, so
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// This will compute no normals and is only a runtime check if the blocks
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// that prevent access to non existing properties are in place
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mesh_.request_vertex_normals();
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mesh_.request_face_normals();
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mesh_.request_halfedge_normals();
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// Automatically compute all normals
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// As only vertex normals are requested and no face normals, this will compute nothing.
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mesh_.update_normals();
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// Face normals alone
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mesh_.update_face_normals();
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// Vertex normals alone (require valid face normals)
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mesh_.update_vertex_normals();
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// Halfedge normals alone (require valid face normals)
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mesh_.update_halfedge_normals();
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}
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#endif // INCLUDE GUARD
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