diff --git a/Doc/tutorial_08.docu b/Doc/tutorial_08.docu index d22cc195..3759f898 100644 --- a/Doc/tutorial_08.docu +++ b/Doc/tutorial_08.docu @@ -41,7 +41,11 @@ These texture information (includes texturename and index) will be saved in the with the name: \code "TextureMapping" \endcode If you want to use the texture information, you have to request this custom property in your mesh -before loading it with the obj reader. There is no other option you have to define for reading texture information beside of the request of the property. +before loading it with the obj reader. There is no other option you have to define for reading texture information beside of the request of the property.\n +Additionally, the OBJ loader writes the texture index per face, if the property "face_texture_index" is requested. The texture index is +the same index as the index written in the texture mapping. So, it is possible to get the name of the texture from a face via its texture index over the texture mapping property +to the texture name. But remember, you have to request these properties first before loading to use them. There is no option to check, whether texture mappings were loaded or not, +but the size of the map of the TextureMapping property shows, if texture names could be loaded or not.