Fixed more clang warnings
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@@ -122,7 +122,7 @@ public:
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*
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* \see set_max_normal_deviation()
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*/
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float collapse_priority(const CollapseInfo& _ci)
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float collapse_priority(const CollapseInfo& _ci) override
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{
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// simulate collapse
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Base::mesh().set_point(_ci.v0, _ci.p1);
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@@ -154,7 +154,7 @@ public:
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}
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/// set the percentage of maximum normal deviation
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void set_error_tolerance_factor(double _factor) {
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void set_error_tolerance_factor(double _factor) override {
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if (_factor >= 0.0 && _factor <= 1.0) {
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// the smaller the factor, the smaller max_deviation_ gets
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// thus creating a stricter constraint
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