document that DecimaterT::decimate does not perform garbage collection on the mesh
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@@ -101,21 +101,43 @@ public: //------------------------------------------------------ public methods
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public:
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/** Decimate (perform _n_collapses collapses). Return number of
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performed collapses. If _n_collapses is not given reduce as
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much as possible */
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/**
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* @brief Perform a number of collapses on the mesh.
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* @param _n_collapses Desired number of collapses. If zero (default), attempt
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* to do as many collapses as possible.
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* @return Number of collapses that were actually performed.
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* @note This operation only marks the removed mesh elements for deletion. In
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* order to actually remove the decimated elements from the mesh, a
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* subsequent call to ArrayKernel::garbage_collection() is required.
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*/
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size_t decimate( size_t _n_collapses = 0 );
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/// Decimate to target complexity, returns number of collapses
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/**
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* @brief Decimate the mesh to a desired target vertex complexity.
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* @param _n_vertices Target complexity, i.e. desired number of remaining
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* vertices after decimation.
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* @return Number of collapses that were actually performed.
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* @note This operation only marks the removed mesh elements for deletion. In
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* order to actually remove the decimated elements from the mesh, a
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* subsequent call to ArrayKernel::garbage_collection() is required.
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*/
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size_t decimate_to( size_t _n_vertices )
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{
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return ( (_n_vertices < this->mesh().n_vertices()) ?
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decimate( this->mesh().n_vertices() - _n_vertices ) : 0 );
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}
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/** Decimate to target complexity (vertices and faces).
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* Stops when the number of vertices or the number of faces is reached.
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* Returns number of performed collapses.
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/**
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* @brief Attempts to decimate the mesh until a desired vertex or face
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* complexity is achieved.
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* @param _n_vertices Target vertex complexity.
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* @param _n_faces Target face complexity.
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* @return Number of collapses that were actually performed.
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* @note Decimation stops as soon as either one of the two complexity bounds
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* is satisfied.
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* @note This operation only marks the removed mesh elements for deletion. In
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* order to actually remove the decimated elements from the mesh, a
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* subsequent call to ArrayKernel::garbage_collection() is required.
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*/
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size_t decimate_to_faces( size_t _n_vertices=0, size_t _n_faces=0 );
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