- added random number generator to Core/Utils that generates a double between 0.0 and 1.0 with garantueed precision
- use this random number generator for the McDecimater under Windows, since RAND_MAX is not large enough git-svn-id: http://www.openmesh.org/svnrepo/OpenMesh/trunk@713 fdac6126-5c0c-442c-9429-916003d36597
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@@ -60,6 +60,9 @@
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# include <cfloat>
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#endif
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#ifdef WIN32
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# include <OpenMesh/Core/Utils/RandomNumberGenerator.hh>
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#endif
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//== NAMESPACE ===============================================================
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@@ -111,6 +114,10 @@ size_t McDecimaterT<Mesh>::decimate(size_t _n_collapses) {
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// performed in a row
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unsigned int noCollapses = 0;
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#ifdef WIN32
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RandomNumberGenerator randGen(mesh_.n_halfedges());
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#endif
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while ( n_collapses < _n_collapses) {
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if (noCollapses > 20) {
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@@ -128,7 +135,11 @@ size_t McDecimaterT<Mesh>::decimate(size_t _n_collapses) {
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for ( int i = 0; i < (int)randomSamples_; ++i) {
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// Random halfedge handle
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#ifdef WIN32
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tmpHandle = typename Mesh::HalfedgeHandle(int(randGen.getRand() * (mesh_.n_halfedges() - 1)) );
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#else
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tmpHandle = typename Mesh::HalfedgeHandle((static_cast<double>(rand()) / RAND_MAX) * (mesh_.n_halfedges()-1) );
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#endif
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// if it is not deleted, we analyse it
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if ( ! mesh_.status(tmpHandle).deleted() ) {
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@@ -225,6 +236,10 @@ size_t McDecimaterT<Mesh>::decimate_to_faces(size_t _nv, size_t _nf) {
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// performed in a row
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unsigned int noCollapses = 0;
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#ifdef WIN32
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RandomNumberGenerator randGen(mesh_.n_halfedges());
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#endif
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while ((_nv < nv) && (_nf < nf)) {
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if (noCollapses > 20) {
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@@ -242,7 +257,11 @@ size_t McDecimaterT<Mesh>::decimate_to_faces(size_t _nv, size_t _nf) {
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for (int i = 0; i < (int) randomSamples_; ++i) {
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// Random halfedge handle
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#ifdef WIN32
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tmpHandle = typename Mesh::HalfedgeHandle(int(randGen.getRand() * (mesh_.n_halfedges() - 1)) );
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#else
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tmpHandle = typename Mesh::HalfedgeHandle((static_cast<double>(rand()) / RAND_MAX) * (mesh_.n_halfedges() - 1));
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#endif
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// if it is not deleted, we analyse it
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if (!mesh_.status(tmpHandle).deleted()) {
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@@ -356,6 +375,10 @@ size_t McDecimaterT<Mesh>::decimate_constraints_only(float _factor) {
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double energy = FLT_MAX;
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double bestEnergy = FLT_MAX;
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#ifdef WIN32
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RandomNumberGenerator randGen(mesh_.n_halfedges());
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#endif
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while ((noCollapses <= 50) && (illegalCollapses <= 50) && (nv > 0) && (nf > 1)) {
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// Optimal id and value will be collected during the random sampling
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@@ -363,13 +386,20 @@ size_t McDecimaterT<Mesh>::decimate_constraints_only(float _factor) {
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typename Mesh::HalfedgeHandle tmpHandle(-1);
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bestEnergy = FLT_MAX;
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#ifndef WIN32
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const double randomNormalizer = (1.0 / RAND_MAX) * (mesh_.n_halfedges() - 1);
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#endif
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// Generate random samples for collapses
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for (int i = 0; i < (int) randomSamples_; ++i) {
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// Random halfedge handle
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#ifdef WIN32
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tmpHandle = typename Mesh::HalfedgeHandle(int(randGen.getRand() * (mesh_.n_halfedges() - 1)) );
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#else
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tmpHandle = typename Mesh::HalfedgeHandle(int(rand() * randomNormalizer ) );
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#endif
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// if it is not deleted, we analyze it
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if (!mesh_.status(mesh_.edge_handle(tmpHandle)).deleted()) {
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