Next bunch of warning fixes
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@@ -89,7 +89,7 @@ distPointTriangleSquared( const Point& _p,
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if (d < FLT_MIN && d > -FLT_MIN) {
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return -1.0;
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}
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const double invD = 1.0 / d;
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const Scalar invD = static_cast<Scalar>(1.0) / d;
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// these are not needed for every point, should still perform
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// better with many points against one triangle
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@@ -229,17 +229,17 @@ Tvv3<M>::raise(typename M::FaceHandle& _fh, state_t _target_state)
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MOBJ(vh1).set_state(_target_state);
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MOBJ(vh1).set_not_final();
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MOBJ(vh0).set_position(_target_state, MOBJ(vh0).position(_target_state - 1) * 3.0);
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MOBJ(vh0).set_position(_target_state, MOBJ(vh0).position(_target_state - 1) * static_cast<typename M::Point::value_type>(3.0));
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MOBJ(vh0).set_state(_target_state);
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MOBJ(vh0).set_not_final();
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// set display position and attributes for old vertices
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Base::mesh_.set_point(vh2, (Base::mesh_.point(vh3) * 2.0 + Base::mesh_.point(vh0)) / 3.0);
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Base::mesh_.set_point(vh2, (Base::mesh_.point(vh3) * static_cast<typename M::Point::value_type>(2.0) + Base::mesh_.point(vh0)) / static_cast<typename M::Point::value_type>(3.0) );
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MOBJ(vh2).set_position(_target_state, zero_point);
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MOBJ(vh2).set_state(_target_state);
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MOBJ(vh2).set_not_final();
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MOBJ(vh3).set_position(_target_state, MOBJ(vh3).position(_target_state - 1) * 3.0);
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MOBJ(vh3).set_position(_target_state, MOBJ(vh3).position(_target_state - 1) * static_cast<typename M::Point::value_type>(3.0) );
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MOBJ(vh3).set_state(_target_state);
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MOBJ(vh3).set_not_final();
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@@ -326,7 +326,7 @@ void Tvv3<M>::raise(typename M::VertexHandle& _vh, state_t _target_state) {
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this->update(_vh, _target_state);
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// multiply old position by 3
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MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * 3.0);
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MOBJ(_vh).set_position(_target_state, MOBJ(_vh).position(_target_state - 1) * static_cast<typename M::Point::value_type>(3.0) );
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MOBJ(_vh).inc_state();
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@@ -2004,7 +2004,7 @@ EdEc<M>::raise(typename M::EdgeHandle& _eh, state_t _target_state)
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// choose coefficient c
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c = Base::coeff();
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position *= (1.0 - c);
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position *= (static_cast<M:Scalar>(1.0) - c);
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position += MOBJ(_eh).position(_target_state - 1) * c;
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@@ -346,7 +346,7 @@ CatmullClarkT<MeshType,RealType>::update_vertex( MeshType& _m, const VertexHandl
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for ( ve_itr = _m.ve_iter( _vh); ve_itr.is_valid(); ++ve_itr)
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if ( _m.is_boundary( *ve_itr))
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pos += _m.property( ep_pos_, *ve_itr);
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pos /= static_cast<MeshType::Point::value_type>(3.0);
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pos /= static_cast<typename MeshType::Point::value_type>(3.0);
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}
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else // inner vertex
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{
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@@ -116,7 +116,7 @@ void CompositeT<MeshType,RealType>::Tvv3()
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// set new positions for vertices
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v_it = mesh_.vertices_begin();
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for (j = 0; j < n_vertices; ++j) {
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mesh_.data(*v_it).set_position(mesh_.data(*v_it).position() * static_cast<MeshType::Point::value_type>(3.0) );
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mesh_.data(*v_it).set_position(mesh_.data(*v_it).position() * static_cast<typename MeshType::Point::value_type>(3.0) );
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++v_it;
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}
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@@ -180,7 +180,7 @@ void CompositeT<MeshType,RealType>::Tvv4()
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// set new positions for vertices
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v_it = mesh_.vertices_begin();
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for (j = 0; j < n_vertices; ++j) {
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mesh_.data(*v_it).set_position(mesh_.data(*v_it).position() * static_cast<MeshType::Point::value_type>(4.0) );
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mesh_.data(*v_it).set_position(mesh_.data(*v_it).position() * static_cast<typename MeshType::Point::value_type>(4.0) );
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++v_it;
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}
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@@ -1250,7 +1250,7 @@ CompositeT<MeshType,RealType>::split_edge(HalfedgeHandle _heh)
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vh2(mesh_.from_vertex_handle(_heh));
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// Calculate and Insert Midpoint of Edge
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vh = mesh_.add_vertex((mesh_.point(vh2) + mesh_.point(vh1)) / static_cast<MeshType::Point::value_type>(2.0) );
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vh = mesh_.add_vertex((mesh_.point(vh2) + mesh_.point(vh1)) / static_cast<typename MeshType::Point::value_type>(2.0) );
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// Re-Set Handles
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heh2 = mesh_.opposite_halfedge_handle(_heh);
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@@ -326,7 +326,7 @@ private: // topological modifiers
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typename mesh_t::VertexHandle vh1(_m.to_vertex_handle(heh));
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typename mesh_t::Point midP(_m.point(_m.to_vertex_handle(heh)));
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midP += _m.point(_m.to_vertex_handle(opp_heh));
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midP *= static_cast<mesh_t::Point::value_type>(0.5);
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midP *= static_cast<typename mesh_t::Point::value_type>(0.5);
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// new vertex
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vh = _m.new_vertex( midP );
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@@ -394,7 +394,7 @@ private: // geometry helper
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// boundary edge: just average vertex positions
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if (_m.is_boundary(_eh) )
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{
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pos *= static_cast<MeshType::Point::value_type>(0.5);
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pos *= static_cast<typename MeshType::Point::value_type>(0.5);
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}
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else // inner edge: add neighbouring Vertices to sum
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{
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@@ -390,7 +390,7 @@ private: // geometry helper
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{
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pos = _m.point(a_0);
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pos += _m.point(a_1);
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pos *= static_cast<mesh_t::Point::value_type>(9.0/16.0);
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pos *= static_cast<typename mesh_t::Point::value_type>(9.0/16.0);
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typename mesh_t::Point tpos;
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if(_m.is_boundary(heh))
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{
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@@ -403,7 +403,7 @@ private: // geometry helper
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tpos = _m.point(_m.to_vertex_handle(_m.next_halfedge_handle(opp_heh)));
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tpos += _m.point(_m.to_vertex_handle(_m.opposite_halfedge_handle(_m.prev_halfedge_handle(opp_heh))));
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}
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tpos *= static_cast<mesh_t::Point::value_type>(-1.0/16.0);
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tpos *= static_cast<typename mesh_t::Point::value_type>(-1.0/16.0);
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pos += tpos;
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}
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else
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